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Oct 27, 2017
3,899
Portland, OR
Yeah I've only just started chapter 4 and visited Saint Denis for the first time properly, and this is the first time in the overarching narrative that there's a sense of urgency, but it's also offering stranger missions and such.

btw, me after spending 10 minutes in this city:

kY3bOlr.jpg
Sorry for the spoilers then, I thought you had already beaten the game. The pace of the game definitely starts escalating as you get further into the story, but a lot of stranger missions will remain available even when it starts to become completely at odds with where the narrative is going. It's one thing to help out some circus performers when you're thrown into this wide open world and invited to explore at your leisure, but the idea that Arthur is going to go chasing a little pyromaniac around the woods while everything around him is falling to pieces just makes absolutely no sense. If you do optional side content immediately as it becomes available it works a lot better than trying to wrap up all the loose ends near the end of the main story.
 

WedgeX

Member
Oct 27, 2017
13,168
Depends on what sort of game you tend to enjoy. It's a very long singleplayer experience that tends to favor a slow pace with a strong focus on exploring a very richly detailed world that punishes you for treating it like other sandbox games (GTA V with horses this is not). The story is excellent provided you like Westerns, the characters are excellent, the graphics and world are jaw-dropping, the gameplay is passable though not revelatory in any way, the side content can be hit or miss, but what the game does well, it does as well or better than any game ever. It's a sensational singleplayer experience if the setting and format appeal to you.

I can't speak to the online component as I haven't tried it. I hated GTAO and it permanently turned me off multiplayer in any Rockstar open world title.

This genuinely got me to rebuy the game. Now with 26 hours played into my first go around.
 

hidys

The Fallen
Oct 26, 2017
1,794
I finally finished this game last night. I absolutely adored it. Everything from the story to the exploration is so wonderfully crafted with an excellent attention to detail.


Well, let me have a ruler and a saw and a board
And I'll cut it
 
Oct 27, 2017
3,899
Portland, OR
Finally, on my third complete playthrough, actually finished all 90 challenges and got the Legend of the East outfit. For being such a pain in the ass to unlock, it's really underwhelming. I mean, the jacket and vest are badass, but the pants are goofy as shit and the hat looks stupid and doesn't match anything else. Thankfully the bonuses stay active without having to wear the entire ensemble.

Allow me to take a moment to bitch about two specific things from the soundtrack(s). First off, after one of the missions in the epilogue, you get a musical interjection with WIllie Nelson singing Cruel World. Great song, and I'd completely forgotten that moment happens in the game. But there's an extra verse in the ingame version of the song which is not included on the version that comes with the soundtrack. Why? That's just annoying. And the house building theme from A New Jerusalem isn't included on EITHER official soundtrack, which is a goddamn travesty because that song is a masterpiece. What the hell Rockstar?
 

cognizant

Member
Dec 19, 2017
13,751
I love the tiny church.

The swamp is pretty awesome... the most creepy/super natural stuff in the game takes place in the swamp. I strongly recommend wandering around there at night with the lights off and headphones on.

It's why I'm so mad at Rockstar for not doing an Undead Nightmare 2 or something similar.

I have decided the entire eastern half of the map is one big creepy nightmare. Got ambushed in a northern hillbilly town. Then again south in the bayou by another bunch with their own clicking language. Just leave me alone, WTF.

Got the final map piece to the serial killer, but need to find his location, wondering how long I can go without resorting to google. I'll keep trying until I finish the main story. Playing the game with the minimal compass is great, because I stumble on shit like his gruesome handiwork by chance. It was night time, and I saw candles lit near a tree, wandered closer and was like yikes.

I also stumbled on a klan meeting in the middle of the night. I like to imagine 90% of players threw dynamite at them like I did. Good times.

Currently in the middle of chapter 4, still loving this game, but there is a palpable sense of impending doom.
 

LordDraven

Banned
Jan 23, 2019
2,257
Finally, on my third complete playthrough, actually finished all 90 challenges and got the Legend of the East outfit. For being such a pain in the ass to unlock, it's really underwhelming. I mean, the jacket and vest are badass, but the pants are goofy as shit and the hat looks stupid and doesn't match anything else. Thankfully the bonuses stay active without having to wear the entire ensemble.

