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Red Dead Redemption II PC performance thread

mORTEN

Member
Dec 3, 2018
84
I'm usin the fxaa solution in the game. It's a little blurry. Would I benefit from using some AA in Geforce experience? (On gtx 1080)
 

laxu

Member
Nov 26, 2017
936
I'm usin the fxaa solution in the game. It's a little blurry. Would I benefit from using some AA in Geforce experience? (On gtx 1080)
IMO it's best to just use TAA and then use Nvidia image sharpening (from control panel or using Freestyle filter in-game) and maybe mess with the TAA sharpening option in the menu together with that. While Freestyle now supports ReShade filters, they don't seem to offer the SMAA filter which might give better results than FXAA but SMAA is more prone to shimmer.
 

BraXzy

Member
Oct 25, 2017
1,053
This game gave me the push I needed to upgrade my mobo and cpu.

Goodbye i5-6600k, hello ryzen 3700x
My initial benchmarking of this made me impulse buy an RTX 2080 to upgrade from my 1080 haha. My 6700K is probably not going to last more than another year or so at this point.

Also, I installed "Graphics Tools" from the Windows features and now the DX12 api works! Now I am getting better performance (about 5-10 fps more in camp), with no stutters. Thanks to whoever figured that one out.
What's this Graphics Tools thing?
 

mORTEN

Member
Dec 3, 2018
84
IMO it's best to just use TAA and then use Nvidia image sharpening (from control panel or using Freestyle filter in-game) and maybe mess with the TAA sharpening option in the menu together with that. While Freestyle now supports ReShade filters, they don't seem to offer the SMAA filter which might give better results than FXAA but SMAA is more prone to shimmer.
Alright, I might try this. I thought the TAA looked as blurry as FXAA, but was more demanding. If I enable TAA in game, will the nvidia sharpening work on it?
 

laxu

Member
Nov 26, 2017
936
Alright, I might try this. I thought the TAA looked as blurry as FXAA, but was more demanding. If I enable TAA in game, will the nvidia sharpening work on it?
Yes it will work, but with the caveat that the NVCP image sharpening option only works on DX12. The Freestyle Sharpen filter works on Vulkan though so use that if you run the game on Vulkan. This game is really built for temporal antialiasing and it looks shimmery and off without it.
 

bongpig

Member
Jan 30, 2019
7
I just came to the realization when I went outside tonight. With city lights, there are still a lot of dark places on my street and the majority of the lighting is right below light posts. High seems to mimic reality the closest to my eyes. The performance gains of going from Ultra -> High -> Medium are considerable at night, though.
It depends on a few different things. For example, theres quite a bit of water on the ground in those screenshots. If you went out at night after rain, you would see far more light being bounced around as its reflected from the water on the ground. On a dry night, there would be more dark spots between the lights, as you suggested. To my eyes, the screenshot with ultra shadows and lighting looks fabulously natural compared to the shot with lighting lower than ultra. The character being so dark just doesn't look right, while standing near so many light sources. In the real world, radiosity would stop anything near the theatre being so dark.

I was really happy playing with shadows and lighting on high - but your screenshots have shown me what im missing. Now im not happy! Damn you!!
 
Oct 27, 2017
2,698
Guess this isn't a direct performance question but how does it play on mouse and keyboard? I had it in mind I'd play with controller but have heard M+KB works well.
 

mORTEN

Member
Dec 3, 2018
84
Yes it will work, but with the caveat that the NVCP image sharpening option only works on DX12. The Freestyle Sharpen filter works on Vulkan though so use that if you run the game on Vulkan. This game is really built for temporal antialiasing and it looks shimmery and off without it.
Cool. Thanks alot.
 

dex3108

Member
Oct 26, 2017
8,193
I've been playing a lot of RDO lately, so reshade's gonna be off the table for me. So I take it that's a "yes" on nvidia sharpening incurring an fps drop?
Re-Shade is now part of GeForce Filters. You can just copy files and get effects enabled in Nvidia filters. At least I think that you can but I am not sure.
 

Isee

Avenger
Oct 25, 2017
3,465
Thanks for the tips everyone. Will try it out next chance I get
But be careful when comparing screenshots with Nvidia sharpening on and off. Most screen-capture tools like MSI Afterbruner do not capture the sharpening. You'll see no difference. Even pressing "print" doesn't work for me.

Re-Shade is now part of GeForce Filters. You can just copy files and get effects enabled in Nvidia filters. At least I think that you can but I am not sure.
Tried it and I'm not able to make it work. Followed the nvidia tutorial, even used their reshade package...
No idea, I'm doing something wrong.

 

Slackbladder

Member
Nov 24, 2017
727
Kent
So changing to Vulkan allowed me to load my game. But I tried RDO with DX12 and it loaded but crashed about 45 minutes in. I don't think I've had a crash on Vulkan but although fps is fine it has more glitches and issues than DX12. I get the odd hang when the game pauses for a second or two before continuing. I get the odd hitch (both these issues are normally in Saint Denis) but I do get bad Parallax Occlusion Mapping Quality in some places when set to Ultra. Really ugly, splodgy black shapes on the ground. So I guess it's either no glitches or risk of game not loading or game doesn't crash but glitches. Neither are really preferable.

Tried DX12 again and it loaded. But it crashed 5 minutes later. So DX12 is a no-no for me.
 
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Cyanity

Member
Oct 25, 2017
5,209
I wonder when we'll finally get that performance patch this game so desperately deserves. Surely it will come by the end of the week.....right? .....right?