Discussion in 'Video Games' started by Horse Armour, Aug 21, 2018.
Wait 2 years for a very small jump in overall performance (going by TFLOPS midn you, not "RTX-OPS"), but paying a fuckton more.
Sounds about right. People can play ray traced at 30fps but that's not most people's ideal framerate on PC.
Ray tracing is the future, but not this early. :P
Will '7nm' be the new 'Scorpio'?
But this is also giving me echoes of VXAO in Rotter. Clear improvement over the original occlusion system. Utterly impractical to use on account of the performance cost.
And given the seemingly slight improvement over 10 series, VXAO will remain that way.
Yeah ok that cements it I will be waiting this gen out.
edit: also, if next gen consoles are capable of doing ray tracing it just means higher potential for developers to actually implement it in their games\engines.
I'm just excited we're finally here.
Honest question. Do nvidia finally use a sync computer properly for dx12?
This reminds of the 6800 GT. It came out fully supporting DX9 with all it's fancy features, but when the real DX9 came out, it couldn't run any of them with good settings at a decent resolution while maintaining good performance. The same is true for DX11 cards where tessellation will tank performance but if you look at current cards it barely impacts performance. This is the same case here where these cards are the start of a new graphics technology that's not capable of actually doing these features. New card several years from now will be significantly more capable.
So it'll be like hairworks, everyone will just turn it off when gaming, reviewers will turn it off when benching.
With my 1070, I can play Overwatch at 4K, locked 60 FPS on high graphical settings.
BF5: Are you a god?
I’ve Lost my mind folks!
Lol @ all the people that were trying to pre-order
The good news is that this tech will see it's way into the next gen consoles, even if a limited form.
It will definitely help with lighting and shading to the nth degree.
5th gen: move to 3d, dx7 and dx8 maturity
6th gen: vast improvement in polygon drawing capability, full screen framebuffer effects and shaders, dx9 advent
7th gen: programmable shaders, dx10 and 11
8th gen: material based shading, screen space reflections, gpgpu functions, vulkan launched
9th gen: raytraced shadows, reflections, and ambient lighting solutions
PS5 and eventually PS5 Pro is gonna look sick
Good time for graphics whores as always
Bad time to buy a GPU, in fact I'd say anyone who spends 1200 on a gpu that can't do 1080p60 on a game like BFV "kinda dumb" and I don't care if it has extra effects
Might as well buy a Voodoo card right now to run BFV
This is just further legitimizing my 1080 ti purchase, thank you graphics card gods
now consider that the 2070 is much slower and still costs more than a 1080 and... the effect starts to look pretty useless...
more people will have to settle for old cards or even slower future 2060 or whatever which is likely even slower at RT and...
it starts to look like it's too soon and we need another 1-2 gens for it to be viable...
you compare the user base of older cards + consoles against the RTX for the next year and a dev would need to be crazy to allocate too many resources to this tech for now anyway.
it feels kind of like...
DX9 on the FX 5800, compatible but useless at it (slow)
DX9c on the 6800 sort of similar but less so,
Tessellation on the HD 5870, compatible but VERY slow at it..
2080 is bringing compatibility but in a couple of years it might look ridiculously slow at the task, maybe even 1 years given the 7nm process is not far... which makes the whole pricing thing very disappointing, going by the lack of benchmarks without RT being a factor and the specs, it's fair to expect the RTX series to be disappointing in regular games
What did people expect that lighting and shadow and mirror calculation and rendering are for free now?
1080p is an ambysmal resolution these days.. and terrible on 1440p and 4k displays. I still like pushing new tech but it's quite a premium pricing increase for something nearly unusable (2080 and under I'm sure it will be).
Tuxfool already beat me to it
I need the “ feel like I’m taking crazy pills “ gif.
Yeah, I'm sure it's a giant leap technologically but I can't realistically justify spending that much for a feature that can't reach 60fps yet, when it's not that big of a leap outside of this one use case.
Theearly adopter tax is way too high here. I'll wait a couple generations to get in.
I do wonder how well it's going to sell at that price.
I’m excited to see the implementation.
I'm glad this tech is coming out but being asked to trade resolution for just about anything else is something I don't see many PC gamers accepting. To this degree, I mean.
Anyone saying BF5 doesn’t hit 60fps at 1080p is flat out wrong. That’s a lie or an incorrect understanding of what was being seen. It’s much higher.
Also, expect huge gains. This was less than two weeks of work by DICE. They barely had access to these cards prior to this event.
So it seems like ray tracing still has a ways to go to get better optimized.
Just play with it off, and I know these new cards will perform beautifully in 4K and 1440p. We will see what happens post-release of games like Tomb Raider and BF:V for ray tracing.
Hopefully it does just work, I'm so tempted to buy one of these in September.
Everyone’s in full lynch mob mode in here. It’s expensive so it must be bad.
Environment interactivity and realistic animation are 1000 times more important than all of these examples of ray tracing.
I'm going to keep my 1080Ti till the 4080Ti comes out :p
Thread title is wholly untrue and needs correcting. BFV was above 60 at 1080p with ray tracing on.
The hyperbole as well here is just not great. Wait for the demos, wait for the games, wait for more info - not unsabstantiated information.
It would help if you actually read what he was refferring to which is [email protected] with Raytracing
Keeping my 1070 for a long time it seems. Really hope AMD can come out with a good CPU soon
What exactly is ray traced in this? The shadows? The entire scene? I'm just curious... and yes, real-time ray tracing (even if only the shadows) is a huge step forward. Clearly, this is running at a playable frame rate on a $1200 graphics card. I wrote a ray tracer in a Computer Graphics class in College... it took several minutes to spit out a single image of a very simple scene. Seeing ray tracing coming into games at playable frame rates is very exciting stuff!