Judging by the reception here I guess next-gen consoles should focus on running current games at 4k/60fps instead of trying to actually improve graphics tech.
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With used stuff and older cards, PC gaming is still affordable, right? It's just not "affordable" at the edge of tech, which I guess ruffles a few feathers?
I want this Lara in the games!
Yeah cause most people wait for new nvidia GPUs for raytracing.
Judging by the reception here I guess next-gen consoles should focus on running current games at 4k/60fps instead of trying to actually improve graphics tech.
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Yeah cause most people wait for new nvidia GPUs for raytracing.
Yeah cause most people wait for new nvidia GPUs for raytracing.
There wouldn't be so much salt if the cards weren't only a minor increase in performance aside from Ray tracing and also super expensive. The 2080 is basically a 1080 Ti 1.5 years later, but more expensive and with Ray tracing. The 2080 Ti has a $500 price increase for maybe 25-30% increased performance aside from the Ray tracing. When the new tech has a huge performance cost and is the main highlight of the cards, things are going to get very salty.Some people did, get over it. Buy whatever Intel or AMD releases if it bothers you so much. The levels of salt in this thread are absurd.
It probably won't take that long. 5 years to be the standard seems doable.
The ironic thing is if next gen consoles can somehow pull ray tracing off then we'll have to hear constantly about how big of a deal it is. People joke in these threads but it's true, none of this shit ever matters to most people until playstation can do it :\
there are many ways to improve games, just look at the tlou2 or rdr2, on current gen. I can't imagine how games will look like on next-gen consoles; what Naughty Dog will bring us (without raytracing).Judging by the reception here I guess next-gen consoles should focus on running current games at 4k/60fps instead of trying to actually improve graphics tech.
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There wouldn't be so much salt if the cards weren't only a minor increase in performance aside from Ray tracing and also super expensive. The 2080 is basically a 1080 Ti 1.5 years later, but more expensive and with Ray tracing. The 2080 Ti has a $500 price increase for maybe 25-30% increased performance aside from the Ray tracing. When the new tech has a huge performance cost and is the main highlight of the cards, things are going to get very salty.
I doubt we'll see ray tracing on next gen consoles. Not that they couldn't push for it, but they already have their hands full just trying to achieve 60fps at 4k.
https://www.pcgamesn.com/nvidia-rtx-2080-ti-hands-onPlaying the new Rotterdam map in Battlefield 5, however, was more convincing of how good real-time ray tracing can make a game look. There is a more tangible difference in the fidelity of the gameworld with the RTX reflections that DICE is using in its Nvidia-specific build of the new multiplayer shooter.
And everything has reflections. From the bonnets of cars reflecting the muzzle flash of your rifle, to the puddles on the floor, and the about-to-be-blown-out windows of a Dutch tram reflecting gouts of flame from a red-hot tank. The wooden stock of your gun has low level, ray traced reflections on it, hell, even the watery eyes of your soldier seems to.
Maybe you'll be able to watch that reflected light go out as bayonet them, such is the attention to detail that DICE has thrown at this seeming labour of graphical love.
But of course there is still a hefty performance hit to the game. Again we were capturing the game resolution at 1080p and while we couldn't bring the fps counter up in the show demo version, we'd bet it wasn't hitting 60fps either.
It probably won't take that long. 5 years to be the standard seems doable.
The ironic thing is if next gen consoles can somehow pull ray tracing off then we'll have to hear constantly about how big of a deal it is. People joke in these threads but it's true, none of this shit ever matters to most people until playstation can do it :\
The fact that we have working ray tracing at that resolution at those frame rates is still really remarkable. It will be really interesting to see how developers will be implementing RTX technology into video games and other applications, this is just one example. I'm very interested to see if it's possible for developers to do the ray tracing rendering pass at a lower resolution like 1920x1080 and then upsample the output to something like 3840x2160.
There wouldn't be so much salt if the cards weren't only a minor increase in performance aside from Ray tracing and also super expensive. The 2080 is basically a 1080 Ti 1.5 years later, but more expensive and with Ray tracing. The 2080 Ti has a $500 price increase for maybe 25-30% increased performance aside from the Ray tracing. When the new tech has a huge performance cost and is the main highlight of the cards, things are going to get very salty.
It probably won't take that long. 5 years to be the standard seems doable.
The ironic thing is if next gen consoles can somehow pull ray tracing off then we'll have to hear constantly about how big of a deal it is. People joke in these threads but it's true, none of this shit ever matters to most people until playstation can do it :\
Yeah, that was the whole premise behind the chip design which allocated dedicated hardware to raytracing and AI vs using that space for "vanilla" rendering performance.How was that foolish to think that a large part of the silicon dedicated to ray tracing was supposed to offload that task from the shader cores to run it without performance loss ?
AMD could have a decent opportunity if they are able to optimize their current card a bit and sell at $400-600 as competitors to 2070-80 with non-RTX performance.
Not possible. Raytracing is a fundamentally different way of rendering a 3D scene from the usual rasterization. You can't really mix and match.So how do we run ONLY reflections/maybe shadows with the raytracting, and leave the rest of the engine the way it was?
I feel like that is a great compromise until the future.
Completely agree. Not sure what the fuck people were expecting here.
People just want to shit on NVIDIA.
The hit to performance on that video is massive. If its indicative of the general performance ray traced games are going to have then this is just another hairworks. I was hype for the TI but now I'm thinking I might just keep my 980 and maybe wait for the 3000 series. The next big graphic benchmark is going to be cyberpunk imo and I doubt that game's coming out in 2019.
Maybe I am crazy or maybe I just haven't seen the best piece of content yet, but while I see how the image quality is better, I don't see how it justifies the higher price and performance hit. I can't wait to see what it looks like in enthusiasts hands. Will FF XV support this?
Well....I think people will be surprised at how well this will run in their respective final releases. :)
Again we were capturing the game resolution at 1080p and while we couldn't bring the fps counter up in the show demo version, we'd bet it wasn't hitting 60fps either. And in a competitive online shooter visual fidelity is arguably far less important than getting a high frame rate. And running at a higher resolution, without the ray traced reflections, would likely be preferable too as you could actually see more detail at range for those precision shots from downtown.
Whilst you're right, I don't think this is exactly the case. It doesn't seem like BFV is using ray tracing for its shadows or GI solutions, that seems to be a much more conventional rasterised systems. Happy to be proven wrong if there's any proof out there that they're using a fully ray traced renderer, but as it stands I think they're only using it as a reflection solution to replace planar or screen space systems. So what we're looking at is in fact some kind of hybrid.Not possible. Raytracing is a fundamentally different way of rendering a 3D scene from the usual rasterization. You can't really mix and match.
Consider that the
- Game is unfinished
- Drivers aren't optimized
Not possible. Raytracing is a fundamentally different way of rendering a 3D scene from the usual rasterization. You can't really mix and match.
Tomb Raider is out in a few weeks, it went gold a month ago. The game is done, lets stop pretending like these effects weren't shoved in at the last minute and that they'll magically perform better at launch because reasons.Consider that the
- Game is unfinished
- Drivers aren't optimized
Lmao I thought I was the only one who noticed that.Is this some sort of behind the scenes fun or she did look at the camera?