Red Dead Redemption 2 |OT2| For A Few Hours More

JetBlackPanda

Member
Oct 25, 2017
1,933
Echo Base
Thought you guys would enjoy this story. Salt Lake City FanX (Comic con) was last weekend and both Rob Wiethoff (John Marston) and Roger Clark (Arthur Morgan) were there.

I had them sign a movie sized RDR2 Poster I had and I got to talk to them for awhile. They are two of the nicest guys. They really embrace their roles and appreciate everything. They had a panel together and told some funny stories about production and voice lines they enjoyed etc. it's a trip hearing Rob talk because his normal voice is exactly Marston!

I just need to find a frame for my poster!

it was really really cool.

outlaws til the end!
 

Psychoward

Member
Nov 7, 2017
14,520
Do wraps still apply to weapons if I buy them but don't have them equipped similar to bandoliers and satchels or not?
 
Oct 27, 2017
2,231
Portland, OR
Do wraps still apply to weapons if I buy them but don't have them equipped similar to bandoliers and satchels or not?
Wraps are purely cosmetic, they don't offer any stat boost. And any weapon customization that does impact weapon stats has to be equipped on the weapon to make a difference to stats for that weapon (e.g. giving a shotgun a longer barrel gives a slight improvement to the accuracy stat, but that boost goes away if you shorten the barrel again).
 

FreezePeach

Member
Oct 25, 2017
7,734
Did they ever fix the graphics downgrade they did? I just remember a patch making things look worse but havent followed that.
 
Oct 27, 2017
2,231
Portland, OR
A couple weeks after release. It's been improved since, but it doesn't feel like the lighting is completely restored to the way it looked on release. But it's a real subtle difference that could easily be in my head; it still looks fantastic.

I just did Horseman challenge 9; 17 minute dry dash from Van Horn to Blackwater. They should call that challenge "A Long Ride in a Pretty Game" as homage to the chapter 3 mission "A Short Walk in a Pretty Town." A max bonded Arabian is blindingly fast.
 
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Psychoward

Member
Nov 7, 2017
14,520
A couple weeks after release. It's been improved since, but it doesn't feel like the lighting is completely restored to the way it looked on release. But it's a real subtle difference that could easily be in my head; it still looks fantastic.

I just did Horseman challenge 9; 17 minute dry dash from Van Horn to Blackwater. They should call that challenge "A Long Ride in a Pretty Game" as homage to the chapter 4 mission "A Short Walk in a Pretty Town." A max bonded Arabian is blindingly fast.
That was chapter 3, I know because I just finished it a few hours ago :(

Also Ive tried various horses and tbh I dont notice a huge speed difference, maybe they need to be side by side idk. I have a pretty good race horse that I bought from the stables too, along with the fastest saddle and max bonding.
 
Oct 27, 2017
2,231
Portland, OR
That was chapter 3, I know because I just finished it a few hours ago :(

Also Ive tried various horses and tbh I dont notice a huge speed difference, maybe they need to be side by side idk. I have a pretty good race horse that I bought from the stables too, along with the fastest saddle and max bonding.
I've gotten so used to big thoroughbreds that I didn't really pay attention, but the black Arabian from the Saint Denis stables is a rocket in comparison to the horse I had for most of the game.
 

Dan Thunder

Member
Nov 2, 2017
2,400
Article on the game from Film Crit Hulk here. Well, I say article but small novella might be more accurate!

Some good points in there, goes more in-depth with views he's aired on Twitter. Whilst I don't necessarily agree with them all I can certainly see how he's formed his views and how they'll resonate with a lot of people.

He also covers a lot of ground on the issues that I also had with the main narrative thrust of the title. As someone who truly loved the game and thinks Arthur's ending is one of my favourite from any game I've seen there were certainly a lot of moments that had me scratching my head as to reasoning. The main one for me is that it's never made clear as to why Arthur trusts Dutch so implicitly beyond him literally saying it. As the author says, we as the gamer never get to see Dutch in the way that Arthur does. We're just supposed to accept that viewpoint but without being shown why.

Anyway, there's a lot to digest but it's well worth a read.
 
Oct 27, 2017
2,231
Portland, OR
Article on the game from Film Crit Hulk here. Well, I say article but small novella might be more accurate!

