I really hope so.
There are many similarities to Max Payne 3, like dual wielding, limited gun inventory, kill cam so I hope they made the mechanics just like Max Payne 3. RDR is a shooter first and foremost so it should be the biggest focus of the game.
"In Red Dead 2, people exist. They have work to do and schedules to stick to, regardless of whether you're there to see it or not. But if you are there, they'll react accordingly"
I've heard this EXACT thing 20 times before. What makes this game special? I call BS.
Expect nothing
Ok, so have the other 20 games I've seen this exact statement for. Again, what makes this game special? What makes it better than the rest of the overcrowded open-world genre? Based on the ridiculous amount of hyperbole and blind hype I'm seeing, absolutely nothing.
Ok, so have the other 20 games I've seen this exact statement for. Again, what makes this game special? What makes it better than the rest of the overcrowded open-world genre? Based on the ridiculous amount of hyperbole and blind hype I'm seeing, absolutely nothing.
As if you need actual confirmation for this. Auto-lock headshots on horseback are the best mayne, embrace the cheese lol. xpStill waiting to read if R* once again made the dumb decision of designing the game around lock-on controls.
Some notes from the IGN Interview from those who can't listen. Wanted to break down what they say incase anybody has to read at work. This is from the video in the OP of the two guys giving impressions.
General:
Gangs & Camp:
- As you walk around in the game world, NPCs will react to you differently based on your disposition... E.g., if you're carrying your gun out of your holster, they'll be stand-offish, nervous, hostile, etc. But if your gun is holstered they'll be normal.
- Approaching people (NPCs) in the open world you can press one of three face buttons to say something or treat them in a certain way... Triangle is a congenial greeting, circle is antagonize, and square could be to rob them.
- You can rob people in the game without drawing your weapon, "You can bully them into giving them your money."
- These prompts change as you play (unsure of whether this is based on your actions, or if it's fixed progression style). These prompts are also context sensitive, with the example that a fisherman may give you different prompts and will react differently, while a tough or a bar drunkard might react in a different way and give you different prompts.
- NPCs treat you differently based on what you've done, your reputation, what you're wearing, etc.
The World
- Your gang has a gang camp with a life to it
- Much of the descriptions are around open world interactions within your camp
- The gang gives you ambient missions / challenges, for instance, as you're walking around camp one of your gang members might let you know that they could use provisions (meat, etc) which prompt you to go off hunting
- WHile there is a management aspect to the gang & camps, it's an extra that's there if you want to use it, but it's not something you have to stay on top of... Sounds pretty optional with bonuses if you do it, but it's not a management game.
- There is a reward for how much you put into the camp.
- Description sounds roughly similar to how in GTAV you kept your crew, though more active and more omnipresent. Personal thought is I'm hoping they have a good expansion of this, e.g., aquiring tough guys or people who are skilled at certain things, giving you an incentive to keep them around, but it's not as annoying/overbearing as the settlement feature from FO4.
Hunting & Providing for your camp
- New area called "New Hanover" was where most of the demo took place
- Varied areas, swampy, snowy, industrializing towns
- New Hanover was an alpine, mountainous, forested, has a town called "Valentine"
- Describes a very "living, breathing world," which they say is cliched, but a lot of detail from the descriptions.
- "It looked incredibly impressive," running on a base level PS4.
- "It's an open world game that looks as good as anything I've seen on PS4."
Horse
- Hunting has been greatly expanded from the sounds of it
- Multiple ways to skin your captures with different effects
- Kills can be latched onto your horse or you can just keep the pelt
- Lots of animal animations about hunting...... but they sound very detailed, and as an animal lover sounds pretty striking. Description sounds sad for me, haha, not sure if I'll be able to really do that.
- Value of the animal varies on how well you kill it, either with bow, buck shot, bullet, etc.
