(Click for general game info.)
🖥️ System requirements:
🧰 Latest drivers: (as at 24/02/2022)
AMD: 22.2.2
Nvidia: 511.79
📊 Benchmarks:
ComputerBase (German; 06/11/2019 build[?])
GamersNexus (English; launch build; CPU-focused)
GamersNexus (English; 06/11/2019 build[?]; CPU-focused)
GamersNexus (English; launch build)
GameGPU (Russian; launch build)
Guru3D (English; launch build)
Hardware Unboxed (English; launch build)
Md Ray (CPU-focused)
PC Games Hardware (German; 06/11/2019 build[?])
TechPowerUp (English; launch build)
Techspot (English; launch build)
📊 Performance guides:
Digital Foundry (English; 06/11/2019 build[?])
Digital Foundry - CPU-focused (English; 06/11/2019 build[?])
Game Debate (English; 04/11/2019 build[?])
GamersNexus - Part 1 (English; 06/11/2019 build)
GamersNexus - Part 2 (English; 06/11/2019 build)
PCGamesN (English; 06/11/2019 build)
ThreepQuest64 (English; 06/11/2019 build)
🎩 Tips and tricks:
Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter . Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section).
Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Mitigate stuttering (1; DX12): Follow these instructions, replacing Control_DX12.exe with RDR2.exe.
Mitigate stuttering (2): Open Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and change the value of asyncComputeEnabled to true. (Credit to ISee.)
Mitigate stuttering (3; for those with <16GB RAM): Prior to launching the game, run Empty Standby List as an administrator. (Credit to Guffers.)
Mitigate stuttering (4; Vulkan): Install the latest drivers for your GPU and the latest Vulkan runtime. (Credit to Shadowbane @ Reddit via Ridebird.)
Fix Rockstar Game Launcher instability (1; for Ryzen-based systems): Install the latest BIOS update for your motherboard. (Credit to laxu.)
Fix Rockstar Game Launcher instability (2): Disable Windows' audio enhancements. (Credit to PorcoLighto.)
Remove black bars when using an ultra-wide resolution: Install the Ultrawide & Multimonitor Fix. (Credit to Rose @ PCGW via Nekrono.)
Fix Windows mouse cursor staying in focus (1): Follow these instructions. (Credit to Sparky_C @ Reddit via iAMr229.)
Fix Windows mouse cursor staying in focus (2; for EGS users): Navigate to [Epic Games Launcher installation directory]\Portal\Extras\Overlay and delete the files (not folders) in the root of the directory. (Credit to kingdom9214 @ Reddit via Cyanity.)
Fix camera stutter after pressing alt/holding shift: Change the mouse input setting to DirectInput. (Credit to furfoot.)
Fix game crashing at launch/when loading Story Mode (1): Set particle quality to Ultra. (Credit to Mecha Meister.)
Fix game crashing at launch/when loading Story Mode (2): Input sysdm.cpl into the Start Menu's run/search field -> click "Settings" under "Performance" -> click the "Advanced" tab -> click "Change" -> tick "Automatically mange paging file size for all drives". (Credit to Deathglobe.)
Note: This is enabled by default and will be disabled only if you've fiddled with it in the past.
Fix game crashing at launch/when loading Story Mode (3): Open Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and change the value of API to either kSettingAPI_Vulkan or kSettingAPI_DX12. (Credit to laxu.)
Fix game crashing at launch/when loading Story Mode (4): Load your save from within Red Dead Online, and be sure to overwrite the corrupted saves so you can load them normally going forward. (Credit to Aimlessalpha @ Reddit via RadioActiveLobster.)
Enable Steam Input support: Add Launcher.exe to your library using GloSC rather than Steam's own "Add a non-Steam game" function. (Credit to laxu.)
Fix game crashing at launch when attempting to use DX12: Follow these instructions. (Credit to stopyy1998 @ Reddit via jorimt.)
Re-enable snow glints: Open Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and change the value of snowGlints to true. (Credit to Nintendo.)
Fix low terrain surface draw distance: Open Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and change the value of deepsurfaceQuality to kSettingLevel_Ultra. (Credit to Lijazos @ Reddit via Nekrono.)
Fix game crashing when launched from Steam: Disconnect any controllers. (Credit to Forceflow.)
Fix asset pop-in: Open Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and change the value of pedLodBias and VehicleLodBias to 1.000000. (Credit to skodar @ GTAForums via Andrea_23.)
Fix game crashing with ERR_GFX_STATE error: Set -ignorepipelinecache as a launch argument. (Credit to R* itself via Hadoken.)
⚙️ Graphics settings:
Output adapter: Self-explanatory
Output monitor: Self-explanatory
Resolution: Self-explanatory
Refresh rate: Self-explanatory
Screen type: Fullscreen; Windowed; Windowed borderless
Vsync: Off; On; Half
Triple buffering: Off/On
Pause game on focus loss: Off/On
Constrain mouse pointer: Off/On
Quality preset level: Favour performance; Balance; Favour quality; Custom
Texture quality: Low; Medium; High; Ultra
Anisotropic filtering: Off; 2x; 4x; 8x; 16x
Lighting quality: Low; Medium; High; Ultra
Global illumination quality: Low; Medium; High; Ultra
Shadow quality: Low; Medium; High; Ultra
Far shadow quality: Low; Medium; High; Ultra
Screen-space ambient occlusion: Off; Medium; High; Ultra
Reflection quality: Low; Medium; High; Ultra
Mirror quality: Low; Medium; High; Ultra
Water quality: Low; Medium; High; Custom
Volumetrics quality: Low; Medium; High; Ultra; Custom
Particle quality: Low; Medium; High; Ultra
Tessellation quality: Low; Medium; High; Ultra
TAA: Off; Medium; High
FXAA: Off/On
MSAA: Off; 2x; 4x; 8x
Advanced settings: Locked/Unlocked
Graphics API: DirectX 12/Vulkan
Near volumetric resolution: Low; Medium; High; Ultra
Far volumetric resolution: Low; Medium; High; Ultra
Volumetric lighting quality: Low; Medium; High; Ultra
Unlocked volumetric raymarch resolution: Off/On
Particle lighting quality: Low; Medium; High; Ultra
Soft shadows: Off; Medium; High; Ultra
Grass shadows: Low; Medium; High
Long shadows: Off/On
Full resolution screen-space ambient occlusion: Off/On
Water refraction quality: Low; Medium; High
Water reflection quality: Low; Medium; High
Water physics quality: Minimum -> Maximum (no discernible values)
Resolution scale: Off; x0.500; x0.667; x0.750; x0.800; x0.834; x0.875; x0.900; x0.916; x0.933; x0.967; x1.250; x1.500; x1.750; x2.00; x2.500
TAA sharpening: Minimum -> Maximum (no discernible values)
Motion blur: Off/On
Reflection MSAA: Off; 2x; 4x; 8x
Geometry level of detail: Minimum -> Maximum (no discernible values)
Grass level of detail: Minimum -> Maximum (no discernible values)
Tree quality: Low; Medium; High; Ultra
Parallax occlusion mapping quality: Low; Medium; High; Ultra
Decal quality: Low; Medium; High; Ultra
Fur quality: Medium/High
Tree tesselation: Off/On
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