Wanted to address a few concerns we see some folks have about our future#SeaOfThieves plans. Rest assured our goals are ALWAYS to do the right thing by our players and community; there broadly seems to be 4 key points that needed clarity:
1/ We aren't removing crossplay; we are adding an option for console players using controller to opt out of crossplay if they choose. We expect most players, especially in Adventure, to still play using crossplay, but this is important option to add with The Arena coming
2/ The crossplay option is not coming in the February update, see Joe's last dev update for more info, the team is working now on implementation of the option settings & our goal is to have this in & tested prior to The Arena
3/ Servers will still have the same density they do today as we spin up Azure servers as players join & backfill new crews into live servers. Our server density is architected to not be affected by the size of our player pop, but to vary the player encounter frequency & stories
4/ Our player population is super healthy on both PC and Xbox & has been since launch. While we don't tweet usage data reactively, we will figure out how we share more stats on this soon to give context why players don't need to worry about our live player or platform populations
As I said at the top, we have always strived for everyone to enjoy#SeaOfThieves whether you are a brand-new player or someone that has been with us from the start, we prioritise all players & all platforms together – thanks!
It's a response to a community discussion about a developer update from last week. In this update Joe Neate explained why they are adding a switch to turn crossplay off for both Adventure and Arena mode.
Summit and many community members have responded to that: