There's just some games that rely on lighting that's been baked in for artistic reasons or a less realistic lighting may be used for non-realistic art styles or for special effects.
One recent example I think would be Resident Evil 2 Remake there's a scene that uses the light from a lamp to cast a shadow to make the player think there's a zombie around the corner.
Ray-traced I just don't think you'd be able to achieve those effects without messing with the light source to unrealistic proportions. Sure the rest of the game could benefit (although for some reason there are random surfaces that are reflective when they shouldn't be), however, this isn't really a conversation about if RE2 Remake should get raytracing support but rather if raytracing may become overused and more artistic uses for lighting may become lost in the nearish future.
What are your thoughts on ray tracing and its use? Do you think there's still room in the future for older lighting techniques?
PS: This isn't anti- ray tracing topic, just an open discussion about realistic technology/simulation vs a more controlled output?
One recent example I think would be Resident Evil 2 Remake there's a scene that uses the light from a lamp to cast a shadow to make the player think there's a zombie around the corner.
Ray-traced I just don't think you'd be able to achieve those effects without messing with the light source to unrealistic proportions. Sure the rest of the game could benefit (although for some reason there are random surfaces that are reflective when they shouldn't be), however, this isn't really a conversation about if RE2 Remake should get raytracing support but rather if raytracing may become overused and more artistic uses for lighting may become lost in the nearish future.
What are your thoughts on ray tracing and its use? Do you think there's still room in the future for older lighting techniques?
PS: This isn't anti- ray tracing topic, just an open discussion about realistic technology/simulation vs a more controlled output?