Even if this is true, it's not an irrelevant number. Let's be honest here, haha.
Of course it's irrelevant. How is the Fortnite players on PS4/Switch/Xbox One/iOS/Android a relevant number to EGS ?
Even if this is true, it's not an irrelevant number. Let's be honest here, haha.
The young Fortnite userbase is not the same userbase that buys these niche middle to low budget games that Epic has so far poached as exclusives.
People love to throw the words "Fortnite userbase". But that's irrelevant. What matters is the userbase playing Fortnite on PC, which might be a smaller part compared to the whole userbase number they're touting.
I think it's presumptive to assume that the huge numbers of Fortnite players will just stay exclusive to Fortnite forever, or won't go looking for other games. As many exclusive games as Epic is buying out, it is only a matter of time before one of them hits big and hits hard.I think Fortnite players play Fortnite. Sergey Galyonkin agrees.
Of course it's irrelevant. How is the Fortnite players on PS4/Switch/Xbox One/iOS/Android a relevant number to EGS ?
The number of Fortnite players on console/mobile is irrelevant to EGS.
Also the number of Fortnite players on PC who didn't even enter payment details is irrelevant to EGS.
The total playerbase is huge, but I image PC is the least popular platform for Fortnite, and I think most players don't spend and have no intention of spending anything on the game.
Were the number of active users spending money on PC a favourable number for Epic, I'm sure we'd have heard some details demonstrating that effect by now.
Simple Google Search found Article said:
- 70% of players have spent money on Fortnite, spending $85 in total – for over a third of these, these represented first in-app purchases
Simple Google Search found Article said:
I think Fortnite players play Fortnite. Sergey Galyonkin agrees.
Certainly I don't think there's a massive overlap between, for example, the audiences of Fortnite and Shenmue 3.
Not sure what marketing spend you're thinking of, Epic have said that their intention for promoting games going forward is just that the developer/publisher pay streamers to promote their game, and that it's not their intention to be responsible for marketing games on their store.
The number of Fortnite players on console/mobile is irrelevant to EGS.
Also the number of Fortnite players on PC who didn't even enter payment details is irrelevant to EGS.
The total playerbase is huge, but I image PC is the least popular platform for Fortnite, and I think most players don't spend and have no intention of spending anything on the game.
Were the number of active users spending money on PC a favourable number for Epic, I'm sure we'd have heard some details demonstrating that effect by now.
I think it's presumptive to assume that the huge numbers of Fortnite players will just stay exclusive to Fortnite forever, or won't go looking for other games. As many exclusive games as Epic is buying out, it is only a matter of time before one of them hits big and hits hard.
Steam, Origin, Uplay, and Battle.Net were built on the back of franchises that were far less popular than Fortnite, so I don't see why Epic can't build a service around Fortnite. On some level it depends on if Epic is developing other big 1st party exclusives for EGS..... but given how much money they are throwing around I would bet that they are. In retrospect it's foolish that EA and Ubisoft and Blizzard didn't open up to other developers; they probably could have blown up faster if they did. Epic is looking to expose that vulnerability.
You guys really are pulling out all kinds of mental gymnastics.
https://www.businessofapps.com/data/fortnite-statistics/
Even if we say just 10% of the 250 million are active PC players, that's still 25 million.
This is a dumb argument to have.
It's not unfair to say that people that love Fortnite are likely to browse the launcher that also sells products. As a result, they have a pretty decent sized audience. Go be silly elsewhere.
Literally, all I'm saying is that the audience playing Fortnite on PC and will likely start playing on PC, if they aren't already, ISN'T IRRELEVANT. I'm not even saying it's Super Relevant, just that it can't be ignored. Calm yourselves, your disingenuous responses aren't fooling anyone.
Aren't streamers / Influencers also supposed to eventually get up to an additional 8% cut (separate from EGS's 12%) on game sales, or something like that?
You guys really are pulling out all kinds of mental gymnastics.
https://www.businessofapps.com/data/fortnite-statistics/
Even if we say just 10% of the 250 million are active PC players, that's still 25 million.
This is a dumb argument to have.
It's not unfair to say that people that love Fortnite are likely to browse the launcher that also sells products. As a result, they have a pretty decent sized audience. Go be silly elsewhere.
Literally, all I'm saying is that the audience playing Fortnite on PC and will likely start playing on PC, if they aren't already, ISN'T IRRELEVANT. I'm not even saying it's Super Relevant, just that it can't be ignored. Calm yourselves, your disingenuous responses aren't fooling anyone.
I think EGS will catch up to Steam feature wise and people will treat it much like Origin/Uplay are today. Just another storefront that was hated initially but eventually accepted. Steam will still be in the league of the market, but less so.
I gather it's supposed to be optional, and a sliding scale rather than a fixed percentage, but yes the idea is that in order to promote games, publishers will just offer a percentage of sales to streamers, and that's how EGS intends for games to get promoted.
I feel like this is kind of an X-Factor, since so many 1st party stores never tried to expand their audience to 3rd party titles. Origin never blew up because they were stuck waiting on EA's lethargic output, but EGS is not operating with the same handicap. We don't really know what will happen with a heavily backed store that has the support of indies and AAA devs. I think it is fair to say though that unless the royalty structure on Steam gets significantly reconfigured, the exodus of AAA devs will continue.
But developers and publishers are not supporting Epic store.I feel like this is kind of an X-Factor, since so many 1st party stores never tried to expand their audience to 3rd party titles. Origin never blew up because they were stuck waiting on EA's lethargic output, but EGS is not operating with the same handicap. We don't really know what will happen with a heavily backed store that has the support of indies and AAA devs. I think it is fair to say though that unless the royalty structure on Steam gets significantly reconfigured, the exodus of AAA devs will continue.
