Is this for cosmetic stuff only or does it give you an advantage? I haven't played RDR2, but was thinking about picking it up when it's released on PC.
What EA or Ubisoft game has microtransactions invading their single-player portion?
Leopold Strauss approves. From one Strauss to another.Strauss Zelnick, Take Two CEO last year:
"We are convinced that we are probably from an industry view undermonetizing on a per-user basis. There is wood to chop because I think we can do more, and we can do more without interfering with our strategy of being the most creative and our ethical approach, which is delighting consumers."
"You can't give stuff away for free in perpetuity; there's no business model in that. But we're not trying to optimize the monetization of everything we do to the nth degree. My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it."
"We're not going to grab the last nickel."
That sounds like shitty UI programming, but are the MTX so intrusive that you feel like you need to buy them to enjoy the game?Far Cry 5 was the most recent. The SP store that you had to use to upgrade/buy guns and cars ... was directly connected to their online store ... which made the game pause for MINUTES to load when playing "offline" - also in some cases would crash the game entirely.
SPECIAL OFFER!
*💲99.99.... 🔊CHA-CHING🔊*
void AddGold(Player& currentPlayer, int amount){
currentPlayer.wallet += amount;
}
AddGold(Sucker1234, 350000);
I've played many of those games and had no problem completing them and enjoying them without spending a single extra cent. So "invading" seems a harsh way of putting it. And Dead Space 3? Come on, that was an absurd over-reaction at the time, I can't believe anyone is still thinking today that MTX ruined the game.A few simple examples I didn't realize needed to even be mentioned:
EA
Dead Space (3 did it worst and killed the franchise)
Need for Speed (Payback did it worst and likely killed the franchise)
Any of their sports titles
Ubisoft
Assassin's Creed since Syndicate
Far Cry 5
Most companies have had some form of MTX in their singleplayer games since about 2011-2012.
Or...they could design and balance the grind in a way that doesn't make players feel like they need to spend hundreds of dollars in real world money just to feel like they're keeping up.R* is in the unique position of being one of a few AAA devs that literally design their in game economies around microtransactions. Most games use it as a way to take shortcuts. R* games you almost have to spend real money if you don't have time to grind for hours upon hours every week.
I've played many of those games and had no problem completing them and enjoying them without spending a single extra cent. So "invading" seems a harsh way of putting it. And Dead Space 3? Come on, that was an absurd over-reaction at the time, I can't believe anyone is still thinking today that MTX ruined the game.
I find the MTX in Rockstar games to be completely overpriced and they're known to be fairly P2W. But people aren't paying just to have the gold. The gold will serve to purchase other content in-game, so this is actual content being sold, not just a digital number.SPECIAL OFFER!
C++:*💲99.99.... 🔊CHA-CHING🔊* void AddGold(Player& currentPlayer, int amount){ currentPlayer.wallet += amount; } AddGold(Sucker1234, 350000);
A few simple examples I didn't realize needed to even be mentioned:
EA
Dead Space (3 did it worst and killed the franchise)
Need for Speed (Payback did it worst and likely killed the franchise)
Any of their sports titles
Ubisoft
Assassin's Creed since Syndicate
Far Cry 5
Most companies have had some form of MTX in their singleplayer games since about 2011-2012.
That sounds like shitty UI programming, but are the MTX so intrusive that you feel like you need to buy them to enjoy the game?
I'm saying this because I'm currently playing through AC Odyssey for the first time and, after all that blown out controversy about its experience booster, I have to say that was much ado about nothing. Progression in the game is completely fine, it's exactly what it was in Origins, which didn't feature a booster. The store isn't even intrusive either, you'd never even see it if you didn't mean to.
I'm 50 hours into Odyssey and don't even know where the mtx store is. Like, I literally don't know how to buy them even if I wanted to.A few simple examples I didn't realize needed to even be mentioned:
Ubisoft
Assassin's Creed since Syndicate
Well right now they are paying for content that's already shipped and locked behind grind or paywalls. So it's still just an insanely overpriced P2W cheat code.I find the MTX in Rockstar games to be completely overpriced and they're known to be fairly P2W. But people aren't paying just to have the gold. The gold will serve to purchase other content in-game, so this is actual content being sold, not just a digital number.
You can plate your Gun Barrel, Cylinder, Frame, Hammer, Sight and Trigger in Gold which is 5 Gold Bars for each of those. 6x5 is 30 Gold Bars total, which checks out at 11.988 US$, if you take the base price of 9.99 US$ for 25 Gold Bars.
I posted an other example above with the Arabian Horse, which checks out at 16.7832 US$ (42 Gold Bars).
I'm 50 hours into Odyssey and don't even know where the mtx store is. Like, I literally don't know how to buy them even if I wanted to.
You responded to a post asking for games where the mtx "invade" singleplayer by posting "Assassin's Creed since Syndicate." My post was pointing out the fact that I legitimately don't know how to purchase mtx in Odyssey. How is that "invading" singleplayer?
