YesCan I still get satchel upgrades after the main campaign is finished?
There.
Finished 70 Missions with Gold. Was easy when doing it on a new save and saving before every mission.
Only thing left for the Platinum is reach level 50 in Online, which is gonna take time....
Aswell as completing the Story with 100%. Which is sitting at 99.8%,for me. I refuse to 100 it before I am done with online, since I want the Platinum screenshot to be a very specific one.
Any tips for RDR Online leveling? Or is it just final mission over and over and over?
I'm glad I'm not the only one that saves their plats to get a good pic.There.
Finished 70 Missions with Gold. Was easy when doing it on a new save and saving before every mission.
Only thing left for the Platinum is reach level 50 in Online, which is gonna take time....
Aswell as completing the Story with 100%. Which is sitting at 99.8%,for me. I refuse to 100 it before I am done with online, since I want the Platinum screenshot to be a very specific one.
Any tips for RDR Online leveling? Or is it just final mission over and over and over?
Donate / sell them to whoever is crafting with them. If it's for a camp upgrade or satchel, they get donated to Pearson. If it's for a piece of clothing or equipment from the Trapper, sell it to him. The inventory isn't shared between both, so if you've sold a bunch of perfect deer pelts to the Trapper, they won't be available for Pearson to use to make satchels; you'll have to get more and bring them to Pearson.Guys, I want to upgrade something that needs 2,3 perfect skins. Where should I keep/save those skins before using to upgrade? Is it enough to donate them to camp or should I do another thing?
Edit: Okay, I should donate them!
Thanks for information.Donate / sell them to whoever is crafting with them. If it's for a camp upgrade or satchel, they get donated to Pearson. If it's for a piece of clothing or equipment from the Trapper, sell it to him. The inventory isn't shared between both, so if you've sold a bunch of perfect deer pelts to the Trapper, they won't be available for Pearson to use to make satchels; you'll have to get more and bring them to Pearson.
Several hours to go. Maybe a little less than ten if you rushQuestion. I'm in chapter 6. How long to end, and true end?I just helped John blow up the train tracks and then helped Sadie kill the last of the O'driscolls. Next up is something with Trelawny. I heard chapter 6 is the end of the game but there are 2 3-4 hour epilogues?
Epilogue
Not even halfwayAlright, back in the saddle again after a month long break. I need to work my way through the game before I start any other large type game, and god damn is there a lot of stuff to do in RDR2. So far it feels like for every ten hours I pour into it, I've only played the main story for one at most.
Anyone got an inkling of how far I've come in the main story? I'm currentlyin Rhodes and my HQ is there as well. Working as a deputy.
Stick at it, the last mission is one of the best.Boy, just finished the game (not epilogue) and what a great story that was! Arthur Morgon is one of my favourite protagonist ever. A question. Is there a pay-off to playing the epilogue? I've played a few minutes and i'm kind of meh about it. Can i call it quits now without missing anything major?
Just finished the game and went riding. Its cool that you can visitIt's odd though that whole area of the map was not used during the game. Its a such a beautiful place to ride around."Armadillo"
I mean, the physical copy of the game came with a physical map in it (not even the special edition) which included all of New Austin. It was spoiled by the developers in the game box itself. Anybody who complains about it at this point is being insane.BTW, I'm not spoilering this post only because the game came out ~7mos ago and I think spoilering locations on the main map at this point is a little overkill. There's only one location that I'd consider spoilering for story reasons, and for anybody whose finished the game it should be obvious which one :)
It's a possibility. It is an extremely remote possibility, however. GTA V is the one of the best-selling videogames of all time and it never saw a shred of singleplayer DLC. Rockstar's focus seems to be on putting out a really great singleplayer experience and then focusing 100% of post-launch support on bolstering the online component (where people tend to keep giving you money as opposed to one-time singleplayer DLC costs). As long as it keeps printing money for them, I don't think we can expect that to change, sadly.Is there ANY chance at all that we'll see singleplayer DLC?
I was almost turned off this game from the negative impressions about controls and the game being impressive but not "fun." GTAV feeling like it was Rockstar spinning its wheels didn't help.