Allow me to take a moment to bitch about two specific things from the soundtrack(s). First off, after one of the missions in the epilogue, you get a musical interjection with WIllie Nelson singing Cruel World. Great song, and I'd completely forgotten that moment happens in the game. But there's an extra verse in the ingame version of the song which is not included on the version that comes with the soundtrack. Why? That's just annoying. And the house building theme from A New Jerusalem isn't included on EITHER official soundtrack, which is a goddamn travesty because that song is a masterpiece. What the hell Rockstar?
3rd????
 
Oct 27, 2017
3,899
Portland, OR
I have decided the entire eastern half of the map is one big creepy nightmare. Got ambushed in a northern hillbilly town. Then again south in the bayou by another bunch with their own clicking language. Just leave me alone, WTF.

Got the final map piece to the serial killer, but need to find his location, wondering how long I can go without resorting to google. I'll keep trying until I finish the main story. Playing the game with the minimal compass is great, because I stumble on shit like his gruesome handiwork by chance. It was night time, and I saw candles lit near a tree, wandered closer and was like yikes.

I also stumbled on a klan meeting in the middle of the night. I like to imagine 90% of players threw dynamite at them like I did. Good times.

Currently in the middle of chapter 4, still loving this game, but there is a palpable sense of impending doom.
If you have all three serial killer maps, the location gets marked like a stranger mission when you ride in the vicinity, just FYI. So I wouldn't go Googling it just yet; you'll probably stumble on it naturally.
 

cognizant

Member
Dec 19, 2017
13,751
If you have all three serial killer maps, the location gets marked like a stranger mission when you ride in the vicinity, just FYI. So I wouldn't go Googling it just yet; you'll probably stumble on it naturally.

Thanks for the tip, I'll keep an eye out.

I can't speak for everyone else, but I certainly did :D



lol, near identical. I rarely use the dynamite too.

The other day Mary goes "let's go to the theatre". I was like, how about you hop on that train and fuck off out of Arthur's life already. I hate this woman, guilting me into doing crap for her. I don't care if I missed a cutscene, Arthur deserves better.
 

LordDraven

Banned
Jan 23, 2019
2,257
do PC players play against PS4 players? Meaning, if I buy it on PC to play online, do I use my online guy from the PS4?
 

cognizant

Member
Dec 19, 2017
13,751
Gonna try to give this game another shot but haven't played it in about a year. Should I just restart it from the beginning?

Probably for the best. I'm binging this game (first playthrough) while ignoring everything else on my backlog, and as a result I'm more invested in the characters and story. After a year long break you might have forgotten some key moments. The game is so vast, I imagine everytime someone replays the game they discover something different too.

Today I stumbled upon Van Horn in the dead of night, fog everywhere, golden lantern lights sprinkled throughout the town, creepy lighthouse and deep rumblings of what I assumed were ships but sounded like whales. This game has incredible atmosphere, vaguely reminded me of Bioshock for some reason.

I have to reiterate: the entire eastern half of the map is creepy country full of creepy fucks. Bunch of asshole hicks ambushed me by pretending to be hurt in their tent lol. Fuckers man...

About to wrap up chapter 4. Nothing seems to be going right for the gang... :(
 

LordDraven

Banned
Jan 23, 2019
2,257
I beat this on PS4 when it came out but barely touched online much. I'm curious to give it a go on PC since I upgraded to a 2070 and i7 9700k. Just wondering if it's worth double dipping on...
 

Rex_DX

Banned
Oct 28, 2017
1,336
Boston, MA, United States
I beat this on PS4 when it came out but barely touched online much. I'm curious to give it a go on PC since I upgraded to a 2070 and i7 9700k. Just wondering if it's worth double dipping on...

I mean it's the same game but prettier with a million and one graphics settings. I spent three hours in the game before I hit play just running bench marks and tweaking graphics. But that's me - I love to geek out on that stuff - there are presets too.

