- Jun 19, 2018
I imagine none of this would have gotten past testers if damage numbers were real.
Yeah I kind of remember that.
Lack of content can maybe be blamed on EA, but the game is full of questionable designs that have nothing to do with MTX or anything elae a publisher might force on the devs. I doubt EA would go "here, use this method to calculate damage scaling".
I'm sure it's obvious, but basically, power is calculated as a mean of equipped gear power. What SHOULD happen is that empty slots are calculated as zero power, to bring down the average. What's clearly happening here is that empty slots are just ignored, which has this effect.
Haha, that reminds me of "Actually, I really like that Destiny 1 has no LFG or matchmaking features, because I have to go on reddit to find people to play with and I've made so many friends!"
Considering you can't unequip a slot (players are doing this "trick" by creating a new loadout and not selecting Support gear), I wonder if they just struck it from the realm of possibility when testing. Embarrassing.
Side tracking but considering the ability of those in both Gambit Prime and The Reckoning I'm super fucking glad there's no matchmaking* for raids in DestinyHaha, that reminds me of "Actually, I really like that Destiny 1 has no LFG or matchmaking features, because I have to go on reddit to find people to play with and I've made so many friends!"
You can show your appreciation for a not-great game without having to defend every little shitty thing about it.
Nah. You can have consumers beta test it for you AND pay into your subscription service or $60+. And even then... still defend your company like it was a blood relative a month after release and presumably longer.
Not sure if anyone is still buying or playing Fallout 76 though!
“So Starfield uses a new engine right?”
Just one of many examples.Yeah... I feel like the 4-tomb-wall was supposed to be much more than it turned out to be. Like, each tomb was supposed to be some unique dungeon/gameplay experience but they had to cut all that for time and instead made those achievement-type requirements to take up the missing time.
The fact that you unlock a tomb after grinding arbitrary stats and load into a 10x10 room with nothing in it but a little glowing casket to get 200 coins does not seem like it turned out how it was originally intended.
Especially when a sequel to another looter shooter was right around the corner and that said looter shooter literally does everything a billion times better than your looter shooter and has tons more content and a legit end game.
BioWare didn’t plan for the software development lifecycle to be that long, and therefore they do not have any control about when its competitors release.
Oh I agree. Its just one metric that probably gives us a vague idea of the game's general popularity tho, even if its not going to tell us what the population is.
Of course not. That doesn't stop it from being incredibly problematic for them.
True. But they could have looked at Destiny and The Division to get some feedback on what people actually do like in these types of games. There is literally not one thing other then the flying that Anthem does better then it’s competition....and to be quite honest that’s embarrassing.
Anthem was delayed, and had over SIX YEARS to bake. EA can't be expected to give Bioware infinite time and money on any single project.
Their teams clearly aren't given the proper resources then. On top of all those botched games they have absolutely fucked the Star Wars IP and can't even get a game out. Two below average Battlefront games have been it since 2015.