how the hell does BIOWARE forget how to make basic RPG mechanics
wtf is going on over there
Seems like a lot of these problems are caused by power scaling due to the need for people to play together.
how the hell does BIOWARE forget how to make basic RPG mechanics
wtf is going on over there
Someone making design decisions seems to be clearly lacking in judgement at bioware. They don't even seem to be taking into account basic behaviour of their playerbase.
It's pretty clear why the game has no stat sheet now. It's all bogus numbers that don't mean anything.I'm not an anthem player, just a bioware fan watching this trainwreck from the sidelines with a vague sense of concern for the company, but this is the latest hotness from Reddit
https://www.reddit.com/r/AnthemTheG...rscaling_why_loot_doesnt_matter_anymore_math/
This isn't exactly new, since it's more of a detailed explanation of why removing your stuff increases your damage, but it does mean that as of this new patch, you have no reason to collect more loot from your looter shooter.
You just need one legendary weapon, and that's it.
yepIsn't there some youtuber that uses that for every failed game?
Clear.price gaming or some such. dude is like filip mucin as he has good editing skills but his videos are increadibly shallow and are just summaries with no original thought. Some of his videos also waste a lot of run time on the intro and outros that the actual content is much shorter than it seems.
I'm not an anthem player, just a bioware fan watching this trainwreck from the sidelines with a vague sense of concern for the company, but this is the latest hotness from Reddit
https://www.reddit.com/r/AnthemTheG...rscaling_why_loot_doesnt_matter_anymore_math/
This isn't exactly new, since it's more of a detailed explanation of why removing your stuff increases your damage, but it does mean that as of this new patch, you have no reason to collect more loot from your looter shooter.
You just need one legendary weapon, and that's it.
Darokaz said:Spoke with the designer on this so I understand how it's being "fixed".
Instead of using how many items you actually have equipped, the calculation will be done by how many slots you have unlocked. This means at level 30, for example, your average power score will be divided by 11 even if you have empty weapon/gear/component slots.
Developer just replied, saying they have a hotfix
https://www.reddit.com/r/AnthemTheG...snt_matter_anymore_math/eillnya/?context=1000
The people replying to it are saying that that doesn't fix the core issue tho, so *shrug*
Developer just replied, saying they have a hotfix
https://www.reddit.com/r/AnthemTheG...snt_matter_anymore_math/eillnya/?context=1000
The people replying to it are saying that that doesn't fix the core issue tho, so *shrug*
Bioware doing their damndest to try and avoid the millions of dollars it would cost to rework the loot system and retest it constantly from lvl 1.Developer just replied, saying they have a hotfix
https://www.reddit.com/r/AnthemTheG...snt_matter_anymore_math/eillnya/?context=1000
The people replying to it are saying that that doesn't fix the core issue tho, so *shrug*
Color me convinced that they don't actually understand the core issue with their loot system.hey look a hotfix that still doesn't fix the main issue of the powerlevel scaling
jesus, this fucking team i swear
Did they buy it on release? I'd be on denial as well if I didWhat a disaster.
What's sad is I have a friend who vehemently defends this broken mess. I think he's still in the denial phase.
The Division 2 is out for people who want a good Looter Shooter
Probably:Legitimate question: why do people still play this game? It must be some morbid curiosity in helping to test the game or find additional problems. Why waste hours and hours finding the "perfect roll" on gear when the gear stats in some cases mean literally nothing and in other cases will be completely redefined over the course of the next few months?
Isn't this just fixing the illusion of power and not the actual damage scaling? I mean, if you are lower level and can only equip 7 pieces of gear, the scaling is better for you vs when you have 11 pieces. The difference will be that, since you won't have very powerful gear at lower level, you won't notice.Spoke with the designer on this so I understand how it's being "fixed".
Instead of using how many items you actually have equipped, the calculation will be done by how many slots you have unlocked. This means at level 30, for example, your average power score will be divided by 11 even if you have empty weapon/gear/component slots.
Yes, yes, and yes, this is exactly what this sounds like.So here is Bioware on how they're addressing this: https://www.reddit.com/r/AnthemTheG...snt_matter_anymore_math/eillnya/?context=1000
Isn't this just fixing the illusion of power and not the actual damage scaling? I mean, if you are lower level and can only equip 7 pieces of gear, the scaling is better for you vs when you have 11 pieces. The difference will be that, since you won't have very powerful gear at lower level, you won't notice.
So here is Bioware on how they're addressing this: https://www.reddit.com/r/AnthemTheG...snt_matter_anymore_math/eillnya/?context=1000
Isn't this just fixing the illusion of power and not the actual damage scaling? I mean, if you are lower level and can only equip 7 pieces of gear, the scaling is better for you vs when you have 11 pieces. The difference will be that, since you won't have very powerful gear at lower level, you won't notice.
Yes, yes, and yes, this is exactly what this sounds like.
I don't get BioWare's obsession with scaling opposite to what loot is supposed to be doing. There's more than one idea I have that I think would work better, but then I realize that they must have had these too and still went with this scaling. Why?
My guess - it's so they can then scale you to NPC enemies.
The whole game is the illusion of progress - I've been in Grand Master 1 groups before with low level players as for some reason the game has match made me with well below level 30 players, and they got on absolutely fine as, I presume, everything to scaled for them.
Same with you can play the story missions with level 1 and level 20 characters in same group and it makes no difference.
Say with The Division 2, if you run off to level 10 missions at level 2 you will get murdered in one shot. It has exact character stats. I think these things are related.
Yeah... I feel like the 4-tomb-wall was supposed to be much more than it turned out to be. Like, each tomb was supposed to be some unique dungeon/gameplay experience but they had to cut all that for time and instead made those achievement-type requirements to take up the missing time.
The fact that you unlock a tomb after grinding arbitrary stats and load into a 10x10 room with nothing in it but a little glowing casket to get 200 coins does not seem like it turned out how it was originally intended.
Anthem reminds me of The Phantom Pain - another game that ran out of development time and is cobbled together with unfinished concepts.
Blizzard has mobs scaling in power to match your bagged iLvL when in open-world BFA content. So, by unequipping high iLvL trinkets, rings, and your Heart of Azeroth, you can reduce your iLvL significantly while keeping your DPS relatively less impacted. The result of this is a lower TTK (faster kill time) on most mobs...
Bungie/Destiny uses the same mob scaling in their games, and of course one of the biggest complaints about progression in that game is that there's no feeling of becoming more powerful. You are always either under-geared, or just good enough. Having full raid gear in Destiny means you're just as viable as someone who just hit max level. Now that same mechanic is in BFA (was in Legion too), but is implemented in a far worse way.
This is poor game design. There is no feeling of power progression, just a grind with for a number that no longer has meaning. Equipping more powerful gear should always result in an increased feeling of power. This is a core concept of an RPG, and Blizzard has intentionally undermined it.