And they got payed for it (afterwards). In other words: Good guy Epic.
"OK".That's not really what "support" means. They don't support Linux. You can't contact customer support with Linux questions and expect help. Lutris is a work-around solution when software doesn't support Linux. Even then, there's no guarantee that the games are going to work due to DRM and the like.
Exclusivity isn't the only thing that "sells" platforms. Services does too.
Also I'm appalled at the idea that stores have to be threats to one another instead of being able to coexist. GOG started as a niche store and has expanded in the recent years. It's not as big as steam, sure, but it is making strides towards being a healthy competitor to Steam.
And I'd personally love to use them as an alternative option to steam, if it wasn't for their repeated transphobic / GG twitter messes.
Oh come on, having a basic social media presence isn't gaslighting. In fact, the do have Twitter accounts for all of their individual games, just not one that advertises Steam client updates. Expecting laypeople to read Github release notes is fucking absurd.Here's their PR release. https://github.com/ValveSoftware/Proton/releases/tag/proton-4.2-3b
and another https://store.steampowered.com/news/50095/
They don't need to get on twitter and gas light consumers into using their product.
Oh come on, having a basic social media presence isn't gaslighting. In fact, the do have Twitter accounts for all of their individual games, just not one that advertises Steam client updates. Expecting laypeople to read Github release notes is fucking absurd.
Well, first it isn't, and second, it's almost a basic feature to have Linux support today. Seriously, EGS would be a bare bones not having modern day features if it launched 10 years ago. The fact that anyone can defend this shit is amazing.And they got payed for it (afterwards). In other words: Good guy Epic.
"OK".
I'm pretty sure that's going to come and be integrated into EGS. Better then no support at all, wouldn't you say?
You replied to a post asking for Valve to do better PR. It's entirely possible for Doug Lombardi or anyone else from Valve to hop on Twitter and promote their work without turning in Randy Pitchford.Saying shit like Steam is a monopoly (blatant lie), bad for consumers (blatant lie), never do anything with their money (blatant lie), repeated until dumb asses start repeating it like gospel (it's just another store), calling people crazy for "nothing". What would you call lying about a business competitor in a way that makes you look like the savior? They're pitting us consumers against each other, telling us we "just don't get it" in regards to how they're better for us. What the hell else is it other than gas lighting? Maybe they don't hit all the signs, but enough.
In other world : better than nothing. Which I guess when it comes to EGS count as a win apparently ? I do guess the line is that low given the rest.And they got payed for it (afterwards). In other words: Good guy Epic.
In other world : better than nothing. Which I guess when it comes to EGS count as a win apparently ? I do guess the line is that low given the rest.
Next up, good guy Nintendo for having PC support with Dolphin, Citra and Cemu.
You replied to a post asking for Valve to do better PR. It's entirely possible for Doug Lombardi or anyone else from Valve to hop on Twitter and promote their work without turning in Randy Pitchford.
I don't think they should reply to any of this bullshit, but I do think it would help their customers and overall perception of "complacency" if they promoted notable new client features.Do you think they should?
I think dignifying the tripe that comes out of Tim Sweeny and Randy Pitchford's mouth by replying to it is to be avoided. They shouldn't lower themselves to their level.
I still haven't seen a single thing that the Epic store is doing for ME as the customer.
Worse service.
No saving on prices even though the developers are saving money.
No choice to buy keys or get deals and better prices.
What are they doing for ME?
Yup, because this isn't more money for devs. This is potentially more money for publishers, assuming the money they get from this deal outweighs the money they lose by releasing on a lesser platform.No one will respond to this because frankly there's nothing at the moment improving customers' lives. The closest I've heard is that more money for developers equals more games for consumers but even that is faulty logic.
I don't think they should reply to any of this bullshit, but I do think it would help their customers and overall perception of "complacency" if they promoted notable new client features.
I still haven't seen a single thing that the Epic store is doing for ME as the customer.
Worse service.
No saving on prices even though the developers are saving money.
No choice to buy keys or get deals and better prices.
What are they doing for ME?