How much prettier is it? The Xbox One X version actually had a lot of settings on lower than the low PC settings. Extremely pretty but hard to hit a stable 60 (or 50) FPS. I have a GSync monitor and highly recommend the game if you do too.

The bugs seem to have been squashed (mostly) and the game is better optimized since launch. Ultimately it depends if a prettier and more customizable package is worth the double dip to you.
 

Arthands

Banned
Oct 26, 2017
8,039
There are so many interesting fine details and easter eggs to see its not funny. I just completed the game (epilogue included) and there are still places I have yet to go.

Hopefully Red Dead Redemption 1 will get remastered onto PC and current gen consoles.
 

cognizant

Member
Dec 19, 2017
13,751
Started chapter 5 today.
Rockstar are showing off at this point. You'd think it took them a lot of time and effort to make the main map, now they move the action to another one just as gorgeous!? Crazy.

Also, feeling bad we lost Lenny. Fuck. :(
 

The Albatross

Member
Oct 25, 2017
38,981
THis video got recommended to me, it's impressive:



My favorite moment is around 5:30, guy is wandering through the mountains near a lake, there's a guy fishing there with his dog, and the dog just squats and takes a shit while wimpering. Cameraman doesn't flinch though. I would have starred at the dog shitting.

Started chapter 5 today.
Rockstar are showing off at this point. You'd think it took them a lot of time and effort to make the main map, now they move the action to another one just as gorgeous!? Crazy.

Also, feeling bad we lost Lenny. Fuck. :(

Right I'm torn on that chapter but I remember thinking that they're just showing off how flexible their engine is, and how they're able to keep their game virtually leak proof.
 

The Albatross

Member
Oct 25, 2017
38,981
Man... remember when this map leaked years ago ... I absolutely didn't believe it. Thought it looked like something from... Zelda or something, and how the names of the towns ("New Bourdeaux" instead of SAint Denis, which I think was from... Mafia 3?). This shit was spot on. Couple things wrong or reversed on it, like Van Horn being way up north in an unvisitable area while Annesburg is in the same location. Also the cartooney nature of it, with thick rivers around all of these regions, which most of which were really just state boundary markets... It seemed unbelievable looking at it, like Rockstar would not carve up a world with rivers like that (e.g., RDR1 had one river that divided the landmass, GTAV didn't have any that truly divided the full landmass, and then this "leaked" map has.... 5 or 6 massive rivers??? No way!! I thought). But it's so right though, even down to places like Dewberry Creek which are barely even camps for long, they're mapped as "Hideout/Caravan Camp."

z74IBVN.png


Only thing it's missing was the boundary blocks off all of New Austin, it preserves thieves landing on the map. I wonder when the decision to add all of New Austin was made. Really wish there was like a deep dive developer interview on how they built the world and when they deided to add New Austin. New Austin is super empty and mostly unloved, with only a handful of easter eggs. Like I'm always really disappointed to go up to ... Rathskeller Fork and basically just see an empty building with animals mulling about. I was hoping there'd be a couple easter eggs with that horse guy from RDR1, like maybe he was married to an actual human years before or something.

I really liked what they did with TUmbleweed, but again wish there was more. And I was disappointed by Armadillo. Like I wish tthe plague aspect was a storyline and not something that is permanent in the town, I miss the bar + poker. Does anybody remember if the plague in Armadillo is mentioned in RDR1? I think it is but I Don't remember. I do remember dialog from RDR1 about how Tumbleweed was a thriving town but then the railroad came in and went around it, and it killed the town.
 
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cognizant

Member
Dec 19, 2017
13,751
Started chapter six.

Can't believe Arthur straight up kicked Strauss out of the camp lol, amazing.

This game has turned into misery porn now, everytime I boot the game up I have to steel myself. The insane attention to detail continues unabated, like the way Arthur is deteriorating; how he rubs his eyes and sways on the spot if you leave him standing inactive.

I mentioned previously how the gameplay works well in tandem with the narrative in this game, and that still holds up for the most part. Because I try to finish side missions before main ones, so when a chapter begins the side missions available fit the tone of the chapter. In this case, chapter 6's side missions has so far been appropriate for the situation Arthur finds himself in, they're mostly grim and explore themes the game's preoccupied with such as redemption, pitfalls of capitalism, etc.

