It's clearly a pretty simple bug at heart, but it's an amusing oversight. One thing that did spring to mind, though, on a slightly broader scope than playtesting:
Bioware's utter incompetence on all levels with this game, from concept to design to execution, is astonishing. They have no idea what they're doing. So happy I got the Platinum and checked out. Game's an utter shitshow.
It's crossed my mind that, thinking about it, I'm not sure I know of a Bioware RPG system - that is the mathematical stuff underpinning that holds the combat aspects of the RPG together - that quite
worked. Baldur's Gate did, of course, but that was a direct port of the AD&D mechanics that were already solid. KOTOR's brilliant, but - for me at least - it was brilliant *despite* some fairly mundane RPG mechanics. I've only played Mass Effect 1 and Dragon Age 1, but in both those cases, too, I don't recall the numbers side of things that underpinned it all being particularly engaging.
I'm wondering if that's actually a flaw Bioware have on the RPG front. This might wholly be ignorance; I've not played, say, Jade Empire, does that have a more robust game system underpinning it? Maybe things developed nicely in the later Mass Effects or DAs.
At heart this bug is something that should have become an apparent risk at the planning stages, before ever getting anywhere near code; the fact that it didn't makes me wonder if the problem has always been at root in Bioware, but overlooked because their implementations of existing systems masked that flaw.
(Fair's fair, I'm assuming that the design flaw wasn't
considered, rather than the possibility that it was considered but the implementor overlooked those notes)