Well, the new chat UI was so huge everyone would've noticed it anyway. I'm talking more about stuff like controller support, Big Picture changes, etc. The only Steam Twitter account just tweets game deals.They do, though. The latest in recent memory was the new UI. That, and everything they showed at GDC.
I get what you're saying but on the other hand I get the feeling that the perception of complacency toward Steam is less than genuine.
Well, the new chat UI was so huge everyone would've noticed it anyway. I'm talking more about stuff like controller support, Big Picture changes, etc. The only Steam Twitter account just tweets game deals.
GDC is for, well, developers. While us forum nerds are fine getting information from whereever, the average person who installed Steam for PUBG isn't gonna sit through hour long lectures.
Re: complacency there's definitely a lot of bad faith arguments, but I also suspect there's a lot of people who don't log into Steam that often or don't interact with it very much.
AmenI regret that we've come to the point where we need Valve to drum up PR just for people in this industry not to lie openly, let alone drop the spin.
The fact that he's still salty after 15 years is more reason not to trust him here.While I do not agree with him at all, I do feel like it is worth pointing out (IDK if anyone else brought this up this thread is long) that Randy has been on a long sour note with Valve for ages now because Gabe Newell screwed him and his team and almost made Gearbox go bankrupt because of it over Counter-Strike: Condition Zero. He talked about this recently in a documentary and admitted that at least on his end the wounds haven't healed (and tbh I don't particularly blame him in that respect).
You can see his explanation on that here:
https://www.youtube.com/watch?v=BQLEW1c-69c&t=32m49s
It lasts until 39m20s of the vid.
Why does the appraisal for EGS fall short of their amazingly "competitive" prices? Why is this point always ignored when it comes time to discuss what EGS is as a market for gaming on PC yet Steam is absolutely blasted from every single corner despite clear evidence of why it is most preferred. But above all, why are those who sign up to be on EGS taken seriously in their opinion when the factor of being on that platform is a pure cheque helping their bottom line?
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Worse yet, for those like myself in Australia, we are paying up to $100AUD for games. 100 fucking dollarydoos. I no longer have access to decently discounted third party key resellers if Epic becomes the norm, I have no access to my Steam Link and Steam Controller, I don't even have access to bloody mods. Mods people, one of the key defining differences between PC and console. How the flying fuck is this defence that Epic is great for the industry "but right now they aren't great but they'll get better trust me!" even flying in gaming circles let alone the god damn gaming "press" if such a thing they are to be called.
I want competition. Real competition. Not a company coming in dick swinging trying to push their practices of swaying devs over with bags of cash while not even a half baked but half prepared storefront is put to the market that is actively HURTING the PC gaming space. This is all while the gaming medium is getting giant boners over hating Steam because "reasons" that have no actual reasons. This is pure idiocracy at its best yet we have people in here genuinely defending such practices yet asked why a storefront is charging more despite better cuts can't even answer the actual question.
Competition is giving me, the consumer, choice. Saying that game X is available on Y and Z storefront but also if you are privy enough it can be had on a third party key reseller if you so choose is far and above a better "competitive" field then what we are currently being given. That games are competitive in storefronts on their price but also the store's actual service delivery system and accessibility options screams to me as competitive. Not the whimpering reason that Epic is the best we can get because "one day" it will get better. One day isn't today, where I am being impacted on what I can play without being ripped off because I live in fucking Australia and the game was not available on another storefront for competitive pricing.
Quickly:
- Big picture is woefully inconsistent with the standard interface.
- Many simple actions require way too many clicks.
- Lots of small QoL stuff are missing (here I'm thinking achievements sorting).
- Options are all over the place (and differently in both BP and the standard UI) and you need to browse options panels to find where basic stuff is hidden whereas there's a ton of barely useful functions exposed on the front end.
- The new friend interface was messy AF for months and would appear at startup with no option to hide it automatically until someone found out how to trick it into not showing up.
I know I should take pictures and list more actual precise details/options but Steam just isn't a pleasant interface to use.
The simple fact that it takes some long seconds at each startup to "check things", while somewhat understandable, is weird AF when it's basically running all the time on my PC.
And I could go on forever so I'll stop there.