You responded to a post asking for games where the mtx "invade" singleplayer by posting "Assassin's Creed since Syndicate." My post was pointing out the fact that I legitimately don't know how to purchase mtx in Odyssey. How is that "invading" singleplayer?
R* is in the unique position of being one of a few AAA devs that literally design their in game economies around microtransactions. Most games use it as a way to take shortcuts. R* games you almost have to spend real money if you don't have time to grind for hours upon hours every week.
I've played many of those games and had no problem completing them and enjoying them without spending a single extra cent. So "invading" seems a harsh way of putting it. And Dead Space 3? Come on, that was an absurd over-reaction at the time, I can't believe anyone is still thinking today that MTX ruined the game.
Earlier this week, a photo ostensibly taken of a crafting screen in Dead Space 3 revealed what appeared to be the option to purchasing crafting resources through microtransactions. In an interview with CVG , Visceral Producer John Calhoun acknowledged the existence of microtransactions in the game, and said the inclusion of a quick-buy option is meant for players who "need instant gratification" instead of procuring materials on their own.
"There's a lot of players out there, especially players coming from mobile games, who are accustomed to microtransactions," Calhoun explained. "They're like, 'I need this now, I want this now.' They need instant gratification. So, we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it."
Your sarcasm hurts my feelings!Nice, I'm sure they will use this money to fund a new Single Player expansion.
Here's a thought exercise. It's Friday evening and you are playing RDR2 online. You go the gunsmith. He is selling the most beautiful revolver you have ever seen in a video game but you can only buy it with 55 gold bars. In real life, you work a salary job and earlier in the day just clocked 40 hours for the week. You get a call from your boss. "Hey, I need some extra help this weekend. Are you available to work? Overtime pay!". Do you ( A ) Accept overtime, grind real life work, and use the extra real money to buy virtual gold bars to buy the most beautiful virtual revolver ever ( B ) Decline, say you are busy, and grind RDR2 online for virtual gold bars to buy the most beautiful revolver ever ( C ) Go online and complain about how the most beautiful revolver ever costs too many virtual gold bars ( D ) Decide to play Fallout 76 instead
I can't tell if this is some high level sarcasm or serious.Nice, I'm sure they will use this money to fund a new Single Player expansion.
Should be able to buy one at any precious metals shop. A coin dealer near me sells them.This gets me thinking but where does one buy an real gold bar at?
Dutch will never be happy.Dutch should have just bought gold if he needed money that badly.
Y'all think these are high prices?
People spend hundreds on single banners in gacha games gambling for the chance to maybe get what they want. Maybe.
D. Seems the right path and maybe I will not ask much in this life and get some canvas bags to hide my gold bars. Anyway, fuck all the microtransactions and all the influencers. May all burn in fallout 69 hell.Here's a thought exercise. It's Friday evening and you are playing RDR2 online. You go the gunsmith. He is selling the most beautiful revolver you have ever seen in a video game but you can only buy it with 55 gold bars. In real life, you work a salary job and earlier in the day just clocked 40 hours for the week. You get a call from your boss. "Hey, I need some extra help this weekend. Are you available to work? Overtime pay!". Do you ( A ) Accept overtime, grind real life work, and use the extra real money to buy virtual gold bars to buy the most beautiful virtual revolver ever ( B ) Decline, say you are busy, and grind RDR2 online for virtual gold bars to buy the most beautiful revolver ever ( C ) Go online and complain about how the most beautiful revolver ever costs too many virtual gold bars ( D ) Decide to play Fallout 76 instead
Assassin's Creed doesn't even have multiplayer anymore, it can't possibly have invaded SP from MP. Microtransactions aren't new to single player and they certainly aren't exclusive to multiplayer. What is the difference between an in-game store selling armor and a DLC armor pack being sold at the same price on the platform store? Those aren't new at all, in fact, they've been around since before Assassin's Creed was even a thing. Is it the fact devs designed an interface in-game to make it easier to sell them?Its there. For someone who hates MTX and the fact they exist in SP, they've invaded from MP to SP. Plenty of people hate what they did in Odyseey even compared to Origins from a year ago.
D. Seems the right path and maybe I will not ask much in this life and get some canvas bags to hide my gold bars. Anyway, fuck all the microtransactions and all the influencers. May all burn in fallout 69 hell.
You'd be guessing wrongGuessing it's the typical case of everything costs just over 25 gold bars, so you're enticed to buy more. It's all pretty much Pay to Win these days.
The MTX drove the terrible crafting system which led to less weapon variety and never running low on ammo.I've played many of those games and had no problem completing them and enjoying them without spending a single extra cent. So "invading" seems a harsh way of putting it. And Dead Space 3? Come on, that was an absurd over-reaction at the time, I can't believe anyone is still thinking today that MTX ruined the game.