441.08, full uninstall using display driver uninstaller.Which driver did you revert back to? And uhh, what's the best way to revert? Full uninstall?
441.08, full uninstall using display driver uninstaller.Which driver did you revert back to? And uhh, what's the best way to revert? Full uninstall?
To add to this, use DDU in safe mode, and reinstall the old driver in safe mode as well.
I find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.RTSS is horrible capping this game to 30fps, at in any method that doesn't involve screen tearing.
This will come in handy for me, cheersI find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.
However, the method I find that works far, far better is to click the Scanline Sync header underneath the Framerate Limit until it reads Scanline Sync x/2. Note that this isn't just to be used for cases when you're not running vsync, in also works as a limiter with vsync, either with the game's own vsync, in combination with fast sync or forced vsync through your control panel. I find it produces far, far more stable 30fps in most games when you have to limit it. Input response is also decent.
It's not perfect, in a few games I still have to resort to Nvidia Half Rate refresh with Low Latency mode which works extremely well in providing accurate frame pacing, but I find the input response is worse than RTSS with Scanline sync. Maybe give that setting a shot if you haven't already.
I find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.
However, the method I find that works far, far better is to click the Scanline Sync header underneath the Framerate Limit until it reads Scanline Sync x/2. Note that this isn't just to be used for cases when you're not running vsync, in also works as a limiter with vsync, either with the game's own vsync, in combination with fast sync or forced vsync through your control panel. I find it produces far, far more stable 30fps in most games when you have to limit it. Input response is also decent.
It's not perfect, in a few games I still have to resort to Nvidia Half Rate refresh with Low Latency mode which works extremely well in providing accurate frame pacing, but I find the input response is worse than RTSS with Scanline sync. Maybe give that setting a shot if you haven't already.
Patch today?Great, now the game crashes every time I visit the barber or a wardrobe.
Didn't have this problem before though..tf is wrong with this game?
EDIT: Crashes during benchmark tests now too, ever since that new patch came today everything went to shit.
*sad cowboy noises*
I find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.
However, the method I find that works far, far better is to click the Scanline Sync header underneath the Framerate Limit until it reads Scanline Sync x/2. Note that this isn't just to be used for cases when you're not running vsync, in also works as a limiter with vsync, either with the game's own vsync, in combination with fast sync or forced vsync through your control panel. I find it produces far, far more stable 30fps in most games when you have to limit it. Input response is also decent.
It's not perfect, in a few games I still have to resort to Nvidia Half Rate refresh with Low Latency mode which works extremely well in providing accurate frame pacing, but I find the input response is worse than RTSS with Scanline sync. Maybe give that setting a shot if you haven't already.
My bad, I meant the patch the other day.
I've watched the latest DF video and yes, texture must be broken, I can't believe that Ultra settings (so Xbox One textures) requires 6-7GB of VRam... and High textures looks ass already... that's mental...
The game uses VRam for textures, not normal Ram... Xbox One X have something like 8GB of shared Ram... so, again, it makes non sense that on PC textures takes so much VRam with the same amount of quality...I think the problem is that the textures were designed at ultra to start with because the base consoles had 8GB of ram. So there were no sub Ultra textures to use. Whatever they did to reduce the textures didn't end up looking very well.
The game uses VRam for textures, not normal Ram... Xbox One X have something like 8GB of shared Ram... so, again, it makes non sense that on PC textures takes so much VRam with the same amount of quality...
One X has 12 GB. Not sure how much is reserved by the systemThe game uses VRam for textures, not normal Ram... Xbox One X have something like 8GB of shared Ram... so, again, it makes non sense that on PC textures takes so much VRam with the same amount of quality...
4GB by the system, so it's 8GB left for the game.
Not really for 'Ultra' settings at least - this is consistent with other titles. Games like Rise of the Tomb Raider, Dishonored 2, Gears of War 4 need 6GB + cards to run with very high/ultra textures for example, equivalent to the Xbox One X versions when they're running at 4K, and even "Very High" (not Ultra - ultra stutters like mad) textures on Dishonored 2 can still cause some small stutters in Karnaca compared to high, so it's right on the edge. Granted with DH2 I don't know quickly the one X streams - they're also 'very high' on the PS4 but that res only shows up when you don't move for 10 secs. :)The game uses VRam for textures, not normal Ram... Xbox One X have something like 8GB of shared Ram... so, again, it makes non sense that on PC textures takes so much VRam with the same amount of quality...