I think Arthur has become my favourite character of this gen, and the game is slightly below or maybe tied with Witcher 3 as my favourite of the gen too.
 

The Albatross

Member
Oct 25, 2017
38,981
I mentioned previously how the gameplay works well in tandem with the narrative in this game,

Yeah... I can see why the gameplay was such a divisive sticking point for a lot of people when it came out, the slow lumbering movements, the weird design decisions, the unpredictability of your horse at times, and the shooting that took a while to figure out... But I feel like for people who stuck with the game then end up coming around on the gameplay... That the gameplay, controls, etc, feel internally consistent with the world.

I expressed controlling Arthur is different from controlling characters in most other games. Like, I kinda started to feel that Arthur is a character that i'm "Sending" controls to, but he's still his own thing in the world... Kinda like how you said, how he sways, is slow, if he's tired he moves a certain way, and I think of the control of this game being almost like a puppeteer with puppets on a string:

ge0Rbp9.png


Like you, the human being player, are controlling the wooden block (the controller) which in turn influences the movement of the puppet, but the puppet can have a life of its own because it is it's own creature in a world. I totally get why it's divisive, especially early when you start playing the game, but I think it ends up making the world feel more internally consistent.

Likewise, with horses. When you're riding a horse, you the player are sending controls to arthur, who is in turn riding a horse which is itself a creature in the world. It's a weird thing about the game that I didn't like at first, but came to think of it that way.
 

Rex_DX

Banned
Oct 28, 2017
1,336
Boston, MA, United States
Yeah... I can see why the gameplay was such a divisive sticking point for a lot of people when it came out, the slow lumbering movements, the weird design decisions, the unpredictability of your horse at times, and the shooting that took a while to figure out... But I feel like for people who stuck with the game then end up coming around on the gameplay... That the gameplay, controls, etc, feel internally consistent with the world.

I expressed controlling Arthur is different from controlling characters in most other games. Like, I kinda started to feel that Arthur is a character that i'm "Sending" controls to, but he's still his own thing in the world... Kinda like how you said, how he sways, is slow, if he's tired he moves a certain way, and I think of the control of this game being almost like a puppeteer with puppets on a string:

ge0Rbp9.png


Like you, the human being player, are controlling the wooden block (the controller) which in turn influences the movement of the puppet, but the puppet can have a life of its own because it is it's own creature in a world. I totally get why it's divisive, especially early when you start playing the game, but I think it ends up making the world feel more internally consistent.

Likewise, with horses. When you're riding a horse, you the player are sending controls to arthur, who is in turn riding a horse which is itself a creature in the world. It's a weird thing about the game that I didn't like at first, but came to think of it that way.

That's a really nice analogy and I agree. Although, to someone who hadn't played the game, this description might scare them off completely. It's not quite as cumbersome as that all sounds, but I think it's a nice, concise explanation of why the controls rubbed so many the wrong way.
 

cognizant

Member
Dec 19, 2017
13,751
There are definitely moments where I lost control of Arthur in the middle of a shootout which frustrated me, there's sometimes a lag between me telling him to get to cover and him doing so, but it's a small gripe in the grand scheme of things. Unlike a game like Jedi: Fallen Order the characters all feel tangible and part of the world. I was riding with someone hogtied behind me, and his head knocked into a passer-by, knocking them to the ground. It's stuff like that I love. Unlike Fallen Order where my character felt like a ghost that could fall through the world at any moment (which he did. Fuck that game)

My biggest gripe with the game just occurred today. I was doing The Veteran fishing side mission and it was taking fucking forever to catch this fish, and I couldn't see a way to cancel the mission so I had to exit the game. It'll probably be the only mission I don't bother to finish when I next boot the game up.
 