I feel like this is kind of an X-Factor, since so many 1st party stores never tried to expand their audience to 3rd party titles. Origin never blew up because they were stuck waiting on EA's lethargic output, but EGS is not operating with the same handicap. We don't really know what will happen with a heavily backed store that has the support of indies and AAA devs. I think it is fair to say though that unless the royalty structure on Steam gets significantly reconfigured, the exodus of AAA devs will continue.
As I have said, I think the big AAA devs are pretty much done with Steam regardless of whether or not Epic keeps handing out checks. It's really just a matter of Epic's ability to offer the user base and sales and royalty rate to keep them from going completely exclusive to their self-made distro platforms. I think Epic are in a pretty good place with indies though, since those devs can't build their own platforms easily.But developers and publishers are not supporting Epic store.
They are supporting getting a big bag of money upfront from Epic.
I feel like this is kind of an X-Factor, since so many 1st party stores never tried to expand their audience to 3rd party titles. Origin never blew up because they were stuck waiting on EA's lethargic output, but EGS is not operating with the same handicap. We don't really know what will happen with a heavily backed store that has the support of indies and AAA devs. I think it is fair to say though that unless the royalty structure on Steam gets significantly reconfigured, the exodus of AAA devs will continue.
As I have said, I think the big AAA devs are pretty much done with Steam regardless of whether or not Epic keeps handing out checks.
I don't agree AAA devs will still put their game on steam and unless epic is paying the indies to put their title on egs, I don't see them exclusively putting games on it.As I have said, I think the big AAA devs are pretty much done with Steam regardless of whether or not Epic keeps handing out checks. It's really just a matter of Epic's ability to offer the user base and sales and royalty rate to keep them from going completely exclusive to their self-made distro platforms. I think Epic are in a pretty good place with indies though, since those devs can't build their own platforms easily.
(well, they do, but for some reason they aren't interested in putting their legacy titles up).
Oh, it's definitely not sustainable. They're floating EGS with Fortnite money, which will run out at SOME point - it's just a matter of when. And even if it doesn't, how long until EGS is actually profitable with their current strategy? They must have a real loooooooong term plan, because it just doesn't make sense any other way I can slice it. I'd like to see an actual economist extrapolate their strategy.I'm still trying to understand the business model of the Epic launcher. What's the ultimate end game? Money hatting exclusives on consoles at least had an end game. If Epic was a superior launcher and they wanted people to experience it, I'd be able to understand. Business model doesn't seem sustainable. If there's no cross sales or way to build off of driving people to your ecosystem, what's the point?
All that said, none of the EGS rage will compare to Stadia moneyhatting so games are not available locally on any hardware.
I think once Epic has carved out a big enough market share they'll stop throwing around the exclusive deals and things will settle down.
They are transferring payment method fees to consumer as extra fees in many e.g. EU countries because they can't cover them from their 12% cut.
You say that like it applies to most transactions in the EU, when it reportedly actually impacts less than 1% of transactions in places like China and Russia.
I think it's already at an acceptable level of success for them to keep on keeping on with it.
Market dominance of the kind Steam enjoyed isn't in the cards, but it was never really on the table in the first place. EGS isn't giving out free games and paying for timed exclusives to run Steam out of business, which is a good thing, because it's unsustainable. They're doing it to get that client on as many PCs as possible. Once they've opened the door to people using their client as a launcher or spending money on it, they're competing like any other storefront, like how Gamestop competes with Best Buy. On the niceness of the store front and return policy and other features, of course, but mostly on price. EGS may even be able to get devs to agree to a lower sales price than they would otherwise because they're keeping more of the proceeds.
In the end, EGS settles in as the junior partner in a duopolistic arrangement occasionally served by other niche players. Their marketshare ends at... 80/20? 70/30? In favor of Steam, but there's so much money here that a 20% marketshare makes an obscene amount of money. Epic doesn't take over the world, but they succeed at their primary goal, which is is creating a revenue stream that will long outlast the Fortnite phenomenon.
if they started to compete on price that would be a nice outcome. Good for consumers and unlike the exclusives it might actually pressure Steam a little.
Doesn't seem to be their plan though.
I just go by their own FAQ, https://www.epicgames.com/store/en-US/about
Not likely, when feature parity isn't the only complaint. Epic poaching games from other stores and their weirdly selective agenda against Valve would still be an issue even if EGS was a better launcher than Steam, and it's the reason I won't use it. The only people that should look back and feel embarrassed are those taking things too far with retaliatory actions (harassment of devs, for example).It will just be another launcher one day. Same features as anything else. Then maybe everyone will look back at how embarrassing they have been about all this.
That list tells you what payment processors have additional fees. It doesn't tell you how commonly they are used. We know from that page it is a fraction of 20%. Other statements that have been made by Epic suggest it is far below that. And yet you present it as if this effects the majority of EU customers when it clearly does not.
It will just be another launcher one day. Same features as anything else. Then maybe everyone will look back at how embarrassing they have been about all this.
I think it will completely depend on Fortnite's longevity.
I'd be surprised if EGS is even close to being profitable with the money they are spending to try and grow it.
If the next big thing comes and usurps Fortnite within the next 2 years I predict it will settle into GOG like popularity.
If they can keep the V-Bucks train rolling for 5+ years and keep the current kids interested in either Fortnite or whatever their next Live Service game is, they actually have a decent shot of overtaking steam. Basically, can they keep the current kids interested in EGS to the time they start earning?
I don't think Tencent will just give up on the EGS because Fortnite stops making bank.