Thought that too but actually it's 9 GB for devs, only 3GB for the OS. The upped it to 9gb for devs, was going to be 8 but they found they could increase it.
I have mine at 4/6 of 4k, gives you 1800p and looks beautiful.
are you on windows 10?For whatever reason I cannot switch to DX12. I've tried deleting the settings.xml file or whatever, but that does nothing. I'm getting stuttering on my i5-4690k and I've read dx12 can maybe fix that instead of running Vulkan. Any possible way to get dx12 to work?
Are you saying the game won't launch when you set it to DX12 or you actually can't even set it to DX12 in the settings? If the former, join the club as there are a lot of players who cannot launch the game in DX12 mode. Deleting the files in the Settings folder is just a remedy to allow you to get back to the default settings (Vulkan) allowing you to launch/play the game again.For whatever reason I cannot switch to DX12. I've tried deleting the settings.xml file or whatever, but that does nothing. I'm getting stuttering on my i5-4690k and I've read dx12 can maybe fix that instead of running Vulkan. Any possible way to get dx12 to work?
Are you saying the game won't launch when you set it to DX12 or you actually can't even set it to DX12 in the settings? If the former, join the club as there are a lot of players who cannot launch the game in DX12 mode. Deleting the files in the Settings folder is just a remedy to allow you to get back to the default settings (Vulkan) allowing you to launch/play the game again.
When I try to use this the game stays on the loading screen forever. I have to toggle it off for the game to load and then turn it back on. Anyone else having this issue?I find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.
However, the method I find that works far, far better is to click the Scanline Sync header underneath the Framerate Limit until it reads Scanline Sync x/2. Note that this isn't just to be used for cases when you're not running vsync, in also works as a limiter with vsync, either with the game's own vsync, in combination with fast sync or forced vsync through your control panel. I find it produces far, far more stable 30fps in most games when you have to limit it. Input response is also decent.
It's not perfect, in a few games I still have to resort to Nvidia Half Rate refresh with Low Latency mode which works extremely well in providing accurate frame pacing, but I find the input response is worse than RTSS with Scanline sync. Maybe give that setting a shot if you haven't already.
All you can do currently is this...Former. I can get into settings and change it to dx12 but then I get an error asking me to launch in safe mode via rockstar and that does nothing.
Concerning the DX12 switch and not being able to launch the game, deleting everything in the settings folder (Documents/Rockstar Games/Red Dead Redemption 2/Settings...delete everything in here ...it will regenerate when you start the game again but at default settings) will/should allow you to start the game again at the default settings.
This is pretty much what I have come down to with a similar rig. Only exception is resolution scale (0.8) as I am using the GFE sharpening which has quite the performance impact for me. But it also looks noticably better imo.Finally got the settings for locked 60 pretty much everywhere, even SD.
i7 8700k @4.9
2080 Ti @ 2.1
32 GB DDR4 @3600
Resolution: 4k
Refresh Rate:60
Vsync: On
Tripple Buffering: On
TQ: Ultra
AF: 16x
LQ: Ultra
GIQ: Ultra
SQ: High
FSQ: High
SSAO: High
RQ: High
MQ: Ultra
WQ: Ultra
VQ: High
PQ: High
TQ: Ultra
TAA: High
FXAA: Off
MSAA: Off
API: Vulkan
UVRR: On
PLQ: High
SS: High
GS: High
LS: High
FRSSAO: Off
W Refra Q: High
W Refle Q: High
WPQ: 3 of 4
RS: 5/6 (x0.834) 1800p
TAA S: 100%
MB: Off
R MSAA: Off
G LOD: 4 of 5
G LOD: 8 of 10
TQ: High
POMQ: Ultra
DQ: High
FQ: High
I find RTSS by just inputting a frame rate limit of 30fps basically never results in good frame pacing. It may work fine as an FPS limiter for g/freesync, but never reduces judder if a game has it with their native cap.