Rex_DX

Banned
Oct 28, 2017
1,336
Boston, MA, United States
There are definitely moments where I lost control of Arthur in the middle of a shootout which frustrated me, there's sometimes a lag between me telling him to get to cover and him doing so, but it's a small gripe in the grand scheme of things. Unlike a game like Jedi: Fallen Order the characters all feel tangible and part of the world. I was riding with someone hogtied behind me, and his head knocked into a passer-by, knocking them to the ground. It's stuff like that I love. Unlike Fallen Order where my character felt like a ghost that could fall through the world at any moment (which he did. Fuck that game)

My biggest gripe with the game just occurred today. I was doing The Veteran fishing side mission and it was taking fucking forever to catch this fish, and I couldn't see a way to cancel the mission so I had to exit the game. It'll probably be the only mission I don't bother to finish when I next boot the game up.

Definitely. Do. That. Mission.
 
Oct 27, 2017
3,899
Portland, OR
When the fish is struggling, just hold the right stick in place to avoid spooling out more reel and gently guide the fish with the left stick. Don't struggle too much against it or you'll snap the line, just ease it around. As soon as it stops struggling, reel by turning the right stick and don't stop until it starts struggling again. The biggest trick to it is that you can pull sharply down on the left stick and Arthur will raise his pole up, which brings the fish towards you in a big single motion. Let off left stick, and then do this again in a second or two; you can usually get two or three in between struggles. Activate eagle eye before you pull down on the left stick and you'll be able to see exactly what it's doing; it just brings the fish a few feet closer to you almost instantaneously.

But seconded, definitely play through the entirety of that questline. Hamish is great.
 
Oct 27, 2017
3,899
Portland, OR
I think Arthur has become my favourite character of this gen, and the game is slightly below or maybe tied with Witcher 3 as my favourite of the gen too.
Agreed. I still think that Witcher 3's DLC expansions put it over the top for me, even though the Epilogue in RDR2 is basically as long as or longer than Hearts of Stone (but not nearly as good). But Toussaint is like the icing on the cake that RDR2 just can't quite match up against (if we're just considering main games without extras, I think it's a dead heat). Arthur beats out Geralt, and that's saying something because I really like Geralt.
 

cognizant

Member
Dec 19, 2017
13,751
When the fish is struggling, just hold the right stick in place to avoid spooling out more reel and gently guide the fish with the left stick. Don't struggle too much against it or you'll snap the line, just ease it around. As soon as it stops struggling, reel by turning the right stick and don't stop until it starts struggling again. The biggest trick to it is that you can pull sharply down on the left stick and Arthur will raise his pole up, which brings the fish towards you in a big single motion. Let off left stick, and then do this again in a second or two; you can usually get two or three in between struggles. Activate eagle eye before you pull down on the left stick and you'll be able to see exactly what it's doing; it just brings the fish a few feet closer to you almost instantaneously.

But seconded, definitely play through the entirety of that questline. Hamish is great.

LOL, I somehow circumvented the whole thing by throwing the line out only a little from the boat. The fish came to me and it practically went straight to the cutscene. Got a fish trophy to boot.

I read a post on reddit recently about the way time works in this game. Apparently the user figured out that the faster your character moves the faster time flows. So if you're racing from one side of the map to the other a day will pass to reflect that, whereas if you're shopping in a store time will pass normally. This is genius, not least for the fact that it prevents shadows from moving across the landscape in distracting fashion like you find in other games.
 

The Albatross

Member
Oct 25, 2017
38,981
There are definitely moments where I lost control of Arthur in the middle of a shootout which frustrated me, there's sometimes a lag between me telling him to get to cover and him doing so, but it's a small gripe in the grand scheme of things. Unlike a game like Jedi: Fallen Order the characters all feel tangible and part of the world. I was riding with someone hogtied behind me, and his head knocked into a passer-by, knocking them to the ground. It's stuff like that I love. Unlike Fallen Order where my character felt like a ghost that could fall through the world at any moment (which he did. Fuck that game)

My biggest gripe with the game just occurred today. I was doing The Veteran fishing side mission and it was taking fucking forever to catch this fish, and I couldn't see a way to cancel the mission so I had to exit the game. It'll probably be the only mission I don't bother to finish when I next boot the game up.

That mission is tough fish takes a while to reel in.