Some good points in there, goes more in-depth with views he's aired on Twitter. Whilst I don't necessarily agree with them all I can certainly see how he's formed his views and how they'll resonate with a lot of people.

He also covers a lot of ground on the issues that I also had with the main narrative thrust of the title. As someone who truly loved the game and thinks Arthur's ending is one of my favourite from any game I've seen there were certainly a lot of moments that had me scratching my head as to reasoning. The main one for me is that it's never made clear as to why Arthur trusts Dutch so implicitly beyond him literally saying it. As the author says, we as the gamer never get to see Dutch in the way that Arthur does. We're just supposed to accept that viewpoint but without being shown why.

Anyway, there's a lot to digest but it's well worth a read.
That was a great article (warning; it has major spoilers for basically the entire plot). I don't necessarily agree with everything either, but at least he lays out his arguments well (as opposed to that other critical piece that was posted where the author simply says that people who don't agree with him aren't real gamers). I didn't have nearly as much issue with the controls as he did, but I still accidentally put my fishing pole away while I'm trying to bait it, so that certainly rings true. And his point about the overall difficulty of the game is bang on; the only real change becomes "ok, now instead of 5 enemies there are 50 enemies." The shooting is passable, but it's not really good enough to be the sole gameplay mechanic for engaging with the world. I mean, hell, the game goes out of its way to say "there are so many things that you can do besides shooting; you can talk to everybody!" OK, fine. So why does every single mission become a shooting gallery?

I like his idea for restructuring the narrative. Giving Dutch and Micah better character arcs would certainly help explain why Arthur makes the frankly baffling decision to not shoot Micah directly in the face as soon as he starts shooting up Strawberry apropos of nothing early in the game. And hearing Dutch say "we just need money, I need more time" ad nauseum sort of loses any impact by Chapter 3, let alone as the game builds to its conclusion. Giving more emotional weight to those relationships by letting us build them ourselves would fix a lot of the problems the game has in regards to those characters specifically. As it stands, Micah feels like a generic villain from the second he is introduced, and Dutch rarely comes off as someone we should trust even remotely.

The author doesn't spend much time critiquing one of my biggest complaints with the game (the crafting is superfluous and the challenges are poorly implemented). But even with all that, I maintain that the game is a masterpiece. And, frankly, I did have fun with it, even when it feels like a treatise on futility. For all the baffling design choices made at the game level, the game's world is more richly detailed, immersive and beautiful than any I have experienced in a game before, and I want to stay lost in it.
 

The Albatross

Member
Oct 25, 2017
7,336
That was chapter 3, I know because I just finished it a few hours ago :(

Also Ive tried various horses and tbh I dont notice a huge speed difference, maybe they need to be side by side idk. I have a pretty good race horse that I bought from the stables too, along with the fastest saddle and max bonding.
I've gotten so used to big thoroughbreds that I didn't really pay attention, but the black Arabian from the Saint Denis stables is a rocket in comparison to the horse I had for most of the game.
I noticed when you have a fast horse, you'll get challenges from people looking to race you. I had a fast horse from Saint Denis for a while and routinely got challenged to ad hoc races, which I stupidly declined at the time because I'd be in the middle of something. But after going back to a slower horse, I haven't had that challenge again yet.
 

Psychoward

Member
Nov 7, 2017
14,520
I noticed when you have a fast horse, you'll get challenges from people looking to race you. I had a fast horse from Saint Denis for a while and routinely got challenged to ad hoc races, which I stupidly declined at the time because I'd be in the middle of something. But after going back to a slower horse, I haven't had that challenge again yet.
Ive had challenges with slow horses so it probably just hasnt triggered yet.
 
Oct 27, 2017
2,231
Portland, OR
I noticed when you have a fast horse, you'll get challenges from people looking to race you. I had a fast horse from Saint Denis for a while and routinely got challenged to ad hoc races, which I stupidly declined at the time because I'd be in the middle of something. But after going back to a slower horse, I haven't had that challenge again yet.
I've gotten challenged to a race on a basic Morgan in my first playthrough. After I won, the lady I raced shot her horse and killed mine through it. I haven't bothered accepting another race proposal. With my current horse (the black Arabian), people just comment on what a nice looking horse it is. One person said "that horse looks better than my wife," which seems untoward.
 
