Is this post serious?If they could fit DOOM 2016 on the Switch, they can fit Red Dead 2. It'd just be a vastly inferior experience with some SERIOUS graphical compromises.
It's just a matter of downporting, I imagine we'll get a GTAV+RDR2 collection on Switch sometime next year.
I can't tell if people are joking or not about porting games to the Switch anymore.
If they could fit DOOM 2016 on the Switch, they can fit Red Dead 2. It'd just be a vastly inferior experience with some SERIOUS graphical compromises.
Yeah, it's totally because of the communication, nothing to do with the hardware. Reggie continues to do what he does best.
Yeah, it has nothing to do with the Switch's processing power compared to its competitors.
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I mean, I get it. He obviously can't say it's because of the hardware differences. Maybe someday with a streaming service.
his lumbago meter fills as you fight and when it's full he just fucking leaves the game
We're still comparing a linear game to a complex open world. Yes, in theory even RDR2 is possible, but they'd probably have to tone down the AI, the viewing distances adding the good old PS2 era fog (see Morrowind) or some other unelegant solution, tone down the graphics beyond what the engine was supposed to be ever used in basically, and that's without even thinking about the file sizes when games like GTAV last-gen were already struggling to fit on the X360 discs. Any game is, in theory, possible to port. But whereas porting Doom mainly required major graphical downgrades, porting something like RDR2 would require major dialing down to the actual gameplay and world building, to the point where Rockstar may think that in order to make it run at an acceptable rate they'd have to effectively take away what makes RDR2 the game it is. Happy to be proven wrong, but I honestly would not expect such games on the Switch. Even GTAV is not a given because they'd likely have to go back to the last-gen version they abandoned years ago - but hey, that game ran (with compromises) on last-gen hardware so that one could work I guess. But RDR2? I don't see it happening.
Yeah, it has nothing to do with the Switch's processing power compared to its competitors.
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I mean, I get it. He obviously can't say it's because of the hardware differences. Maybe someday with a streaming service.
Should be doable.Just resize textures and you are good to go. Maybe decrease resolution.
This. Up until now the 3rd party Switch support seems to be based (most of the time) on older titles or titles which are already 60fps on the PS4 / Xbox One.On a current Switch it obviously would have to be basically rebuilt from the ground up which is more trouble than its worth.
This. Up until now the 3rd party Switch support seems to be based (most of the time) on older titles or titles which are already 60fps on the PS4 / Xbox One.
This way the developers can decrease both the resolution and the framerate, as well as some details here and there, to make it work on Switch.
Games that already run at 30fps on the PS4 / Xbox One are just not doable on the Switch. At least that's what it seems like.
Which exactly?If the developer/publisher wanted the game on there they would make it happen, you'd be surprised how many games got downported to systems with bigger gulfs then the switch and PS4
Just resize textures and you are good to go. Maybe decrease resolution.
I think you are underestimating the optimization efforts in terms of performance when it comes to Rockstar. A game not running locked every time or that has some bugs does not mean it is not optimized.I feel like Doom was extremely well optimized. Rockstar games never are. I think a regular PS4 or a Xbox One can catch on fire too.
If Rockstar could get GTA V to work on the PS3 and 360, and make it look as good as it did on those consoles then I can see RDR2 being at least possible on the switch. Though of course severely degraded.
Can you give some more detailed examples how its more complex? Having much stats for example isnt really that demanding at least.From what I see, it's actually very complex, with tons of physics and world persistence and lots of different stats and stuff, and has 64 player multi-player. RDR 2 is prettier, yes, but in terms of actual persistent interaction with the world Ark runs circles around it.
And considering the studio that did the Switch port also did the PS4 port, and that no optimizations have been reported for other platforms, I find that statement dubious. It's the same game, with the good and the bad.
Easy as pie.Just resize textures and you are good to go. Maybe decrease resolution.
I don't think file size is as big as a factor as most make it here since companies have shown they're willing to stream massive AAA games like RE7 and AC Odyssey or outright make a game downloadable only. Especially since the Switch audience have shown they don't mind buying stuff off the Eshop since apparently 40% of Switch sells are digital.
I think the biggest factors is if Rockstar thinks it's worth their effects to port or stream.
Well they could port it to Switch but it would look like a beefed up RDR1.
It baffles me that Rockstat Games won't try to port Grand Theft Auto V to Switch. Just let Panic Button do the job. Even without GTA Online it would sell millions.
As has been pointed out, this isn't about frame rate, otherwise the Crash port couldn't happened.
Well if you implying that Switch power is reason why GTA V is still not on Switch, you are wrong.
Interesting take, yeah, if they really want RDR2 they could downgrade enough so it could run on Switch,
but with point that they still didnt port even GTAV (that wouldnt had any problem runing on Switch) expecting RDR2 port for Switch would be crazy.
World persistence. There can be lots and lots of tamed dinosaurs and player-made objects that have to stay in the world in a consistent way. Many objects are destructible. The creatures around are persistent, as are all the objects.Can you give dome more detailed examples how its more complex? Having much stats for example isnt really that demanding.
No, I am talking about his excuse of time. If they Rockstar were interested in switch port, we should have seen GTAV on switch by now.Well if you implying that Switch power is reason why GTA V is still not on Switch, you are wrong.
No, I am talking about his excuse of time. If they Rockstar were interested in switch port, we should have seen GTAV on switch by now.