Ah, I'm getting "Sorry, that page doesn't exist!" on twitter. Maybe deleted. Ubisoft games are on multiple third party stores anyway, so yeah, that person was wrong there.uuh... okay?
I was referring to the "Acti is not on 3rd Party stores anymore" statement while Activision literally just released another game on a 3rd party store
Yes, destiny is on Steam now- since Activision has nothing to do with the title anymore.Destiny isn't a Activision title anymore and it's also the 4th most played game on Steam right now.
I was just wondering why he would use Activision as an example why big publishers will not release on 3rd party stores but only on their own platform + EGS instead while its simply factually incorrect because Activision still release on 3rd party stores like Steam. The other example (EA) is also kinda ... not fitting because they left 3rd party stores way before the EGS was a thing.
Edit: seems like the original Tweet got deleted
Seriously, I want a new Skyrim in modding. I spent so much time messing with Skyrim gameplay and world. GTAV modding is nice, but not Skyrim modding nice.I really hope the modding is limitless. I've wanted to take vehicles across that landscape for too long now lol
Activision literally just released a game on Steam. What is going on with those Tweets?
Likely no heavy microtransactions, but Anno does have dlc which if bought on Steam shares profits with Valve for the Steam users. I wonder if Ubisoft can do what MMO Steam games apparently can't, allow Steam players to buy the mtx+dlc on the UPlay launcher since they need the storefront to play their games anyway. You can buy a limited amount of mtx with Uplay points there, I'm not sure about DLC though.
They want to drive people to the platform where they'll get the biggest cut: but they're not naive. Many people like Steam, so they also want it available there to maximise sales. And yes I'm fairly sure EGS paid for 1 month exclusivity.Then why bother releasing it on Steam at all? They could go Ubisoft if they really care about those cuts. People who don't want to use EGS just use uPlay directly that can be seen from Ubisoft's statement about Division 2 player numbers. Then there is Stadia which also take 30% cut.
I don't think it's about cut, maybe there is an entity that doesn't want RDR2 to release day 1 on Steam.
Just because it's in TT's financial interest does not mean Epic didn't pay them, and Epic would absolutely pay for a month, this is their buisiness strategy.If i were to release RDR2 i'd do it in this exact same way. Release on own store first, other stores providing more income than Steam shortly later and Steam following a month after that. Grab as much money as you can from people who don't care about launchers and then let the Steam-only crowd in a month after.
If i were Epic, one month would not be worth it at all, considering it'll release later than Rockstar's own store anyway.
I think the biggest questions are:
1. Will all versions have the same DRM, requiring the Rockstar launcher no matter where you purchased the game?
2. Will the game be always-online because of that, even in single-player mode, ruling out the possibility of mods/trainers?
Oh that's interesting, thanks for that bit of information. The MMO games I'm familiar with that went to Steam after launching fit the category of having a MTX store in the game. Some of them split the accounts not allowing a steam account player to use the standalone version unless they start over (Black Desert Online**), require you to rebuy the game or dlc but you can use the same account (FFXIV), or just universally count any account that ever tried the steam version as a steam mtx purchase even if the player never played the Steam version again (source David Brevik talking about Marvel Heroes Steam situation on his wife's stream, people said it was a bit much, but he told them it was well worth the exposure for their game).There's no rule against that. You're allowed to sell DLC and MTXN anywhere where you want. You just can't advertise that in-game when launched from Steam.
Rockstar did it with GTA V microtransactions too.
Ubisoft allows using Uplay versions of DLC on Steam on some games (including Anno 1800, 2205, Butwhole, Siege), but don't advertise or recommend it.
Now you PC players can finally experience the greatness us consoles players have for over a year :)
Too bad everybody knows the game and how it ends and stuff like that but atleast you get mods and high fps
That's the thing: GTA V launched long before the introduction of the Rockstar launcher. What's stopping them from making always-online a requirement for newer releases, from now on?
The most popular mode in GTAV is already online only, so there's that hah.That's the thing: GTA V launched long before the introduction of the Rockstar launcher. What's stopping them from making always-online a requirement for newer releases, from now on?
Rockstar "launcher" has been there since the release of GTA V under the Social Club title. The current one is more of a overhaul with the idea of creating a client rather than a literal launcher.That's the thing: GTA V launched long before the introduction of the Rockstar launcher. What's stopping them from making always-online a requirement for newer releases, from now on?
Probably a test, maybe GTA6 PC distribution is decided on this, in the year 2030. Next gen re-releases of GTAV Online RP Edition for consoles will buy a ton of time.Why even bother with a delay if it's that soon? will it be cracked by December?
Rockstar Launcher is just upgraded downloader for their games. And they won't make it always online because they don't care how you play SP games, money is in MP portion.
The most popular mode in GTAV is already online only, so there's that hah.
Rockstar "launcher" has been there since the release of GTA V under the Social Club title. The current one is more of a overhaul with the idea of creating a client rather than a literal launcher.
So there's no guarantee of anything, but I don't see why they'd implement online restrictions all of a sudden!
I'm always concerned about stuff like this, especially when it comes to Rockstar.
L.A. Noire on PC requiring Social Club makes absolute zero sense, and yet, the requirement is still there to this day.
They are probably still interested in data for their SP games, and may use their launcher to collect it rather than Valve being a middleman for that info.I'm always concerned about stuff like this, especially when it comes to Rockstar.
L.A. Noire on PC requiring Social Club makes absolute zero sense, and yet, the requirement is still there to this day.
Few games will ever touch anything Bethesda when it comes to dedicated modding communities.Seriously, I want a new Skyrim in modding. I spent so much time messing with Skyrim gameplay and world. GTAV modding is nice, but not Skyrim modding nice.
Few games will ever touch anything Bethesda when it comes to dedicated modding communities.