Oct 27, 2017
2,231
Portland, OR
Article on the game from Film Crit Hulk here. Well, I say article but small novella might be more accurate!
One more point about this article (again, good read, but lots of spoilers, so don't read it unless you've finished the game). The author talks about how the quest for immersion ultimately ends up reducing our immersion because humans don't think through actions the way the game wants us to. Why isn't there a single button press to search a wardrobe as opposed to pressing a button to open each drawer individually? It's not immersive to be continually pressing a button to perform single actions that make up part of a larger action. But I think the author misses an opportunity; in a game that is striving for realism and immersion to the extent that RDR2 is (and the interminable unskippable animations that accompany EVERYTHING), why do we merely need to run near a gun to automatically collect its ammo? The designers intentionally made it so looting bodies has a lengthy animation associated with it every single time; you could say that this forces you to prioritize looting versus fleeing the scene, but it really just serves as padding the length of mundane tasks. But why doesn't this realism extend to needing to pick up the dropped weapons from the ground, remove the bullets and manually put them in your satchel? They skipped that part because it would be cumbersome and terrible in the heat of battle (I actually think it would be cool to run out of ammo and struggle with trying to pull bullets out of another gun - good dramatic tension - but whatever), and it's just not fun. So why, in God's holy name, could they not extend that same philosophy to things like looting furniture or playing blackjack or purchasing items at the store? They knew it wasn't fun to sit through an animation when they didn't include one for gathering ammo, but Lord help you if you want to skip to your hand in a game of poker (after being treated to the SINGLE WINNING ANIMATION THAT EVERY CHARACTER PERFORMS IDENTICALLY).

Game's a masterpiece, but it does have some serious design issues.
 

Psychoward

Member
Nov 7, 2017
14,520


I did this on mobile so I can't edit out the first frame rn and it's killing me.

I'm changing my hair and facial hair based on the chapter/story location and it's pretty neat.
 
Oct 27, 2017
2,231
Portland, OR
Finished Herbalist Challenge 9; pick 43 different herbs. God almighty was that a slog. It wouldn't be so bad if 15 or so of them weren't these stupid exotic orchids that spawn in exactly 6 specific places and most of them are near gators which causes my horse to freak out (she's fast, but she's skittish). Of course I get to 42/43 and there's no ingame list to tell you which ones you have, so I'm guessing... maybe one of the ginsengs? No, not that. OK, blackberry. No, not that. Ended up being the Bay Boylete mushroom. Fortunately there's a spit of land at a bend in the Dakota river that has all of those, plus Indian Tobacco and all the common stuff as well (Thyme, Mint, Burdock Root, Bulrush). Good place to visit early in the game since it's not far from Valentine and it nets you a bunch of herbs you can use for crafting.

Now to cook 11 types of meat. Apparently, there are edible crabs in the game. I did not know this. Time to go crabbing.
 
Oct 27, 2017
2,231
Portland, OR
Just watched the final credits roll on my second playthrough. Sat through 40+ minutes of names for the second time. It's just an absolutely amazing experience. The game has some significant flaws in execution, but what it does well is done so well as to render those arguments pointless. You cannot find another open world like this in any other game. You cannot find a story or characters like this in any other game. You cannot find presentation like this, graphically and aurally, in any other game. The superlatives outweigh the complaints by a country mile. It's simply a brilliant experience.

Now, that said, all I've got left for 100% is challenges and shit like dinosaur bones and exotics, so we'll see how happy I feel with things as I move towards wrapping those up. Orchids can go fuck themselves.
 

Shambalakan

Avenger
Oct 27, 2017
757
Finally started RDR2. It looks amazing and production value is so good, but gameplay is too slow and it's more like a simulator or David Cage games, not an open world game! Is it going like this until the end or it's getting faster in next chapters?
I don't hate this type of gameplay, but in a game like RDR2... don't know.
 

FarronFox

Member
Oct 27, 2017
510
Melbourne, Australia
Finally started RDR2. It looks amazing and production value is so good, but gameplay is too slow and it's more like a simulator or David Cage games, not an open world game! Is it going like this until the end or it's getting faster in next chapters?
I don't hate this type of gameplay, but in a game like RDR2... don't know.
Maybe you're still in chapter 1? Chapter 1 is slow and isn't really 'open world'. When chapter 2 begins is when it becomes more 'open world'.
 
