Safe to say that we probably won't get any raytraced next gen console games at launch based on this performance.
Framerate looks extremely choppy after switching to direct feed gameplay.
http://www.pcgameshardware.de/Grafi...ormance-in-Shadow-of-the-Tomb-Raider-1263244/ Direct feed gameplay starts at 2:20
Update on BF5 raytracing performance:
These guys played BF 5 with raytracing on and they weren't hitting 1080p 60FPS either.
https://www.pcgamesn.com/nvidia-rtx-2080-ti-hands-on
Framerate looks extremely choppy after switching to direct feed gameplay.
http://www.pcgameshardware.de/Grafi...ormance-in-Shadow-of-the-Tomb-Raider-1263244/ Direct feed gameplay starts at 2:20
Update on BF5 raytracing performance:
These guys played BF 5 with raytracing on and they weren't hitting 1080p 60FPS either.
BF5 raytracing preview:
Again we were capturing the game resolution at 1080p and while we couldn't bring the fps counter up in the show demo version, we'd bet it wasn't hitting 60fps either. And in a competitive online shooter visual fidelity is arguably far less important than getting a high frame rate. And running at a higher resolution, without the ray traced reflections, would likely be preferable too as you could actually see more detail at range for those precision shots from downtown.
https://www.pcgamesn.com/nvidia-rtx-2080-ti-hands-on
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