Finished Chapter 6.
I have to say that I think Arthur Morgan as a character may be the video game equivalent of Tony Soprano or Don Draper. What I mean by that is that the Sopranos and Mad Men, for all their ensemble cast, were largely deep character studies of those 2 characters, respectively (and they are sister series, as Mad Men was created by a Sopranos guy). I mean they put you deep inside their moral dilemmas in those series, even into their dreams.
I'm not sure that I've ever played a game where the protagonist had such a deep character study, and in a way that TV can't do, a lot of that played out through you the player. This is a different way of deep diving a character too from most RPG where you watch the story develop, I think you feel it more as you not only watch but feel like you are Arthur. You feel Arthur's dilemmas and attachments to characters, and they even make you fee respect/likability for Dutch and then feel that slowly erode.
For these reasons I'm saddened a bit that so many gave up on the game because of the intentional slow pacing (necessary IMO to put you in Morgan's shoes, and make you feel the slow erosion of his world) or the somewhat clunky fighting mechanics ( true for hand to hand but over-stated IMO for gunplay which was rewarding for me, though I changed the presets). They really missed some special story telling and character development that is unlike most anything I've felt in gaming.