- Nov 5, 2019
Also crashes for me that way.
(without RGL already open)
I really think, if RDR2 doesn't detect the RGL as the _root_ parent of its process, it craps itself.
Also crashes for me that way.
Weird. And you're sure the launcher is not already running? Adding the launcher executable to Steam and launching from there results in a crash ("exited unexpectedly") for me.
Nice! What about NPC behavior and schedule? Does it work properly?(Xpost with the other thread)
Days are stupid short in this game. If you are like me and really want to savour those beautiful and moody moments at night, dusk, sunrise, etc etc without them flying by breaking the immersion, install this mod and make the time go as slow as you want:
No changes to the weather timings in this, it’s tied to something else and I’m still on the lookout for a mod for that.
I’m playing at 3X slower speed, went for a slow walk around Rhodes in the in-game morning to appreciate the atmosphere and all the little details around town. The weather was nice and the town was bathed in beautiful warm lightning, the game is an explorable living painting if you slow down and appreciate it. After some lenghty exploring I checked the time and it was later in that same morning, which felt right, satisfying and immersive for what I was doing and the visual mood had only slightly changed, instead of it being 11pm in the night already.
I was wandering about this too after last updates. Yes, there was graphics settings reset but as i was pretty much doing that "optimized settings" i manage to redo my setup exactly the same and then did the benchmarking and it gave me about 5-7 more fps. Also in game i manage to get 90% of the time 60+ fps now with my system.I wonder if performance is improving, or I'm just experiencing placebo. In towns and camp, my FPS hovers around 60-70FPS, but in the wild I'm getting around 75-85 on average. Cutscenes often bump up to 90-100FPS, and I've no idea how. Overall very pleased with how the game performs now while using the "optimized settings" that keep getting tossed around here. Playing at a native 1440p.
GTX 1080 Ti, Ryzen 3700X, 16GB RAM @ 3200MHz. Given how rough performance was on Pascal around launch, this is certainly a nice bump up in performance, and more in-line with what I expected when I first started playing. Even better, I'm not crashing out of the blue anymore!
Yeah! Or at least I didn’t notice anything wrong in that regard. Their routines seem to be tied to the clock so they go about their day as they should no matter what speed you’re playing at.
What are the "optimized settings" if you don't mind sharing? My graphics settings got reset and I don't remember what they were.I was wandering about this too after last updates. Yes, there was graphics settings reset but as i was pretty much doing that "optimized settings" i manage to redo my setup exactly the same and then did the benchmarking and it gave me about 5-7 more fps. Also in game i manage to get 90% of the time 60+ fps now with my system.
It's been less than a month, and for at least a week of that we had the game either not launching, or crashing or running like shit. They've done great for how long it's been out.
I recommend 4K and then use the resolution scale to 1440p, this way you'll have a 4K UI. I think you set the resolution scale to 0.67 in the game which should be roughly 1440p if my understanding of the option is correct. 3840 x 0.667 = 2561Guys, I am with some resolution scale dilemma and I want some help.
I use an 49" TV as monitor at 90cm in front of me. Right now I use 2560x1440 native resolution (no scale) so its basically an 32" 1440p monitor. But my TV have some flicker (KS8000) and I bought a small PC table so I can sit a little far away from the TV now (1,5 - 2,0m) and play at fullscreen.
So, what resolution scale should I use? There are 3 options:
1. Use native 4k resolution and then use the ingame resolution scale to 1440p.
2. Use 1440p resolution, let the GPU scale it to 4k.
3. Use 1080p resolution, use the ingame resolution scale to 1440p, let the display (TV) scale to fullscreen (4k).
yes, I just tested it. 4k with 0.667 scale is much better than all of the other options.
Great tip especially with a vrr monitor that is pal speeds of fps.
It works fine for me even if RGL isn't running in the background.This still fails for me. Added RDR2.exe as non-steam game. When I launch it through Steam, the game crashes.
EDIT: Found the root of the problem. In order to be able to launch RDR2 from a Steam shortcut to its executable, the Rockstar Game Launcher already needs to be running. Otherwise, I get a crash (even though the exe starts the game launcher as well). Pfff.
Anyone else having more luck?
Steam Link does not work, because if it cannot follow the full launch chain (RGL -> RDR2), it reverts to desktop capture mode. Which means bad performance and no controller support. And, no using tools like GLoSC do not remedy this, since they capture a transparent window, also in desktop capture mode. For good, host system-equivalent capturing, Steam needs to be able to hook into the right executable :/
See my more recent post for the revelation - it was the combo of Steam + having a controller plugged in (really) that made it crash.
Tried it with both my wired and unwired Xbox / Xbox 360 controllers, and the game crashes when I launch it through steam with the controllers attached.