Oct 27, 2017
2,231
Portland, OR
Yeah, I played more and now it's so better than the first part and I'm enjoying it a lot.
The intro to the game (Chapter 1 specifically, but well into Chapter 2 as well) moves at a very deliberate (slow) pace. It's essentially a glorified tutorial. The game has a lot of different mechanics and it tries to introduce you to them slowly, the practical upshot of which is that it feels like a slog at the beginning. Once the world opens up in Chapter 2 and you start unlocking more abilities by proceeding in the story, the full depth of the game becomes more apparent and more engaging. But the pace stays slow for most of the game, so that's something you'll either get used to or end up hating.
 

The Albatross

Member
Oct 25, 2017
7,336
How is the online currently? I 100% the single player at launch and never touched online.
Did you play GTA Online? Similar mechanics, mostly worse. If you loved GTA Online you might like RD Online. If you hated GTA Online, there's not much to like in Red Dead Online. It's still a 'beta' but I sort of doubt it'll ever take off, IMO.
 

Psychoward

Member
Nov 7, 2017
14,520
Holy shit chapter 4 is so good

I wish they were able to eliminate loading screens during cutscene sequences though like Max Payne 3 did

I will say it felt kinda rushed by the end though and there didn't seem to be enough missions that took advantage of
Saint Denis
 
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Psychoward

Member
Nov 7, 2017
14,520
Non spoiler video of a hilarious physics glitch I encountered


Edit: chapter 6 is annoying. No nearby general stores really and the melee enemies in the area down you in one hit.
 
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Psychoward

Member
Nov 7, 2017
14,520
Chapter 6 was really well done even if
Micah being a rat wasn't really necessary and a bit predictable. But jesus christ when Arthur's horse dies and he goes up to it and says thank you, then later hands off his hat to John. The feels.

It's doubly sad that you know John dies and then Jack doesn't even escape the lifestyle either.
 

Kapten

Avenger
Nov 1, 2017
613
There.

Finished 70 Missions with Gold. Was easy when doing it on a new save and saving before every mission.

Only thing left for the Platinum is reach level 50 in Online, which is gonna take time....
Aswell as completing the Story with 100%. Which is sitting at 99.8%,for me. I refuse to 100 it before I am done with online, since I want the Platinum screenshot to be a very specific one.

Any tips for RDR Online leveling? Or is it just final mission over and over and over?
 

Jimnymebob

Member
Oct 26, 2017
4,615
There.

Finished 70 Missions with Gold. Was easy when doing it on a new save and saving before every mission.

Only thing left for the Platinum is reach level 50 in Online, which is gonna take time....
Aswell as completing the Story with 100%. Which is sitting at 99.8%,for me. I refuse to 100 it before I am done with online, since I want the Platinum screenshot to be a very specific one.

Any tips for RDR Online leveling? Or is it just final mission over and over and over?
Not played in ages, so they've probably patched them by now, but farming police officer kills on that roof at the south of Saint Denis, just playing multiplayer matches, and playing the final story mission with a posse who are trying to grind levels, and just dying before the boss appears, and repeating that.
 

tryagainlater

Member
Oct 25, 2017
712
There.

Finished 70 Missions with Gold. Was easy when doing it on a new save and saving before every mission.

Only thing left for the Platinum is reach level 50 in Online, which is gonna take time....
Aswell as completing the Story with 100%. Which is sitting at 99.8%,for me. I refuse to 100 it before I am done with online, since I want the Platinum screenshot to be a very specific one.

Any tips for RDR Online leveling? Or is it just final mission over and over and over?
I'm glad I'm not the only one that saves their plats to get a good pic.
 

Shambalakan

Avenger
Oct 27, 2017
757
Guys, I want to upgrade something that needs 2,3 perfect skins. Where should I keep/save those skins before using to upgrade? Is it enough to donate them to camp or should I do another thing?
Edit: Okay, I should donate them!
 