That said, these impressions absolutely baffle me now. This game is a fucking revelation and fun as hell. Easily, easily Rockstar's best game. I really hope they don't listen to the criticism and double down on this philosophy in the future. It would be a tragedy if we never got another game like this.
Please tell me singeplayer DLC is a possibility.
Agreed. One of my favorite things about the game is visiting the RDR locations and seeing how they've changed or haven't changed from Red Dead Redemption. I love how Tumbleweed is the thriving community in that portion of the map, while Tumbleweed was the ghost town of RDR1. I even love how Blackwater develops during the course of RDR2 story, something that 99% of players -- maybe more -- won't even get to experience because you're persona non grata in Blackwater.
Check this out, starting at 1:57
(Location "spoilers" for those who haven't played through the game entirely, but not really, video just shows how areas change throughout the game, train tracks being laid, camps turning into towns, or the reverse, etc)
I really wish they did more with it though, and had a couple other nods to the previous game. Like, I wish that they had an early bridge being built into the San Louis river (or w/e the river is / Rio Bravo / Rio Grande / etc). Like, a quarter built bridge or something, showing that work had started but it wouldn't be complete until the events of RDR1. It's disappointing how much they didn't use the mass, and it seems clear they basically threw it in there just for Red Dead Online. Aside from a couple funny easter eggs virtually the entire landmass has nothing going on. I still love that it's there because I love riding around that area and I'd much rather it be in the game in its current state than get the treatment that Mexico did (e.g., like you can look at it but can't get there). There's a beauty to how sparse it is, and the rest of RDR2 is obviously beautiful, but there's still part of me that loves the flat Texas brush country and plains from the first game.
Also I wish there was a way to take a boat from Blackwater to St. Denis. You see these steam boats going back and forth through the whole game, so I thought it'd be obvious that when you finally make it to Blackwater or St. Denis that you could take a boat that'd take you right to the heart of it... but you can't.
BTW, I'm not spoilering this post only because the game came out ~7mos ago and I think spoilering locations on the main map at this point is a little overkill. There's only one location that I'd consider spoilering for story reasons, and for anybody whose finished the game it should be obvious which one :)
Agreed. One of my favorite things about the game is visiting the RDR locations and seeing how they've changed or haven't changed from Red Dead Redemption. I love how Tumbleweed is the thriving community in that portion of the map, while Tumbleweed was the ghost town of RDR1. I even love how Blackwater develops during the course of RDR2 story, something that 99% of players -- maybe more -- won't even get to experience because you're persona non grata in Blackwater.
Check this out, starting at 1:57
(Location "spoilers" for those who haven't played through the game entirely, but not really, video just shows how areas change throughout the game, train tracks being laid, camps turning into towns, or the reverse, etc)
I really wish they did more with it though, and had a couple other nods to the previous game. Like, I wish that they had an early bridge being built into the San Louis river (or w/e the river is / Rio Bravo / Rio Grande / etc). Like, a quarter built bridge or something, showing that work had started but it wouldn't be complete until the events of RDR1. It's disappointing how much they didn't use the mass, and it seems clear they basically threw it in there just for Red Dead Online. Aside from a couple funny easter eggs virtually the entire landmass has nothing going on. I still love that it's there because I love riding around that area and I'd much rather it be in the game in its current state than get the treatment that Mexico did (e.g., like you can look at it but can't get there). There's a beauty to how sparse it is, and the rest of RDR2 is obviously beautiful, but there's still part of me that loves the flat Texas brush country and plains from the first game.
Also I wish there was a way to take a boat from Blackwater to St. Denis. You see these steam boats going back and forth through the whole game, so I thought it'd be obvious that when you finally make it to Blackwater or St. Denis that you could take a boat that'd take you right to the heart of it... but you can't.
BTW, I'm not spoilering this post only because the game came out ~7mos ago and I think spoilering locations on the main map at this point is a little overkill. There's only one location that I'd consider spoilering for story reasons, and for anybody whose finished the game it should be obvious which one :)
Agreed on all this. The RDR 1 area is so neat, but I wish they had done a bit more there. I really love Red Dead 1's setting (especially when you add Mexico) because it feels very spaghetti western-esque. The Leone or Corbucci vibes are strong in that area of the map.