Why does the appraisal for EGS fall short of their amazingly "competitive" prices? Why is this point always ignored when it comes time to discuss what EGS is as a market for gaming on PC yet Steam is absolutely blasted from every single corner despite clear evidence of why it is most preferred. But above all, why are those who sign up to be on EGS taken seriously in their opinion when the factor of being on that platform is a pure cheque helping their bottom line?
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Worse yet, for those like myself in Australia, we are paying up to $100AUD for games. 100 fucking dollarydoos. I no longer have access to decently discounted third party key resellers if Epic becomes the norm, I have no access to my Steam Link and Steam Controller, I don't even have access to bloody mods. Mods people, one of the key defining differences between PC and console. How the flying fuck is this defence that Epic is great for the industry "but right now they aren't great but they'll get better trust me!" even flying in gaming circles let alone the god damn gaming "press" if such a thing they are to be called.
I want competition. Real competition. Not a company coming in dick swinging trying to push their practices of swaying devs over with bags of cash while not even a half baked but half prepared storefront is put to the market that is actively HURTING the PC gaming space. This is all while the gaming medium is getting giant boners over hating Steam because "reasons" that have no actual reasons. This is pure idiocracy at its best yet we have people in here genuinely defending such practices yet asked why a storefront is charging more despite better cuts can't even answer the actual question.
Competition is giving me, the consumer, choice. Saying that game X is available on Y and Z storefront but also if you are privy enough it can be had on a third party key reseller if you so choose is far and above a better "competitive" field then what we are currently being given. That games are competitive in storefronts on their price but also the store's actual service delivery system and accessibility options screams to me as competitive. Not the whimpering reason that Epic is the best we can get because "one day" it will get better. One day isn't today, where I am being impacted on what I can play without being ripped off because I live in fucking Australia and the game was not available on another storefront for competitive pricing.
*shrugs* I agree with him on a lot of that. The love affair some people have with Valve is truely bizarre. They need true competition, and I'm glad they are getting it. And no, I have no issue with buying "exclusives", as it's still all on the PC and these store fronts/launchers are free. No one would be able to make headway against valve without substantial investment.
Why does the appraisal for EGS fall short of their amazingly "competitive" prices? Why is this point always ignored when it comes time to discuss what EGS is as a market for gaming on PC yet Steam is absolutely blasted from every single corner despite clear evidence of why it is most preferred. But above all, why are those who sign up to be on EGS taken seriously in their opinion when the factor of being on that platform is a pure cheque helping their bottom line?
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Worse yet, for those like myself in Australia, we are paying up to $100AUD for games. 100 fucking dollarydoos. I no longer have access to decently discounted third party key resellers if Epic becomes the norm, I have no access to my Steam Link and Steam Controller, I don't even have access to bloody mods. Mods people, one of the key defining differences between PC and console. How the flying fuck is this defence that Epic is great for the industry "but right now they aren't great but they'll get better trust me!" even flying in gaming circles let alone the god damn gaming "press" if such a thing they are to be called.
I want competition. Real competition. Not a company coming in dick swinging trying to push their practices of swaying devs over with bags of cash while not even a half baked but half prepared storefront is put to the market that is actively HURTING the PC gaming space. This is all while the gaming medium is getting giant boners over hating Steam because "reasons" that have no actual reasons. This is pure idiocracy at its best yet we have people in here genuinely defending such practices yet asked why a storefront is charging more despite better cuts can't even answer the actual question.
Competition is giving me, the consumer, choice. Saying that game X is available on Y and Z storefront but also if you are privy enough it can be had on a third party key reseller if you so choose is far and above a better "competitive" field then what we are currently being given. That games are competitive in storefronts on their price but also the store's actual service delivery system and accessibility options screams to me as competitive. Not the whimpering reason that Epic is the best we can get because "one day" it will get better. One day isn't today, where I am being impacted on what I can play without being ripped off because I live in fucking Australia and the game was not available on another storefront for competitive pricing.
No. He said that they don't support Linux, which they apparently do. It isn't the best support but it's there now. I don't even know why you guys try to diminish this. EGS is slowly getting better, getting games. Would you rather they sit still and do nothing?In other world : better than nothing. Which I guess when it comes to EGS count as a win apparently ? I do guess the line is that low given the rest.