For fishing cast out where you see the ripples and slowly wind back. I don't think you ever need to shake the line to attract fish seems useless. Slowly reel in and keep repeating till somstbingf nibbles when you feel the bite set the hook with RT. The fish fights are first and just hold the direction against where it's fighting but don't reel. When it stops fighting with the hard fish I actually use the palm of my hand to rotate the right stick seems faster for me. Then it fights and I stop, repeat till it's close. Once it's a little close pull down on the left stick you can get it closer without reeling (pulling the fish up and out of the water).

Seems to work pretty well. Though that veteran fish is a bastard
 

WedgeX

Member
Oct 27, 2017
13,168
I keep doing dishonorable things by accident:

horse looks like mine, jump on it - bam
'Rob' is right next to 'greet' - bam
Single dude in a camp shoots at me, so I kill and loot him - bam
 
Oct 27, 2017
3,899
Portland, OR
I keep doing dishonorable things by accident:

horse looks like mine, jump on it - bam
'Rob' is right next to 'greet' - bam
Single dude in a camp shoots at me, so I kill and loot him - bam
The horses looking similar thing is annoying, yeah. But those other things are absolutely your fault. It's L2+X (on an Xbox controller) to greet. That will never change. Just remember that button combination, it's very common and useful. And, yeah, if you murder an innocent person and loot their corpse, OBVIOUSLY it's dishonorable. You literally cannot do that by accident and you cannot possibly think that this is something that is morally neutral. If you roll up on someone's camp and they get aggressive, use that L2+X combination from above to defuse the situation and then leave and nothing bad will happen. If you treat the game like GTA with horses, it's very rightly going to label you as a dishonorable bastard.
 

cognizant

Member
Dec 19, 2017
13,751
I keep doing dishonorable things by accident:

horse looks like mine, jump on it - bam
'Rob' is right next to 'greet' - bam
Single dude in a camp shoots at me, so I kill and loot him - bam

One time, in the middle of nowhere, I got caught by a passer-by doing something, don't remember what. I didn't want to kill them. So I lassoed them, and as I hog-tied them, another passer-by saw me. So I lassoed them, and as I hog-tied them, another passer-by saw me. So I lassoed them, and as I hog-tied them, another passer-by saw me.

At some point, I was surrounded by five hogtied people cursing my name, and yet another passer-by saw me. I decided to just run away and pay the bounty.
 

WedgeX

Member
Oct 27, 2017
13,168
The horses looking similar thing is annoying, yeah. But those other things are absolutely your fault. It's L2+X (on an Xbox controller) to greet. That will never change. Just remember that button combination, it's very common and useful. And, yeah, if you murder an innocent person and loot their corpse, OBVIOUSLY it's dishonorable. You literally cannot do that by accident and you cannot possibly think that this is something that is morally neutral. If you roll up on someone's camp and they get aggressive, use that L2+X combination from above to defuse the situation and then leave and nothing bad will happen. If you treat the game like GTA with horses, it's very rightly going to label you as a dishonorable bastard.

I'm on pc, so rob is 'r' and greet 'e.' It's super dangerous. Probably should remap it.

One time, in the middle of nowhere, I got caught by a passer-by doing something, don't remember what. I didn't want to kill them. So I lassoed them, and as I hog-tied them, another passer-by saw me. So I lassoed them, and as I hog-tied them, another passer-by saw me. So I lassoed them, and as I hog-tied them, another passer-by saw me.

At some point, I was surrounded by five hogtied people cursing my name, and yet another passer-by saw me. I decided to just run away and pay the bounty.

This is amazing.
 

cognizant

Member
Dec 19, 2017
13,751
Chapter six stuff:

I'm glad I'm watching this LP as I play, because I totally missed a conversation about Arthur having a son. Also Marz completely ruins the moment by falling off a mountain, so funny.

 

The Albatross

Member
Oct 25, 2017
38,981
Second playthrough I'm really going out if mjy way to cover areas I didn't cover first time through. There's just soooo much I never experienced the first time through.

A) the old grumpy lady who I assume is a moonshiner in big valley and has a unique shotgun in her house.

