Finally finished the game a few days ago. Can't be arsed going into too much. General thoughts.
+ Fantastic writing. Arthur Morgan is probably the best protagonist Rockstar has written, and avoids a lot of their predictable tropes. The theme of loyalty is handled well and how each character interprets as much.
+ Insanely gorgeous. Holy shit.
+ Soundtrack is out of this world good. Honestly thought most of the vocal tracks were licensed because they were that good. Surprised many are original.
+ Enjoyed the high immersion factor in animation detail. I get why people found it frustrating, but I like to immerse myself in single player experiences, so this hyper detail in avatar movement and acting out functions worked to my benefit.
+ Core gameplay systems were fine as they were. I liked riding, shooting, hunting, exploring, etc.
- Rockstar need to reevaluate their mission design. It's cinematic and exciting but RDR2 is painfully rigid in mission structure and total absence of autonomy. It's counter intuitive for a sandbox game to be like this, in my opinion, and they need to do better at finding a balance. Simple, great example I can give is one of Sadie's missions where we rode off to camp somewhere and attack a location at nightfall. After the camping cutscene the game had auto-equipped a bunch of guns that were not what I wanted (which it does all the time). My horse was 5 - 10 meters behind the camp spot. I walked over to change my gear, and got an immediate mission failure for not following Sadie. This is measurably awful game design.
- Alongside the above, lack of cohesion between sandbox-like activities and upgrade systems with main game.
- Inconsistencies in story pacing, particularly towards the end, where a few missions felt out of structure. I actually put this down to an oversight or bug, the mission triggering too early.
- Epilogue content was interesting but also seemed a bit thin and dragged on too long, even though I understand what Rockstar were going for.
Overall I really liked it. I think Rockstar cooked up a game that will rank as one of my favourite experiences from them, for the highs it provides, namely just immersing myself in this world they've created and following the journey of the cast. I almost always enjoyed "playing" it and always felt compelled to push forward. I'm glad Rockstar actually wrote an interesting protagonist for once, and I found myself thinking about the game's themes and the cast long after the credits rolled. It ranks alongside Manhunt and Bully as memorable Rockstar games for me.
That being said, their mission design while impressive as cinematic production is archaic and needs to be readdressed. I honestly think Rockstar do themselves a disservice, because there's almost no sense of overarching vision or coherency between the sandbox activities and depth of the game with the missions themselves. I don't need Just Cause or anything, but there's an enormous disconnect between all the stuff you can do outside of a mission and how they're used to tailor your character and playstyle, and the opportunity to implement this tailoring in missions. RDR2 almost actively makes all your out-of-mission fun utterly redundant by excessively scripting missions. And that sucks, because I think RDR2 would be a far better game if a balance was struck between the two.
That's it.