Next up, good guy Nintendo for having PC support with Dolphin, Citra and Cemu.
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Yeah, prices weren't really going to be lower for the consumer. It was never about them. It was about publisher cut. You see publishers would love to raise prices on games, but $60 has become the sticking point so the alternative to raising prices is to have storefront owners lower their cut of the profits. That's what this is all about.
Because "fuck you, got mine" as seen again and again on ERA.Worse yet, for those like myself in Australia, we are paying up to $100AUD for games. 100 fucking dollarydoos. I no longer have access to decently discounted third party key resellers if Epic becomes the norm, I have no access to my Steam Link and Steam Controller, I don't even have access to bloody mods. Mods people, one of the key defining differences between PC and console. How the flying fuck is this defence that Epic is great for the industry "but right now they aren't great but they'll get better trust me!" even flying in gaming circles let alone the god damn gaming "press" if such a thing they are to be called.
The Epic store running on Linux thanks to a 3rd party is not even close to Steam's making sure any game on it runs on Linux.No. He said that they don't support Linux, which they apparently do. It isn't the best support but it's there now. I don't even know why you guys try to diminish this. EGS is slowly getting better, getting games. Would you rather they sit still and do nothing?
You just can't see it, but Sweeney understands that you can't. But in the future, just you wait, the industry is going to be so much better for their efforts!I still haven't seen a single thing that the Epic store is doing for ME as the customer.
Worse service.
No saving on prices even though the developers are saving money.
No choice to buy keys or get deals and better prices.
What are they doing for ME?
When asked for his take on these reactions, Sweeney reiterated the aim of the Epic Games Store is, "breaking the 70/30 stranglehold that's pervaded the industry for more than a decade," and that its methods in doing so were never going to please everyone.
"Changing the way that games are sold is a big disruption to everybody," he says. "I understand that -- I've personally unsubscribed from Netflix twice as their selections of movies changed. But this is a necessary step forward for the games industry if we want to enable developers to invest in building better games, and if we want the savings to ultimately be passed on to gamers in the form of better prices.
"Ultimately, this is about making the industry a better place, starting with the terms available for developers. I understand gamers don't see that. They don't see the hardship of making a payroll and seeing the store suck out 30% of the revenue from it. It can be jarring to see the industry is changing in ways that are typically invisible to us as gamers."
No they don't.No. He said that they don't support Linux, which they apparently do.
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Quickly:
- Big picture is woefully inconsistent with the standard interface.
- Many simple actions require way too many clicks.
- Lots of small QoL stuff are missing (here I'm thinking achievements sorting).
- Options are all over the place (and differently in both BP and the standard UI) and you need to browse options panels to find where basic stuff is hidden whereas there's a ton of barely useful functions exposed on the front end.
- The new friend interface was messy AF for months and would appear at startup with no option to hide it automatically until someone found out how to trick it into not showing up.
I know I should take pictures and list more actual precise details/options but Steam just isn't a pleasant interface to use.
The simple fact that it takes some long seconds at each startup to "check things", while somewhat understandable, is weird AF when it's basically running all the time on my PC.
And I could go on forever so I'll stop there.
what epic shouldve done with their infinity money:
build a decent launcher FIRST, then -and only then- moneyhat exclusives.
Why does the appraisal for EGS fall short of their amazingly "competitive" prices? Why is this point always ignored when it comes time to discuss what EGS is as a market for gaming on PC yet Steam is absolutely blasted from every single corner despite clear evidence of why it is most preferred. But above all, why are those who sign up to be on EGS taken seriously in their opinion when the factor of being on that platform is a pure cheque helping their bottom line?
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable. Just looking purely at the 88/12 and 70/30 (I know Steam isn't as dry cut either but apparently media and detractors ignore that), an EGS developer would make $52.80 on a traditional $60USD title. Compare that to $42USD for Steam and it is certainly clear that the cut from EGS is most definitely better, yet with a $10.80 profit we are still paying traditional title costs.
