It's agonizing how long it takes him to kill some enemies. The Geryon Knight on SoS just would. not. die.
How about giving familiars to Vergil in addition to his regular moves?
(not played V yet myself but don't mind spoilers)
Geryon on DMD took an absolute age too. I almost gave up. It wasn't even HARD, just BORING.
Since V's personality is clearly shining through Vergil (compared to how detached he was in 3, V's actions and influence has clearly made him softer), just give Vergil a Summoner stance or something.
"I WANTED SOMETHING I DIDN'T GET!" the post.They literally did a Hijacked by Ganon on this sucker by making him Vergil. Everyone saw it coming but it was still mismanaged pretty terribly due to how completely irrelevant he is to the picture once he fuses back with Urizen. At that point he is literally just the same old Vergil with none of the personal character idiosyncrasies or development gained from actually being a weak human. I came to enjoy V as a character throughout the story, but a large majority of why DMC5's story just straight up did not work is almost entirely thanks to him and how the writers ostensibly used him as a trojan horse so they can relitigate the only villain anyone ever gave a shit about in this series.
It wouldn't have been half as bad if there was even any sign that V actually earned some form of development that transitioned into Vergil to justify why he's essentially Vegeta now. Half of the stuff V espouses about not being able to undo his sins and Vergil talking about whether he'd be in Dante's position if the two had their circumstances swapped as kids is completely empty platitudes when that doesn't actually lead to anything. V is a character that exists to build up to pure, yet hollow fanservice, and he deserved much better because as a personality I thought he was entertaining enough.
Game play wise though? No thanks. I like the idea of them wanting to make a character who can basically taunt while attacking, and I think he's novel every once in a while, but the way his attacks and mechanics work feel so intangible in a series that's revered primarily thanks to how extremely rock solid and tangible its mechanics are. I have no doubt that there's going to be some amazing DMC combo videos out there with him, but he's just not fun for me to put the effort into it. I especially did not care to play bosses with him.
When, if, DMC6 happens, I'd rather just go back to Nero and Dante (or an offspring thereof), having all of their levels designed around themselves and their abilities, with Bayonetta-styled bonus unlockable characters for added replay value. V can be a part of that.
This,
I'm trying to think if we ever saw Vergil smile at any point before this game.
So what? We're not allowed to be disappointed over his treatment?
He did faintly from time to time I would say. But he didn't have much to smile about to begin with. His interactions in 3 were super limited, so it's not so much about not having it in him, but it wasn't just the time nor the place.I honestly think he hasn't, plus, this is also the first time he's ever said "thank you" to... well, anyone. He says he cares nothing about Nero, but... nah, he flat out lets Nero tell him what to do after he loses and gives Nero the book. The last time someone tried to tell Vergil what to do after a loss, he threw himself off a cliff.
And above all, Vergil actually jokes a little with Dante now
Could be a satisfying story/gameplay moment too, when he finally gets his book back from Nero, he unlocks the ability to summon.I really like V and his playstyle. If they want to bring him back without bringing the character himself I guess they could make him a style switch for Vergil?
I like that. The auto-version that spends a DT bar could be the demons surrounded by lightning.I'm alright without V being in the next game but I would like his playstyle to be included with someone. Hell since Trish doesn't have the Sparda anymore why not give her that playstyle.
It's a good first try. I don't need it in DMC again but I would love Capcom to turn the character systems into a action Pokemon-like game.
I'm alright without V being in the next game but I would like his playstyle to be included with someone. Hell since Trish doesn't have the Sparda anymore why not give her that playstyle.
Keats even has white hair devil trigger. :PIt is called Folklore and it is a criminally underrated PS3 game.
Good point! That would be amazing.This actually fits perfectly. Trish is a Mundus creation along with the familiars so having her command them would make perfect sense.
Good point! That would be amazing.
Someone call Itsuno about that Lady + Trish adventure tease!
No, V was a nice try and I kind of enjoyed his stages but I've had enough. He was basically fun for a stage of 2, 3. I even thought he had too much stages, while actually having the least I think. And his final one is rather early too (and rather boring at that, shitty fights against heavily gimped early bosses).
The revelation that V and Urizen were both actually Vergil was definitely the most disappointing moment of the story for me. I thought both of them were interesting enough to be their own characters. I liked that Vergil returned, but I would have liked him in more of a minor role while Urizen and V had bigger parts. With what transpired in the game, it would be difficult to find a way to bring V back in a way that makes sense. It didn't ruin the game by any means, but I would have liked that part of the story to go a different way.
Urizen is one of the worst villains ever with some of the worst dialogue imaginable. I cant believe anyone could find him interesting.
psh, Dragon's Dogma 2 wishes it could have a character as cool as V.
Honestly, it would be a smart way to make Trish more than just "nerfed Dante + lightning kicks". Give her a bunch of lightning projectiles and the like so she's not AS helpless as V is but then also give her the familiars to bolster her strength.
My thought process of having Trish be the summoner is giving her two styles. One is reminiscent of V's with maybe thunder familiars to keep her element in the mix. The other is something similar to Hector's playstyle in Castlevania Curse of Darkness in which she is more active in her damage dealing. In this mode she would have 1 familiar instead of two and whichever she absorbed she could use as a weapon.