- Animals you capture will decay and rot over time, both visually, and the value of it. NPCs will give you odd reactions (From what it sounds like) if you're riding around with a rotting, dead buck on your horse.
Robbery
- Connection you make with your horse is much greater, emotional & gameplay connection
- "RDR, Horse was a disposable vehicle." (Rockstar). In RDR2, horse relationship is much stronger, the stronger a relationship you have with your horse, the better performance and attributes of your horse.
- Unique animations, unique open world examples, the closer you get with your horse.
- You keep a lot of your best gear on your horse, and so keeping your horse near you (through a better bond) the quicker access to your wider gear
- If your horse dies...... you have to restart that bonding process.
- Horses can get injured and you can use medical tools to bandage and save it.
- "For something to mean something, it has to cost something."
- Ambient music as you start missions similar to GTAV
- As you approach robberies and missions, they bridge out based on choices, for instance, one of the members of your gang plays a character to cause a distraction in a bank, allowing you to get a surprise on the staff
- "One continuous camera movement," soudns almost similar to the camera work in that True Detective scene carrying you through a missiong
- Option to crack a safe v. blowing up, with different rewards and risk
- Very detailed animations for all of this
- Shootout begins as you come out after robbing the bank, which introduces more of the action
- Action sounds consistent with the last RDR
- Dead eye returns
- Some kills would give you a cinematic camera
- The fight doesn't end when you flee the town, fight continues on horseback, ALA RDR missions from the sounds of it
- In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back.
Still waiting to read if R* once again made the dumb decision of designing the game around lock-on controls.
On the contrary, I LOVED the first game and I'm sure I'll love this one. It's the bland hyperbole that turns me off and people here are buying into it like suckers. We should demand more from Rockstar game coverage.
Honestly, you sound spoiled to me. I get your excited and want more information, but Rockstar has always had the MO of slow rolling their content out. I'm not saying it's right or noble or anything, just something expected from Rockstar. You know they're gonna blow the door wide open soon and this is the start.
On the contrary, I LOVED the first game and I'm sure I'll love this one. It's the bland hyperbole that turns me off and people here are buying into it like suckers. We should demand more from Rockstar game coverage.
lol I guess you don't get it. Never mind.
With no weapons equipped, pressing the right trigger would push people IIRC.
I was curious to see what they are saying about the game but it's a 17 minute long video - meh. Better just blackout and wait to play it when it is released.
Some notes from the IGN Interview from those who can't listen. Wanted to break down what they say incase anybody has to read at work. This is from the video in the OP of the two guys giving impressions.
General:
Gangs & Camp:
- As you walk around in the game world, NPCs will react to you differently based on your disposition... E.g., if you're carrying your gun out of your holster, they'll be stand-offish, nervous, hostile, etc. But if your gun is holstered they'll be normal.
- Approaching people (NPCs) in the open world you can press one of three face buttons to say something or treat them in a certain way... Triangle is a congenial greeting, circle is antagonize, and square could be to rob them.
- You can rob people in the game without drawing your weapon, "You can bully them into giving them your money."
- These prompts change as you play (unsure of whether this is based on your actions, or if it's fixed progression style). These prompts are also context sensitive, with the example that a fisherman may give you different prompts and will react differently, while a tough or a bar drunkard might react in a different way and give you different prompts.
- NPCs treat you differently based on what you've done, your reputation, what you're wearing, etc.
The World
- Your gang has a gang camp with a life to it
- Much of the descriptions are around open world interactions within your camp
- The gang gives you ambient missions / challenges, for instance, as you're walking around camp one of your gang members might let you know that they could use provisions (meat, etc) which prompt you to go off hunting
- WHile there is a management aspect to the gang & camps, it's an extra that's there if you want to use it, but it's not something you have to stay on top of... Sounds pretty optional with bonuses if you do it, but it's not a management game.
- There is a reward for how much you put into the camp.