However, the method I find that works far, far better is to click the Scanline Sync header underneath the Framerate Limit until it reads Scanline Sync x/2. Note that this isn't just to be used for cases when you're not running vsync, in also works as a limiter with vsync, either with the game's own vsync, in combination with fast sync or forced vsync through your control panel. I find it produces far, far more stable 30fps in most games when you have to limit it. Input response is also decent.
It's not perfect, in a few games I still have to resort to Nvidia Half Rate refresh with Low Latency mode which works extremely well in providing accurate frame pacing, but I find the input response is worse than RTSS with Scanline sync. Maybe give that setting a shot if you haven't already.
XBX basically has 6gb's of vram, they took away XBX's 4K GUI to give X that extra gig.Thought that too but actually it's 9 GB for devs, only 3GB for the OS. The upped it to 9gb for devs, was going to be 8 but they found they could increase it.
Are you still in the snowy section in your most recent save game? Your most recent save seems to affect the benchmark, like what Arthur is wearing and weather conditionsSo, weird thing suddenly with the benchmark. I'm getting super fast cloud formation and snow in every scene now. Did they update the benchmark or something?
Are you still in the snowy section in your most recent save game? Your most recent save seems to affect the benchmark, like what Arthur is wearing and weather conditions
Dude. Duude! I have an i5-4690, 4core-4thread potato.
That solved so much on my rig! Switched to DX12 now and the game finally shows the correct amount of VRAM in the graphics settings menu.
Played for an hour in the camp in chapter 2 (chores) and I had zero stutters! ZERO!
On Vulkan, once my VRAM hit 3500MB, I got steady freezes that lasted 5-10 seconds.
Now, following your tip, I peg 3700-3800MB on my GTX 970 and there are zero freezes. Was impossible on Vulkan. This is insane, yo!
It's gotten so good that I went Fullscreen 2560x1080 with TAA even!! Going back to 21:9 feels really cozy man.
Really envy you folks who can brute-force 60fps at this clarity.
Tried out internal res scaler for fun as well.
Native 2560x1080
2560x1080 at 1.5 res scale
2560x1080 at 0.5 res scale
Gotta admit, if I squint real hard, the solid 60fps make it kinda work.
With the added bonus of immersion ;)
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So how much ram takes the game on PC at 4K and One X details?Not really for 'Ultra' settings at least - this is consistent with other titles. Games like Rise of the Tomb Raider, Dishonored 2, Gears of War 4 need 6GB + cards to run with very high/ultra textures for example, equivalent to the Xbox One X versions when they're running at 4K, and even "Very High" (not Ultra - ultra stutters like mad) textures on Dishonored 2 can still cause some small stutters in Karnaca compared to high, so it's right on the edge. Granted with DH2 I don't know quickly the one X streams - they're also 'very high' on the PS4 but that res only shows up when you don't move for 10 secs. :)
Xbox one X 'only' has 9GB for games yes, but that's purely for the game and can be partitioned any way the dev wants, there's none of that reserved for the OS/cache (that's the other 3gb), and they can also tailor their streaming systems to a T as they have precise control over timing. So I'm not surprised you need 6GB with Ultra, what I'd like to know is if 'High' is at least equivalent to the regular PS4/Pro textures, as if it's lower than that then it makes no sense.
Ugh, that sucks - two other games do that with external frame rate limiters, Mankind Divided and Dishonored 2. Some games tie their internal frame rate to loading somehow, cripes that really makes getting a stable 30fps in this game problematic then.When I try to use this the game stays on the loading screen forever. I have to toggle it off for the game to load and then turn it back on. Anyone else having this issue?
You click it until it shows x/2, putting a 1 in there will give you half of your native refresh rate.EDIT: showed up once I opted into beta. So I just set it to 1 in a 1080p 60hz screen?
You click it until it shows x/2, putting a 1 in there will give you half of your native refresh rate.
If I'm using Vulkan does that mean I need to use the GFE overlay to apply sharpening, or can I do it through the Nvidia control panel? I tried the NVCP earlier but it didn't look like it was applying the sharpen filter when I started the game.