Worse yet, for those like myself in Australia, we are paying up to $100AUD for games. 100 fucking dollarydoos. I no longer have access to decently discounted third party key resellers if Epic becomes the norm, I have no access to my Steam Link and Steam Controller, I don't even have access to bloody mods. Mods people, one of the key defining differences between PC and console. How the flying fuck is this defence that Epic is great for the industry "but right now they aren't great but they'll get better trust me!" even flying in gaming circles let alone the god damn gaming "press" if such a thing they are to be called.
I want competition. Real competition. Not a company coming in dick swinging trying to push their practices of swaying devs over with bags of cash while not even a half baked but half prepared storefront is put to the market that is actively HURTING the PC gaming space. This is all while the gaming medium is getting giant boners over hating Steam because "reasons" that have no actual reasons. This is pure idiocracy at its best yet we have people in here genuinely defending such practices yet asked why a storefront is charging more despite better cuts can't even answer the actual question.
Competition is giving me, the consumer, choice. Saying that game X is available on Y and Z storefront but also if you are privy enough it can be had on a third party key reseller if you so choose is far and above a better "competitive" field then what we are currently being given. That games are competitive in storefronts on their price but also the store's actual service delivery system and accessibility options screams to me as competitive. Not the whimpering reason that Epic is the best we can get because "one day" it will get better. One day isn't today, where I am being impacted on what I can play without being ripped off because I live in fucking Australia and the game was not available on another storefront for competitive pricing.
I mean... in BPM I need three clicks to launch a game. Three. And if your library is big, you have to scroll like the damned to find games. At least in desktop mode you can type the name of the game on game grid or quickly double click its name on list - and one click equals launch.
I mean... in BPM I need three clicks to launch a game. Three. And if your library is big, you have to scroll like the damned to find games. At least in desktop mode you can type the name of the game on game grid or quickly double click its name on list - and one click equals launch.
On BPM, I can't check a list of all game guides like I can with the standard overlay, just the three more popular or something. Instead I have to manually go to the browser and open the game community page.
I can't check all my achievements for a game without first going into that game's community page or launching it. Unless it's a "recent" game, then I can go to my profile first. No way to check progress vs friends, only global stats.
If I have even one single cent on my Wallet and try to buy a game, Steam automatically assumes I'm going to use the Wallet and will pay the rest through CC/PayPal. Except I use local payment methods that don't allow the payment to be split between them and the Wallet, so every time I buy something, I gotta confirm the cart purchase, confirm it's for myself, and then hit back on the progress to cancel the use of the Wallet. And there's 0 communication that's needed - I had to help multiple people to "solve" the issue of not being able to pay because of Wallet funds.
Groups are basically useless because there's no activity feed for them, so you have to manually go into each one to participate.
For some weirdass reason, I can't open a game news on my Activity feed and copy its link to share the news. The "copy url" option always defaults to the Activity feed url instead.
The client randomly changes game grid view to list view when being opened/after updates. I can't set any of them as "default", it's always list.
Those are just small things I could quickly remember, there's loads more.
The Steam client UI is a mess (not to even get into its aesthetics), I don't see how anyone can say otherwise, but maybe I'm biased because of my involvement with graphic design.
No one bar Metro (and that was US only) has actively taken it upon themselves to lower the traditional cost of video games no matter the developer rating classification despite the constant bombardment from developers that Epic's cut will allow them to do just that while also still being profitable.
I mean... in BPM I need three clicks to launch a game. Three. And if your library is big, you have to scroll like the damned to find games. At least in desktop mode you can type the name of the game on game grid or quickly double click its name on list - and one click equals launch.
On BPM, I can't check a list of all game guides like I can with the standard overlay, just the three more popular or something. Instead I have to manually go to the browser and open the game community page.
I can't check all my achievements for a game without first going into that game's community page or launching it. Unless it's a "recent" game, then I can go to my profile first. No way to check progress vs friends, only global stats.
If I have even one single cent on my Wallet and try to buy a game, Steam automatically assumes I'm going to use the Wallet and will pay the rest through CC/PayPal. Except I use local payment methods that don't allow the payment to be split between them and the Wallet, so every time I buy something, I gotta confirm the cart purchase, confirm it's for myself, and then hit back on the progress to cancel the use of the Wallet. And there's 0 communication that's needed - I had to help multiple people to "solve" the issue of not being able to pay because of Wallet funds.
