So, this is a good thread to ask, as I don't feel like it's quite worth a thread on its own, so I'm gonna risk it getting completely burried and skipped past, but here's a question:
I have never really been that big on these loot games. It's not that I never played or enjoyed them, that'd be a lie. I played diablo 2 back in the day, I played borderlands games in recent decades. But, I was never super into it. I was basically jsut deep enough to understand why other people like it so much. It's gathering all the loot, that makes you stronger and builds you can make out of it. All sorta min-max funsies fro people that are into it.
So, with Anthem, I am starting to question that understanding. Cuz, what is even the point of the loot, if it doesn't actually make you stronger? If there's just super aggressive scaling that boosts me to be on the level with top dogs? If I were to buy anthem today, why would I bother grinding items if there's systems at every corner that ensure I don't actually need to, as I'd just get scaled up?
Now, it's easy to just chalk up this to Bioware fucking it up, but I just have to make sure... Is this kinda scaling common and bioware is just being really bad at ironing out the specifics? Or is this scaling mostly unique to Anthem and is just asign of utter misunderstanding of the genre by Bioware?
If it's the former, than... what is actually teh appeal of loot games, if not what I always thought it was? Is it literally just seeing numbers go up, even if they don't actually matter and affect anything? I always thought numbers needed to represent something tangible from gameplay standpoint to hook people,