They're really just there for future GPUs, but the differences are pretty marginal. Heck, the console versions still look really great.I'm looking forward to seeing comparison images for different settings. I can't right now tell the difference between high and ultra shadows, or high/ultra global illumination.
Nah man, why believe in a reasonable explanation like that when you can make the jump to conspiracy territory!
These been posted yet?
Reasonably happy as a 5700xt owner.
Source: https://www.guru3d.com/articles_pag..._graphics_performance_benchmark_review,1.html
Now I'm getting this bug when opening the menu
Anyone know what to do? (Couldn't take a screenshot because when using geforce to take a screenshot it actually reverses for a second and it looks fine, only to turn back like this after a second)
If you told me these came from the PS3 era I would believe it:
Also, why there are scanlines in the water?
The assets are not the most impressive, but the lighting, volumetrics, and scale make it impressive. This game basically has unlimited view distance from what I've seen so far.If you told me these came from the PS3 era I would believe it:
Also, why there are scanlines in the water?
BIOS update and uninstalling game launcher and deleting the folders relating to it and reinstalling finally did the trick for me. Though it's not foolproof, sometimes I still get the crash, but it is working and I just played for an hour.Still no fix for those who cannot launch the game? I saw the most recent support article about deleting local profile and that did nothing. I've done everything I can do except reinstall windows which I will not do.
Yes, that's what I'm talking about with consoley. The lighting and IQ is much improved with a lot of things but my god things like the trees is lower detail than Skyrim on PS3.
Yes, that's what I'm talking about with consoley. The lighting and IQ is much improved with a lot of things but my god things like the trees is lower detail than Skyrim on PS3.
The grass sticking out of the snow in chapter 1 looked hilariously bad.
It's definitely caused by enabling NVIDIA Sharpening on the global profile.
It's possible that NVIDIA Sharpening behaves differently depending on whether or not you have a Turing GPU (I don't) and the problem seemed to get progressively worse over time rather than always being there.
And I don't know why, but I feel like there's a problem with my textures as well. Arthur's clothing looks way less detailed than they should....
Seems there is a fix for the black bars for Ultrawide users!
https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/
Seems like it might trigger your AV but it's a false positive.
Launched the game once - ran a benchmark. Wouldn't let me do another after some adjustments. Reset. Now it won't launch. Don't seem to be the only one. Tried all of the suggested fixes from Rockstar. No go...really Rockstar?
That's definitely not how the clothes are supposed to lookAnd I don't know why, but I feel like there's a problem with my textures as well. Arthur's clothing looks way less detailed than they should....
And I don't know why, but I feel like there's a problem with my textures as well. Arthur's clothing looks way less detailed than they should....
Oh wauw, switched from high to ultra on the texture settings and it's a completely different lookYes, there is clearly something wrong there, some of the vegetation looks very low res as well.
well, thats more like it.Oh wauw, switched from high to ultra on the texture settings and it's a completely different look
How can there be so much difference between high and ultra?
And I don't know why, but I feel like there's a problem with my textures as well. Arthur's clothing looks way less detailed than they should....
What am I looking at there? Pascal handles async compute just fine and considering that Turing isn't showing much improvement over Pascal in async compute performance this shouldn't affect anything here.
ROFL! Well, these aren't even Skyrim assets, I guess the game right now is just too buggy to be taken seriously for comparisons:
Highly unlikely. Pascal should handle modern console async compute just fine.
This is the first game of this year where Turing pulls ahead of Pascal considerably while it's been a dozen or so where AMD's GPUs are relatively ahead of NV competition, Turing included. Same cause, eh?Basically when you see AMD GPUs do well in a game you should expect Turing to pull ahead of Pascal as it usually has the same cause.
Kinda but not really. This thread is a good example of why it's generally a bad idea to "future proof" your game by cranking up LODs to eleven instead of adding stuff which wasn't present on consoles in the first place. This way you'll just get abysmal performance with minimal visual benefits over consoles. The power of rasterization so to say.This thread is a good example of why so many devs don't try to futureproof their games. Runs badly at max settings = unoptimized piece of shit.
Yeah, my thoughts as well.Ahh the usual "ultra runs like ass, must be badly optimized" schtick
How dare a game not run at 4K/60 fully maxed
I think TAA and MSAA are causing leaves and some plants to become blobs, I noticed with no AA or with FXAA the tree leaves looked much smaller and more defined, same with plants on the ground. Also the leaves/plants seem to react more to wind with MSAA/TAA turned off.
If it's being smoked by cards it regularly outpaces in benchmarks, something's wrong with the game, not the card. Even still, the RTX 2070 and such have long since outpaced the 1080 Ti; it's a juggernaut, but it's a juggernaut coming on three years of age.
