NOTE: THIS IS NOT A THREAD TO DISCUSS THE MERITS OR DOWNSIDES OF THE EPIC GAME STORE, STEAM, OR OTHER STOREFRONTS UNLESS IT IS DIRECTLY USED TO BETTER EXPLAIN YOUR OWN PREDICTION. PLEASE AT LEAST ATTEMPT TO NOT GET INTO MASSIVE PAGES-LONG ARGUMENTS UNRELATED TO THE THREAD'S ACTUAL TOPIC.
With the whole EGS debate still raging on I feel that the long term is generally something that isn't discussed as much as it really should be; as in, what do people think will happen 1, 2 or more years from now when the 'dust has settled' and a new status quo has formed. The focus has very much been on the positives and negatives to various storefronts, including the Epic Games Store, at the moment, which is fine (if done in a non-antagonistic, adult manner), but it often fails to include what the 'endgame' of each storefront is, so to speak. This thread aims to see where people believe this whole thing 'ends.'
Below are a three questions that I feel need to be answered to come to a good prediction regarding this. However there are bound to be many more questions so please bring those up if you so desire.
Question 1: Will Epic stop buying exclusives and, if not, to what extent will they keep doing it?
This has, so far, been the main way that Epic has managed to grow its own platform, with it purchasing full or limited exclusivity from developers/publishers big and small, and there is currently no signs of it stopping. However, one needs to ask themselves whether this is something that will, or can, keep happening long into the future. If you do not believe that it'll stop then the question of how much impact that will have on the PC gaming scene at large.
Question 2: Will Steam decide to lower its percentage and, if so, what will happen afterwards?
One of the main reasons for people being 'for' the EGS is that Steam is currently not as good for developers as it supposedly 'should' be. Whilst some of this is due to a belief in Steam as a Monopoly, a lot is due to the fact that Steam charges 30% for its services whereas Epic charges a considerably lower percentage. The question then, is whether Steam will match or beat Epic on this front and, if they do so, what will happen regarding things such as exclusivity, developers moving over, etc.
Question 3: Will Epic improve its service and, if so, what will the reaction be?
Whilst many of Steam's criticisms stem from a developer-focused perspective, the vast majority of Epic's criticisms come from a consumer-focused perspective. Right now the EGS lacks many features that have long since been a part of Steam and, on a more cost-based level, the inability for developers/publishers to determine their own sales or create their own keys has shown a sharp decrease in the variability of prices. So do you think Epic will change this and, if so, how will the gaming community react?
Question 4: Will Epic even be around in the long-term?
This is a question necessitated by an old dead thing called Games for Windows Live. That was created by a similarly huge company with similar growth practices (purchasing games for exclusivity on the service) but it ended up failing for a multitude of reasons. Do you think the same thing will happen to Epic's storefront?