Rebel Galaxy Outlaw |OT| She's a Rogue One

cevion

Member
Oct 26, 2017
178
Someone told me to get ECM missiles for my ship upgrades. I can't find these though. Am I dumb or are they sold somewhere else / called something else?
ECM is a defensive system that shoots down missiles. The more you learn! ^-^
 
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Quatermain

Member
Oct 29, 2017
125
Anyone have some good tips for beginners?

I'm really trying to get into this game, but the fact that this is my first foray into the genre plus the lack of tutorials is really stacking the odds against me.
 
Starting tips

Unmoses

Member
Mar 22, 2018
8
Anyone have some good tips for beginners?

I'm really trying to get into this game, but the fact that this is my first foray into the genre plus the lack of tutorials is really stacking the odds against me.
So I went through the same tribulations. A couple of things that helped me out-

- Y-button -> gives you a radial menu for things such as system map, galaxy map, system scan, and power transfer
- Missions: picked up some easy side missions, hypered to "scouting zones".. made some money, upgraded some systems
- Very early, distress calls are rather difficult. I didn't start trying them until I got my sea legs for how the weapon systems worked
- I have talked my way out of a few encounters (on xbox controller, it's the 2 square button to the lower left of the power button), you can select "let's talk this through" or something
- buying a tractor beam at a station (component section) gave me more money making opportunities by picking up ejected pilots, cargo, etc. Eventually you'll have to get a tractor beam for a story mission, I picked one up early
- If you are overwhelmed, you can set power to engines and then find a waypoint / another mission to jump to quickly

Not sure if these help, but basically it's a "find easier missions, with easier deliveries / kills" to make money to upgrade your ship to do harder missions.

So far, I'm really enjoying it after getting a feel. Definitely a 1-2 hour in jump in understanding really helps
 

Quatermain

Member
Oct 29, 2017
125
So I went through the same tribulations. A couple of things that helped me out-

- Y-button -> gives you a radial menu for things such as system map, galaxy map, system scan, and power transfer
- Missions: picked up some easy side missions, hypered to "scouting zones".. made some money, upgraded some systems
- Very early, distress calls are rather difficult. I didn't start trying them until I got my sea legs for how the weapon systems worked
- I have talked my way out of a few encounters (on xbox controller, it's the 2 square button to the lower left of the power button), you can select "let's talk this through" or something
- buying a tractor beam at a station (component section) gave me more money making opportunities by picking up ejected pilots, cargo, etc. Eventually you'll have to get a tractor beam for a story mission, I picked one up early
- If you are overwhelmed, you can set power to engines and then find a waypoint / another mission to jump to quickly

Not sure if these help, but basically it's a "find easier missions, with easier deliveries / kills" to make money to upgrade your ship to do harder missions.

So far, I'm really enjoying it after getting a feel. Definitely a 1-2 hour in jump in understanding really helps
Exactly the kind of stuff I was looking for. Thanks for taking the time to type these up.
 

cevion

Member
Oct 26, 2017
178
How do you sell illegal goods? I have still not seen any marketplaces that accepts them
I wonder this as well. I had a bartender mention something about outposts not being guarded as much. Maybe do more pirate missions?

edit: I wonder what upgrades to get to die less. I have a hull upgrade, 2 mass drivers, cheapest ECM, tractor beam, mining laser and mining subsystem. Am I missing any upgrades? Is afterburners the way to go? What would you get next?
 
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wrhwk

Member
Oct 27, 2017
261
Szeged, Hungary
I wonder this as well. I had a bartender mention something about outposts not being guarded as much. Maybe do more pirate missions?

edit: I wonder what upgrades to get to die less. I have a hull upgrade, 2 mass drivers, cheapest ECM, tractor beam, mining laser and mining subsystem. Am I missing any upgrades? Is afterburners the way to go? What would you get next?
I managed to get a SandHawk with 2 combat lasers, 2 auto guns, shield 2, generator 2 and the second level hull, whatever it's called. No ECM (yet) but most of the times I'm pretty good at destroying whatever comes my way.
 

cevion

Member
Oct 26, 2017
178
I managed to get a SandHawk with 2 combat lasers, 2 auto guns, shield 2, generator 2 and the second level hull, whatever it's called. No ECM (yet) but most of the times I'm pretty good at destroying whatever comes my way.
Cool! Sounds like an awesome ship!
Did you sell your old equipment manually or did you just trade in the Platypus?

I learned the following from reddit user iserbezov
iserbezov said:
"2 gauss guns upgraded to 2 trions is the bear minimum.

Afterburner with powerplant is mandatory. It allows you to evade efficiently and complete patrol and scout missions without firing a shot.

Bind power to shield. It is a gamechanger. Also redirect some power to weapons so that you can shoot longer. Hit full power on engines and escape if you are overwhelmed. "

After following this advice I can now do challenging missions without problem.

edit: Transfering power to shields is the shit! I don't understand what power I'm trading though, but it works super-well!.
 