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 0.184772, 127.606361, 95.082809
Pass 1, 0.169378, 129.784164, 105.445435
Pass 2, 47.444408, 160.341202, 125.000259
Pass 3, 0.169513, 84.738586, 63.820137
Pass 4, 0.170693, 120.035049, 83.078873
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Test 0, 7.836600, 5412.067383, 10.517148
Test 1, 7.705100, 5903.952148, 9.483578
Test 2, 6.236700, 21.077299, 7.999983
Test 3, 11.801000, 5899.250488, 15.669036
Test 4, 8.330900, 5858.462402, 12.036755
Frames under 16ms (for 60fps):
Test 0: 1962/2070 frames (94.78%)
Test 1: 2409/2434 frames (98.97%)
Test 2: 2965/2975 frames (99.66%)
Test 3: 1161/1431 frames (81.13%)
Test 4: 8753/9881 frames (88.58%)
Frames under 33ms (for 30fps):
Test 0: 2001/2070 frames (96.67%)
Test 1: 2414/2434 frames (99.18%)
Test 2: 2975/2975 frames (100.00%)
Test 3: 1372/1431 frames (95.88%)
Test 4: 9581/9881 frames (96.96%)
Percentiles in ms for pass 0
50%, 10.00
75%, 10.00
80%, 10.00
85%, 10.00
90%, 11.00
91%, 11.00
92%, 11.00
93%, 13.00
94%, 14.00
95%, 16.00
96%, 19.00
97%, 34.00
98%, 39.00
99%, 49.00
Percentiles in ms for pass 1
50%, 9.00
75%, 9.00
80%, 9.00
85%, 9.00
90%, 10.00
91%, 10.00
92%, 10.00
93%, 10.00
94%, 10.00
95%, 10.00
96%, 10.00
97%, 10.00
98%, 11.00
99%, 15.00
Percentiles in ms for pass 2
50%, 7.00
75%, 8.00
80%, 8.00
85%, 8.00
90%, 8.00
91%, 8.00
92%, 8.00
93%, 8.00
94%, 8.00
95%, 8.00
96%, 8.00
97%, 9.00
98%, 9.00
99%, 11.00
Percentiles in ms for pass 3
50%, 14.00
75%, 15.00
80%, 15.00
85%, 16.00
90%, 17.00
91%, 18.00
92%, 19.00
93%, 20.00
94%, 22.00
95%, 27.00
96%, 33.00
97%, 40.00
98%, 46.00
99%, 53.00
Percentiles in ms for pass 4
50%, 11.00
75%, 13.00
80%, 14.00
85%, 15.00
90%, 16.00
91%, 17.00
92%, 17.00
93%, 18.00
94%, 19.00
95%, 21.00
96%, 25.00
97%, 33.00
98%, 43.00
99%, 60.00
=== SYSTEM ===
CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
GPU: GeForce GTX 1070 API: VULKAN VRAM: 8282112 MB
System RAM: 16735556 MB
=== SETTINGS ===
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 22.417503, 143.857986, 85.642326
Pass 1, 43.771721, 143.531738, 89.683670
Pass 2, 49.815929, 143.408249, 97.877007
Pass 3, 14.145071, 74.696541, 56.030781
Pass 4, 26.175201, 94.387711, 70.120163
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Test 0, 6.951300, 44.608002, 11.676470
Test 1, 6.967100, 22.845800, 11.150302
Test 2, 6.973100, 20.073900, 10.216905
Test 3, 13.387501, 70.696007, 17.847332
Test 4, 10.594600, 38.204098, 14.261233
Frames under 16ms (for 60fps):
Test 0: 2004/2034 frames (98.53%)
Test 1: 2123/2137 frames (99.34%)
Test 2: 2326/2333 frames (99.70%)
Test 3: 4/1331 frames (0.30%)
Test 4: 6723/8903 frames (75.51%)
Frames under 33ms (for 30fps):
Test 0: 2033/2034 frames (99.95%)
Test 1: 2137/2137 frames (100.00%)
Test 2: 2333/2333 frames (100.00%)
Test 3: 1327/1331 frames (99.70%)
Test 4: 8900/8903 frames (99.97%)
Percentiles in ms for pass 0
50%, 11.00
75%, 12.00
80%, 12.00
85%, 12.00
90%, 12.00
91%, 12.00
92%, 12.00
93%, 13.00
94%, 13.00
95%, 13.00
96%, 13.00
97%, 14.00
98%, 14.00
99%, 16.00
Percentiles in ms for pass 1
50%, 11.00
75%, 11.00
80%, 11.00
85%, 11.00
90%, 11.00
91%, 11.00
92%, 12.00
93%, 12.00
94%, 12.00
95%, 12.00
96%, 12.00
97%, 12.00
98%, 13.00
99%, 14.00
Percentiles in ms for pass 2
50%, 10.00
75%, 10.00
80%, 10.00
85%, 10.00
90%, 11.00
91%, 11.00
92%, 11.00
93%, 11.00
94%, 11.00
95%, 11.00
96%, 11.00
97%, 11.00
98%, 11.00
99%, 13.00
Percentiles in ms for pass 3
50%, 17.00
75%, 18.00
80%, 18.00
85%, 18.00
90%, 19.00
91%, 19.00
92%, 19.00
93%, 19.00
94%, 19.00
95%, 19.00
96%, 20.00
97%, 20.00
98%, 21.00
99%, 22.00
Percentiles in ms for pass 4
50%, 13.00
75%, 15.00
80%, 16.00
85%, 17.00
90%, 19.00
91%, 19.00
92%, 19.00
93%, 20.00
94%, 21.00
95%, 21.00
96%, 22.00
97%, 22.00
98%, 23.00
99%, 25.00
=== SYSTEM ===
CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
GPU: NVIDIA GeForce GTX 1070 API: DX12 VRAM: 8282112 MB
System RAM: 16735556 MB
=== SETTINGS ===
Not sure why you would even decide on a 1080 Ti though this late, unless you had the chance with an amazing deal.I was deciding between getting 1080ti or 2070 super
Glad I went with the super.
What am I looking at there? Pascal handles async compute just fine and considering that Turing isn't showing much improvement over Pascal in async compute performance this shouldn't affect anything here.
Most of issues with D3D12/VK performance are due to improper resource management by the engine, not some heavily marketed features like async compute.
Also of interest: 5700-non-XT being on 2070 Super level. Hardly because of anything related to async compute, don't you think?