- Description sounds roughly similar to how in GTAV you kept your crew, though more active and more omnipresent. Personal thought is I'm hoping they have a good expansion of this, e.g., aquiring tough guys or people who are skilled at certain things, giving you an incentive to keep them around, but it's not as annoying/overbearing as the settlement feature from FO4.
Hunting & Providing for your camp
- New area called "New Hanover" was where most of the demo took place
- Varied areas, swampy, snowy, industrializing towns
- New Hanover was an alpine, mountainous, forested, has a town called "Valentine"
- Describes a very "living, breathing world," which they say is cliched, but a lot of detail from the descriptions.
- "It looked incredibly impressive," running on a base level PS4.
- "It's an open world game that looks as good as anything I've seen on PS4."
Horse
- Hunting has been greatly expanded from the sounds of it
- Multiple ways to skin your captures with different effects
- Kills can be latched onto your horse or you can just keep the pelt
- Lots of animal animations about hunting...... but they sound very detailed, and as an animal lover sounds pretty striking. Description sounds sad for me, haha, not sure if I'll be able to really do that.
- Value of the animal varies on how well you kill it, either with bow, buck shot, bullet, etc.
- Animals you capture will decay and rot over time, both visually, and the value of it. NPCs will give you odd reactions (From what it sounds like) if you're riding around with a rotting, dead buck on your horse.
Robbery
- Connection you make with your horse is much greater, emotional & gameplay connection
- "RDR, Horse was a disposable vehicle." (Rockstar). In RDR2, horse relationship is much stronger, the stronger a relationship you have with your horse, the better performance and attributes of your horse.
- Unique animations, unique open world examples, the closer you get with your horse.
- You keep a lot of your best gear on your horse, and so keeping your horse near you (through a better bond) the quicker access to your wider gear
- If your horse dies...... you have to restart that bonding process.
- Horses can get injured and you can use medical tools to bandage and save it.
- "For something to mean something, it has to cost something."
- Ambient music as you start missions similar to GTAV
- As you approach robberies and missions, they bridge out based on choices, for instance, one of the members of your gang plays a character to cause a distraction in a bank, allowing you to get a surprise on the staff
- "One continuous camera movement," soudns almost similar to the camera work in that True Detective scene carrying you through a missiong
- Option to crack a safe v. blowing up, with different rewards and risk
- Very detailed animations for all of this
- Shootout begins as you come out after robbing the bank, which introduces more of the action
- Action sounds consistent with the last RDR
- Dead eye returns
- Some kills would give you a cinematic camera
- The fight doesn't end when you flee the town, fight continues on horseback, ALA RDR missions from the sounds of it
- In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back.
With no weapons equipped, pressing the right trigger would push people IIRC.
No Euphoria any more IIRC?IGN said the game has killcams (I guess similar to Max Payne 3's) so I assume they want to show off Euphoria physics.
I don't believe the "people consistently go about their daily lives!" schtick (although I didn't hear that in the video), but I do believe that Rockstar's open worlds tend to be way more detailed than just about any other games. Rockstar pays a huge amount of attention to small details, more so than other open world game developers, and it gives their worlds far more authenticity (IMO). But, do I think it's going to be like ... some mirror to the real world? No, but people can still get hyped about a new game.
that looks fucking AMAZING
The trailer wasn't that impressive to me but these screens and impressions really make me optimistic about the gameplay footage to be shown.
If acting spoiled is expecting game journalists at a major site like IGN to not churn out the same language we've seen for every other hyped open-world game ever, then I guess I'm spoiled.
It's less Rockstar I'm disappointed in, and more the person who wrote this piece. It just uses every cliche in the game journalism book.
I thought the NaturalMotion license wasn't renewed - but if they have their own proprietary "central nervous animation" system (which is v lilely) then yes it's effectively the same.Why not? Rockstar have their own proprietary version of Euphoria.
you and me both, already taking in my multivitamin supplements
Now this is just cruel and unusual punishment.In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back.