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Springy

Member
Oct 28, 2017
1,064
I had a really negative impression of this game at first, but I'm kind of into it now. Part of that is accepting that it's not going to live up to the expectations I have based on the love I have for the old space combat sims of the 90s, but that's okay, it's still good fun. Additionally, just learning its systems makes it so much more engaging and that's on the game for not telling you much of anything.

I will say that combat has become a lot more fun and less frustrating since I found the divert power to shields function. Suddenly, I'm survivable in a scrap. (This is distinct from rebalancing between the three systems: it's an option at four o'clock on your radial menu and takes power from the pool that feeds your energy weapons, afterburner, etc. and uses it to instantly get your shields back up to full strength.)
 

cevion

Member
Oct 26, 2017
178
...I will say that combat has become a lot more fun and less frustrating since I found the divert power to shields function. Suddenly, I'm survivable in a scrap. (This is distinct from rebalancing between the three systems: it's an option at four o'clock on your radial menu and takes power from the pool that feeds your energy weapons, afterburner, etc. and uses it to instantly get your shields back up to full strength.)
Right? It's so strong! Where do I see how much power I have / how much power I'm using though? Having a hard time reading the UI.
Also, do you know where to sell contraband / stolen stuff?
 

Springy

Member
Oct 28, 2017
1,064
Right? It's so strong! Where do I see how much power I have / how much power I'm using though? Having a hard time reading the UI.
If you're in cockpit view, it depends on your ship type. There's a meter that's depleted (depending on the strength of your power plant) when you use anything that takes energy.

In the starter ship, it's this "P" meter to the right of the radar next to the fuel gauge.



Also, do you know where to sell contraband / stolen stuff?
I haven't had a chance to do it myself personally, but my instinct tells me it's probably in lawless systems/pirate bases. The starter systems are relatively lawful and the stations you can land at are above board.
 

Troast

Member
Oct 31, 2017
409
There are stations with a black market to sell contraband to. They are a few jumps away and the main story brings you to the system. Thats when I was able to make some real money.
 

cevion

Member
Oct 26, 2017
178
If you're in cockpit view, it depends on your ship type. There's a meter that's depleted (depending on the strength of your power plant) when you use anything that takes energy.

In the starter ship, it's this "P" meter to the right of the radar next to the fuel gauge.




I haven't had a chance to do it myself personally, but my instinct tells me it's probably in lawless systems/pirate bases. The starter systems are relatively lawful and the stations you can land at are above board.
Thanks so much for the in depth reply! This will come in handy! Makes sense that pirates would be in their own area.

Wonder if I should get a warp drive and explore the other places.

From one thing to the other; did you upgrade your missiles by any chance? They all have their pros and cons, and I wonder which one to get. Imrec seems nice but has a 8s cooldown. Swarm seems like the obvious choice but is expensive.

I really wish this game had a tutorial and or a training grounds type of area where you could try different weapons/afterburners etc out.

Question to everyone: What ship was your first upgrade after the Platypus? Thinking the sexy Sandhawk, but ol' Sonora has a turret. Decisions, decisions...

(I'm just all over the place but so excited for this game. Sorry for all the questions)
 

Springy

Member
Oct 28, 2017
1,064
From one thing to the other; did you upgrade your missiles by any chance? They all have their pros and cons, and I wonder which one to get. Imrec seems nice but has a 8s cooldown. Swarm seems like the obvious choice but is expensive.
I did! I just started using the swarm at the end of my session last night, but haven't got a good read on it yet, though. It looks cool, though, regardless, which is a solid mark in its favor already.

Edit: Question I have is, does anybody know how good the joystick controls are? I know Double Damage has repeatedly stressed how built the game is for a controller, which I'm currently using, but I really am jonesing to get my old T.Flight from the closet and give that a try, especially as I think I could map shortcuts for a lot of the operations that you currently have to do in a menu (as well as having more options for target selection).
 
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cevion

Member
Oct 26, 2017
178
I did! I just started using the swarm at the end of my session last night, but haven't got a good read on it yet, though. It looks cool, though, regardless, which is a solid mark in its favor already.
Awesome! One last question if you don't mind; should I upgrade my ship before I buy more expensive upgrades? Or can I transfer said upgrades to the new ship? I should be able to - right, just want to check before wasting all my money.
 