RDR 2 is way different, feels much more American (makes sense given that you're further away from the border than in RDR 1). RDR 2 is imo more akin to later American westerns like McCabe and Mrs. Miller or Heaven's Gate. Which is also amazing to be sure, but I have a soft spot for spaghetti westerns.
This is why we need single-player DLC lol. I know it won't happen, but they already have a bunch of beautiful real estate that they haven't used.
And that video about the transforming buildings and whatnot is damn cool. Makes me want to get back to my second playthrough.
I don't see that as John failing Arthur. If anything, that's indicative of Dutch failing John. Dutch was responsible for John in his formative years and he taught him that violence solves problems, and ultimately got him captured by the government. John goes on to escape prison and the gang and makes every effort to go straight to honor his commitment to Arthur (and Abigail and Jack, naturally). Even after he commits to live an honest life, the past that Dutch led him through comes back to haunt him when agents effectively kidnap his wife and son and ask him to use the violent skills Dutch taught him to kill boatloads of their perceived enemies. When he has exhausted his use to the crooked agents, it becomes clear that they were never going to let him live in the peace that Arthur wished for him. In spite of this, he did everything in his power to give Jack a life away from the violence he had known in his youth. And, depending on how you play RDR1, Jack only has one true moment of being an outlaw; a justified revenge killing against the man who illegally used his station to murder his law-abiding father. Jack's future beyond that is unknown. Let us dream of a world in which he headed west and turned his love of stories into being a pioneer of early cinema in Hollywood, where he was tragically killed after telling Mae West "work ya damn nag!"looking at it....can one say that ultimately, John failed Arthur in the end since Jack eventually would become an outlaw
Is anyone messing around with the HDR settings post patch? I mentioned in the other thread but I can't seem to get my settings right for Luminance/White for a C7. After playing so long in SDR and loving the hell out of those colors, it's hard to try to adjust.
Pretty sure they're completely independent of each other and there's no crossover of anything. I haven't actually played any multiplayer so I can't confirm that, but that's my understanding.So I played this game on the One X but my friends all played on the PS4. I haven't touched the online stuff yet, but if I bought the PS4 version to play online only would I be missing anything? Are online and offline connected in any way?
Awesome, thanks!Pretty sure they're completely independent of each other and there's no crossover of anything. I haven't actually played any multiplayer so I can't confirm that, but that's my understanding.
Also is there any word on the soundtrack? Spring is almost over and no sign of it.
Have a look through this playlist, maybe it has what you're after?Nothing. It's a bummer.
I assume there's some licensing dispute with the handful of notable artists, like Willy Nelson or someone else.
I'm kinda surprised that a hacked version isn't out and more common. Like, even searching YouTube I can't find the actual tracks the game uses. There's a lot of covers and reimaginations of them, but like I want to hear the original songs as they appeared in the game, and as far as I know I can't find that. Would have imagined someone would have ripped them from the disc.
I believe it's "arse over tits". (Otherwise he'd just be sitting upright.)I just don't like the controls. The world is gorgeous and I've finally found time now to get back into it all and actually progress to the second camp and by gosh it opens up even more. But the controls just keep bringing me down.
Tracking is a chore. Riding is a chore. Fishing is a chore. It is all a chore because I'm fighting these God awful controls that just feel so unresponsive and unintuitive. Who thought it was a good idea to have the auto follow path be only when in cinematic mode? Why do I have to spin around the right stick until my finger falls off to catch a fish? All these clunky designs just hurt in the long run but thankfully the world is amazing.
My horse suddenly won't follow people properly when in a mission, despite that being taught at the beginning. Instead it runs into them and with the slightest bump Arthur is tits over arse on the ground that I then have to fight the controls to get back up. Don't get me started on fucking crafting, cleaning weapons, skinning or really any button input. It is all so labourious and exhausting.
Yet I still fucking love the world.
I spent like 5 minutes trying to make sure that saying was right, and as an Australian I have disappointed my country.I believe it's "arse over tits". (Otherwise he'd just be sitting upright.)
I agree with you, though. Have to be in the mood for the cumbersome controls, then the world and characters really shine.
I don't even mind the extra animations and movement quirks, as long as I take my time then I can play with these things rather than against them.
But the context-sensitive stuff can be a right pain.