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Oct 27, 2017
2,231
Portland, OR
Guys, I want to upgrade something that needs 2,3 perfect skins. Where should I keep/save those skins before using to upgrade? Is it enough to donate them to camp or should I do another thing?
Edit: Okay, I should donate them!
Donate / sell them to whoever is crafting with them. If it's for a camp upgrade or satchel, they get donated to Pearson. If it's for a piece of clothing or equipment from the Trapper, sell it to him. The inventory isn't shared between both, so if you've sold a bunch of perfect deer pelts to the Trapper, they won't be available for Pearson to use to make satchels; you'll have to get more and bring them to Pearson.
 

Shambalakan

Avenger
Oct 27, 2017
757
Donate / sell them to whoever is crafting with them. If it's for a camp upgrade or satchel, they get donated to Pearson. If it's for a piece of clothing or equipment from the Trapper, sell it to him. The inventory isn't shared between both, so if you've sold a bunch of perfect deer pelts to the Trapper, they won't be available for Pearson to use to make satchels; you'll have to get more and bring them to Pearson.
Thanks for information.
----------------
This game is so beautiful and full of details! I play it on standard PS4 and it makes me crazy sometimes, because of its amazing quality. :O
 

Psychoward

Member
Nov 7, 2017
14,520
Finished the full game

Not sure if I liked (full game spoilers)
dutch being with micah and then also shooting him
 

demosthenes

Member
Oct 25, 2017
4,044
Question. I'm in chapter 6. How long to end, and true end?
I just helped John blow up the train tracks and then helped Sadie kill the last of the O'driscolls. Next up is something with Trelawny. I heard chapter 6 is the end of the game but there are 2 3-4 hour epilogues?
 

Psychoward

Member
Nov 7, 2017
14,520
Question. I'm in chapter 6. How long to end, and true end?
I just helped John blow up the train tracks and then helped Sadie kill the last of the O'driscolls. Next up is something with Trelawny. I heard chapter 6 is the end of the game but there are 2 3-4 hour epilogues?
Several hours to go. Maybe a little less than ten if you rush
 

The Albatross

Member
Oct 25, 2017
7,336
I took some screenshots up near Vanhorn Trading Post, just capturing random shots, and I add all of my screenshots to Google Photos. Google Photos analyzed some of them and thought they were a real photo of scenery, and so it made a panorama out of them. Both a marvel of RDR2 and how amazing Google Photos is.



Full res, 6500x1800 or whatever (imgur, sorry quality might be lower):

https://i.imgur.com/USmbGvO.jpg
 

Proc

Member
Oct 25, 2017
434
I just wanted to say that I picked this game back up again after bouncing off with so many other releases. Playing through chapter 3 now and I’m quite impressed with this game. It’s all sort of coming together for me in many ways. The visuals are stunning to say the least.

The beginning is slow, yes but the build is nice and I think this would’ve place much higher in my personal goty list had I played more of it.

I encourage everyone to give it more time if you can spare it.
 

itsinmyveins

Member
May 4, 2019
15
Alright, back in the saddle again after a month long break. I need to work my way through the game before I start any other large type game, and god damn is there a lot of stuff to do in RDR2. So far it feels like for every ten hours I pour into it, I've only played the main story for one at most.

Anyone got an inkling of how far I've come in the main story? I'm currently
in Rhodes and my HQ is there as well. Working as a deputy.
 

Psychoward

Member
Nov 7, 2017
14,520
Alright, back in the saddle again after a month long break. I need to work my way through the game before I start any other large type game, and god damn is there a lot of stuff to do in RDR2. So far it feels like for every ten hours I pour into it, I've only played the main story for one at most.

Anyone got an inkling of how far I've come in the main story? I'm currently
in Rhodes and my HQ is there as well. Working as a deputy.
Not even halfway
 

Krakatoa

Member
Oct 29, 2017
1,280
Just finished the game and went riding. Its cool that you can visit
"Armadillo"
It's odd though that whole area of the map was not used during the game. Its a such a beautiful place to ride around.
 

Krakatoa

Member
Oct 29, 2017
1,280
Boy, just finished the game (not epilogue) and what a great story that was! Arthur Morgon is one of my favourite protagonist ever. A question. Is there a pay-off to playing the epilogue? I've played a few minutes and i'm kind of meh about it. Can i call it quits now without missing anything major?
Stick at it, the last mission is one of the best.