Mudo

Member
Oct 25, 2017
1,351
Tennessee
Opinion seems really mixed on this game and the OT isn’t very busy. How is the game now that some have played it quite a bit? I love space games with combat/mining/trading etc abs this LOOKS really good.
Seems like the lack of tutorials and repetitiveness are the main negatives? I’m willing to look past those of the game is great otherwise.
Is there a lot of content or is this a 10-20 hour and you’re done thing
 

Springy

Member
Oct 28, 2017
1,064
Awesome! One last question if you don't mind; should I upgrade my ship before I buy more expensive upgrades? Or can I transfer said upgrades to the new ship? I should be able to - right, just want to check before wasting all my money.
I upgraded to the Sandhawk and I’m pretty sure no components got left behind. So if you feel the progression is easier if you get better armor or shields before earning enough for a new ship, go for it.
 

wrhwk

Member
Oct 27, 2017
261
Szeged, Hungary
Not sure if common knowledge but be sure to check the commodities every time you land. There are cases when they sell something bloody cheap and you can sell it with huge profit just a system away. Last time I've bought yikyaks for ~450 each and sold them for almost 3.000 each.
 

smisk

Member
Oct 27, 2017
960
Redirecting power can be pretty useful - did an exploration mission yesterday and five fighters started coming towards me as soon as I dropped out of hyperspace. Dumped everything to engines and turned on the afterburner and got out of there before they got close enough to even scratched me.

Does anyone else avoid the autopilot? I find it a lot more immersive to manually jump.

Seems like the lack of tutorials and repetitiveness are the main negatives? I’m willing to look past those of the game is great otherwise.
Is there a lot of content or is this a 10-20 hour and you’re done thing
From what I've heard 20 something hours is the minimum, there are a lot of side missions. Personally I love the game so far, I think you should give it a shot.
 

Mudo

Member
Oct 25, 2017
1,351
Tennessee
Redirecting power can be pretty useful - did an exploration mission yesterday and five fighters started coming towards me as soon as I dropped out of hyperspace. Dumped everything to engines and turned on the afterburner and got out of there before they got close enough to even scratched me.

Does anyone else avoid the autopilot? I find it a lot more immersive to manually jump.



From what I've heard 20 something hours is the minimum, there are a lot of side missions. Personally I love the game so far, I think you should give it a shot.
Cool thanks. I think the game looks great personally so I think I’m going to take the plunge :)
 

Muskieratboi

Member
Oct 25, 2017
762
So I'm looking to upgrade my platypus. check out what's on offer, and see the "Ship paint" option. I think "Cool, I can change the color of my ship and maybe add some decals, neat!"

I Select the option and...


It's fucking photoshop in here.



There's a God-damned Brush Engine.



The dev team is Insane, and I love them.
 

Springy

Member
Oct 28, 2017
1,064
What's the best way to reduce your wanted level? I feel like I missed a tooltip or something.
 

Troast

Member
Oct 31, 2017
409
You can just wait and your wanted level decreases over time, or use the in ship communicator to talk to police and try to calm them down.
 

Redria

Member
Oct 28, 2017
124
As I've played more I've warmed up to it after my dreadful early impressions, the game just doesn't really do a good job of introducing you to all the different systems and controls. I keep getting flashbacks to the Star Wars Galaxies expansion Jump to Light speed when fighting freights and stuff like that, god that was a great expansion.

Funnily enough I've been enjoying the game in the most boring way, going out and mining while listening to music on Spotify. Using the garbage hauler has been holding me back though with its pitiful cargo hold, once I upgrade ship I should be raking in the cash.
 

wrhwk

Member
Oct 27, 2017
261
Szeged, Hungary
Will there be more ship types / equipment later in the game? I have a shitload of money from mining / trading and nothing to spend them on.
Also, what causes the turrets to shoot on their own or not? In fights they seem to be shooting always, and also sometimes when mining but always...
 

Muskieratboi

Member
Oct 25, 2017
762
Quick heads up:

Like the soundtrack? It's all there in the game folders, unencrypted, as OGG files. Even the Commercials. :)
 

smisk

Member
Oct 27, 2017
960
Where can I sell contraband? Picked up some narco cola from a pirate I killed, haven't found anywhere to sell it in the Texas system though.
 

iFirez

Member
Oct 25, 2017
1,882
England
So I'm looking to upgrade my platypus. check out what's on offer, and see the "Ship paint" option. I think "Cool, I can change the color of my ship and maybe add some decals, neat!"

I Select the option and...


It's fucking photoshop in here.



There's a God-damned Brush Engine.



The dev team is Insane, and I love them.
How did you get it to just show the UVs like in your second image? I added some decals to my ship but couldn't find a direct way to paint onto the UVs which is my prefered way of doing it, rather than onto the 3D model of the ship.
 

sweetmini

Member
Jun 12, 2019
604
The game was very fun.... but now story missions don't pop up anymore, while they used to come regularly...
i feel like there's time gating (if that's the proper term)... i don't really want to do useless things waiting for a mission to pop up since i am very rich and very lawful, it's been 2 hours already since the last mission poped up... so i guess i'll call it quits.
I helped mom
I dumped my husband which has me be shown a logo of the game
I finished all the friends missions available (leveled the competition playfield, got a trophy for a friend, collected few bounties, destroyed "ears"...)

edit:
i browsed through the reddit, that's it, i finished the thing, god was that anticlimatic...
So, no time gating, just crash ending, a logo and you continue business as usual.
 
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