Groups are basically useless because there's no activity feed for them, so you have to manually go into each one to participate.
For some weirdass reason, I can't open a game news on my Activity feed and copy its link to share the news. The "copy url" option always defaults to the Activity feed url instead.
The client randomly changes game grid view to list view when being opened/after updates. I can't set any of them as "default", it's always list.
Those are just small things I could quickly remember, there's loads more.
The Steam client UI is a mess (not to even get into its aesthetics), I don't see how anyone can say otherwise, but maybe I'm biased because of my involvement with graphic design.
I mean... in BPM I need three clicks to launch a game. Three. And if your library is big, you have to scroll like the damned to find games. At least in desktop mode you can type the name of the game on game grid or quickly double click its name on list - and one click equals launch.
On BPM, I can't check a list of all game guides like I can with the standard overlay, just the three more popular or something. Instead I have to manually go to the browser and open the game community page.
I can't check all my achievements for a game without first going into that game's community page or launching it. Unless it's a "recent" game, then I can go to my profile first. No way to check progress vs friends, only global stats.
If I have even one single cent on my Wallet and try to buy a game, Steam automatically assumes I'm going to use the Wallet and will pay the rest through CC/PayPal. Except I use local payment methods that don't allow the payment to be split between them and the Wallet, so every time I buy something, I gotta confirm the cart purchase, confirm it's for myself, and then hit back on the progress to cancel the use of the Wallet. And there's 0 communication that's needed - I had to help multiple people to "solve" the issue of not being able to pay because of Wallet funds.
Groups are basically useless because there's no activity feed for them, so you have to manually go into each one to participate.
For some weirdass reason, I can't open a game news on my Activity feed and copy its link to share the news. The "copy url" option always defaults to the Activity feed url instead.
The client randomly changes game grid view to list view when being opened/after updates. I can't set any of them as "default", it's always list.
Those are just small things I could quickly remember, there's loads more.
The Steam client UI is a mess (not to even get into its aesthetics), I don't see how anyone can say otherwise, but maybe I'm biased because of my involvement with graphic design.
Yeah, holding down the confirm button or having Start be a insta launch. It's a no-brainer. It may not seen much, but it's dumb that you need to go through another menu entirely to launch the game. Most of the time I get to a game banner to play it, not configure options. Desktop mode gets it right: one click and we're on. Other stuff? Left click. No reason why I can't launch game with X and access the "game menu" with Triangle or whatever. Browsing issues will need a full redesign of the interface, and that is coming eventually, so we gotta see.-BPM clicks: Well you can launch in two if the game is on your recently played list. Each game has a game hub and the first click takes you to that hub. A quick launch button would be useful (say, by holding down X) but three quick clicks doesn't seem like a major issue. Since you're into design, how would you solve this?
Just allow me to open the full guide page like in the desktop overlay. I have no idea why that is different for BPM. Dunno about consoles, the closest I can compare it to is game notes on 3DS lol-BPM guides: I agree that the guides should be integrated and not a simple web page. Do you know of a service that does this in a better way? I only play on PC. How do consoles handle game guides?
BPM only. Not in desktop mode. Again, why?-achievements: I believe achievements are accessible directly from a game's page on BPM?
Sure, it being the default option makes sense. The thing is that in my case, it looks like that hitting back will either cancel the payment proccess or just make you go back to confirming that it's a gift/for myself purchase. There is no way of knowing that hitting back will bring you to another payment selection page and not the previous page you were just in (aka how "back" buttons work everywhere). That is a huge UX oversight.-Wallet: I understand the problem, but the default option of using wallet funds is probably there for convenience since most people do want and can spend Steam bucks before real ones. The choice should be available though.
Teach me how? I either need to click Library->Game banner->Play or Game banner->Your game->Play.How do you need 3 clicks to launch a game ? There's one click on the game to open it and one click to play.
Didn't know about the triggers! Will try later.How do you need to scroll ? You can search games on BPM. Triggers also search for letters.
?You can check all your achievements for a game by just looking at the game in your library and clicking the success list.