B) all of the secrets my god there's so many. Stumbled into The Strange Man's house. Which I love that they included it in rdr2. This is the mysterious guy from rdr1, who isn't officially in rdr2 as a character but his house is... And it's as strange as it you'd imagine. Also seems clear that he is related to the disease that took over Armadillo as well as a few other Easter eggs.

Also tons of what seems like serial killer screeds hidden away in tunnels etc
 
Oct 27, 2017
3,899
Portland, OR
Second playthrough I'm really going out if mjy way to cover areas I didn't cover first time through. There's just soooo much I never experienced the first time through.

A) the old grumpy lady who I assume is a moonshiner in big valley and has a unique shotgun in her house.

B) all of the secrets my god there's so many. Stumbled into The Strange Man's house. Which I love that they included it in rdr2. This is the mysterious guy from rdr1, who isn't officially in rdr2 as a character but his house is... And it's as strange as it you'd imagine. Also seems clear that he is related to the disease that took over Armadillo as well as a few other Easter eggs.

Also tons of what seems like serial killer screeds hidden away in tunnels etc
The big takeaway I got from playing the game on PC is that there's little hidden messages basically everywhere. Like in random houses and shacks and stuff there's cryptic messages carved into dresser drawers and things like that, or pictures on walls that foreshadow other events. It's just overflowing with tiny details that are so easy to completely miss.
 

Rex_DX

Banned
Oct 28, 2017
1,336
Boston, MA, United States
The big takeaway I got from playing the game on PC is that there's little hidden messages basically everywhere. Like in random houses and shacks and stuff there's cryptic messages carved into dresser drawers and things like that, or pictures on walls that foreshadow other events. It's just overflowing with tiny details that are so easy to completely miss.

Is there any rhyme or reason to the small, cryptic carvings in drawers? I found dozens of them but they never seemed to mean anything.
 

cognizant

Member
Dec 19, 2017
13,751
I finished chapter six last night and according to the stats page I still haven't discovered two gangs and one collectable type!
 

The Albatross

Member
Oct 25, 2017
38,981
The big takeaway I got from playing the game on PC is that there's little hidden messages basically everywhere. Like in random houses and shacks and stuff there's cryptic messages carved into dresser drawers and things like that, or pictures on walls that foreshadow other events. It's just overflowing with tiny details that are so easy to completely miss.

Yeah, I try to take screenshots when I find a new one for myself:

QzcJ6hk.jpg

"I seek and I find" scrawled inside a tunnel near Ambarino, close to one of the postal offices (I think it might be the the location of that first train robbery)

LgSNsCv.jpg

New Hanover written in rocks as you look out, appropriately, over New Hanover

g4b07m2.jpg

A grave stone for a mass grave of workers, somewhere South of Butcher Creek near some train tracks, so I assume that this is a mass grave of workers killed building the railroad. Dates are summer of 1878, so I wonder if that matches up with something else historical in the game.

HBxP9fE.jpg

A poem about Jimmy Brooks, the guy you run into outside of Valentine and chase through the streets, ultimately choosing to save his life or let him fall off the cliff early in the game. He gives you a pen if you save him.

5LyOHfa.jpg

A map of Armadillo in The Strange Man's house. "I offered you happiness or two generations, you made your choice." There's some connection to Herbert Moon (the racist, anti-semitic shop owner in Armadillo from RDR1) and The Strange Man. If you enter Moon's shop in RDR2 epilogue, the character recognizes a portrait on the wall, and asks "who's that?" MOon replies he doesn't know but it's just a portrait someone gave him that he liked, and the character says he looks familiar.

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If you rob Herbert Moon he asks, "Lord why have you abandoned your best friend?"

And then if you murder him there's a letter to Herbert from Herberta (lol...)

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So, tying back to The Strange Man, it would seem that Herbert Moon chose "Happiness" over two generations, given that his daughter married a Jew and as consequence, Herbert cuts her out of his life. There is also a line scratched into the Strange Man's house that "The Moon Will Shine on in the Darkness," (which presumably is Herbert Moon prospering while Armadillo suffers from cholera and disease). Also in the Strange Man's house is the words "I Know You" written on the wall, which is the name of the mission and a line of his in RDR1.

And if you kill Herbert Moon, if you leave his shop there's a prompt "Wait till morning," and if you wait and then go back in, he's alive but with bandages on his face.
 
Last edited:
Oct 27, 2017
3,899
Portland, OR
I finished chapter six last night and according to the stats page I still haven't discovered two gangs and one collectable type!
Two of the gangs are in the epilogue. One is discoverable before then if you venture near Blackwater, one literally doesn't exist until the epilogue begins. I would venture a guess as to what collectible you haven't yet discovered; without spoiling anything, they exist from the beginning of the game, they increase in number as the game progresses, they aren't fully collectible until the epilogue, and they're difficult to stumble across normally.
 

cognizant

Member
Dec 19, 2017
13,751
Well, I'm done. End of the adventure. Full game spoiler talk:

Finished the epilogue, visited surviving gang members, visited the grave, took a tour of parts of the map. It blows my mind the entire south west of the map is huge, full of detail, yet there are no missions there. It's like one big easter egg they didn't have to include. Does anyone know if there will be DLC for this game?

I'm going to check out online at a later date. Need to focus on my backlog for a bit. I remember GTA online being a really negative experience, I nope'd out after an hour. Hope this will be....better.

I can't believe there's no RDR2 documentary, get on that Rockstar. Will have to surf Youtube in the meantime for RDR2 stuff.

Couple things bothering me:

If Molly and Micah didn't snitch about the big bank job, then who did? If nobody did, then there should have been a scene clarifying that it was just the Pinkertons doing their job, otherwise it feels like a plot hole.

Also, I can't believe we never got clarification on what happened in the botched boat robbery that kickstarted the story. I was so sure we'd get a flashback to see what actually happened, some big revelation about Dutch, but nope. All left to the imagination.

I just realised Karen disappeared from the story, and there's no post-epilogue clue to her fate. I've read there's a letter by Tilly hinting at it, but she never mailed it to me. Might have to wait a few more in-game days I guess.

I bumped into Gavin's friend for the 4th time, in Blackwater, and he looked fucking insane. I've read Gavin doesn't appear in the game. Poor bastard. :(
 

Sorel

Member
Oct 27, 2017
2,518
Well, I'm done. End of the adventure. Full game spoiler talk:

Finished the epilogue, visited surviving gang members, visited the grave, took a tour of parts of the map. It blows my mind the entire south west of the map is huge, full of detail, yet there are no missions there. It's like one big easter egg they didn't have to include. Does anyone know if there will be DLC for this game?

I'm going to check out online at a later date. Need to focus on my backlog for a bit. I remember GTA online being a really negative experience, I nope'd out after an hour. Hope this will be....better.

I can't believe there's no RDR2 documentary, get on that Rockstar. Will have to surf Youtube in the meantime for RDR2 stuff.

Couple things bothering me:

If Molly and Micah didn't snitch about the big bank job, then who did? If nobody did, then there should have been a scene clarifying that it was just the Pinkertons doing their job, otherwise it feels like a plot hole.

Also, I can't believe we never got clarification on what happened in the botched boat robbery that kickstarted the story. I was so sure we'd get a flashback to see what actually happened, some big revelation about Dutch, but nope. All left to the imagination.

I just realised Karen disappeared from the story, and there's no post-epilogue clue to her fate. I've read there's a letter by Tilly hinting at it, but she never mailed it to me. Might have to wait a few more in-game days I guess.

I bumped into Gavin's friend for the 4th time, in Blackwater, and he looked fucking insane. I've read Gavin doesn't appear in the game. Poor bastard. :(
No solo DLC.
I heard the community is way nicer and from what I saw on the reddit it seems to be true.
Micah is the snitch but only after they came back from Guarma. Their robbery was a joke they're a bunch of savages, they were spotted the minute they came into town armed and in groups, especially when they already encountered the strong men of the place, they're stupid and discretion is not their forte, the blackwater fiasco before the game start is another sign, dutch plans are shit. No need for explanation, they fucked up as usual.
Yeah Tilly is low-key saying her alcoholism got her, without really telling what it means but we can guess she died from it.