As mentioned 3D vision for the few titles that supported it properly which was Bartman Arkham Asylum and a couple others was incredible but compatibility left a lot to be desired. 3D TV on the other hand never worked as well, ghosting was significantely worse with the cheap display I had. I should use my PSVR more often but I still find it too much of a hassle most of the time, I hope we can get back to the utility of just putting on a pair of glasses sooner rather than later.
I bought that piece of shit PlayStation 3D TV. I remember all the publications said it had no motion blur, but that was total BS. Had technical issues and heavy ghosting out of the box and no one at Sony or PlayStation support believed me that the product existed. I got a little bit of enjoyment out of playing Mario 64 in 3D though.
3D 48fps Hobbit was a good ass 3 years, no regrets. Current Dolby Atmos HDR 3D stuff like Alita is also really good.
In the home and for console/handheld gaming it made less sense, especially since the PS3 couldn't hack it. Games like Tag 2 had no business supporting it.
Now on PC? It did and still does have an audience for gaming and movie watching, but now a very tiny one (now exclusively fan/modder driven). I bought a 3d vision sager laptop myself - it couldn't hack it either, but who could say no to basically the only way to get a 120hz screen in a laptop in 2011?
That 3d craze also gave birth to the lightboost hack. Strobbing/scanning tech is now a standardized feature in pretty much every noteworthy high refresh rate gaming monitor since around 2013. Plenty of TV's have the it as a feature as well.
IDC, how goofy 3D glasses were and stuff, having depth perception in games made them a shit ton more immersive to me. At least 3D lives on through the VR landscape but sadly i can't experience it since VR makes me dizzy.
Tweaked and modded PC games were actually really really awesome in 3D. Movies and consoles were too concerned with being comfortable for the masses and had their 3D effects dialed so subtle/weak that they were barely noticeable and not worth wearing the glasses or the drop in resolution/lightoutput. Most PC games (either by default or Helix mods) allowed full control of the depth and convergence sliders which could be dialed to create literal dioramas that legitimately looked like real life toys running around a cube within your TV's bezels. Virtually no one ever saw what "3DTV" was actually capable of, it was definitely not the running joke people like to make it out to be. I'm actually curious if PC games on 3D Projectors (120-150"+) could be to dialed to effectively look like VR, I never got to see them.
I bought an Avegant Glyph to watch 3d movies on the go with my GPD win. I must be one of the few folks that still have a working PS 3d TV in the op. They seem to have poor power supplies and just died. I love 3d and have an n3DS and XL.
I actually thought PS3 3D was great, but few games utilized it well and in most it just tanked the FPS (I remember Redboxing Black Ops 1 for the 3D and it was a disaster). Super Stardust HD in 3D is fucking awesome though. I wish more people could have seen it.
The 3DS 3D was also kinda nice. There were a couple games from early in its life where it really did make a huge difference (OoT 3D and 3D Land). But then as time went on it seemed to matter less.
Overall it's a gimmick but it's a nice one to have. I think the issue is that it only really matters if the game is designed with it in mind, and that's not going to happen when it limits the audience that can enjoy the game. And if a game isn't designed with it in mind it often leads to performance being worse for a nonsignificant benefit.
For movies I thought it was mostly good, especially if it was filmed with 3D in mind. Avatar, TRON, and Hugo are all awesome 3D movies (and Journey to the Center of the Earth is.....uh, not that great of a movie but has some really cool 3D effects). Even if a movie isn't in 3D I don't mind it but it eventually started seeming like a waste of money when there wasn't really a tangible benefit.
Sega 3D Classics are amazing. M2 never stopped converting games to kickass 3D and even Nintendo returned to 3D with Luigi's Mansion and Samus Returns before they closed up shop. Was 3D the universally loved gimmick that Nintendo hoped for? Nope, but we still got some really cool experiences.
Also, I rarely see 3D movies, but occasionally they're still worth watching. Most animated films look amazing in 3D (spiderverse!!).
3DS was legit especially once the New model with face tracking was out. the issues with the 3D were really issues with the hardware power and the screen's resolution. actually sad we'll likely never get face tracking 3D on an HD handheld. imagine the Link's Awakening remake with actual diorama depth or a 3D World port that actually has 3D like its predecessor did.
I really liked the 3D on my 3DS, it was much better with eye tracking on the N3DS and enjoyed watching/playing 3D content when I was at someone's house who had a 3D TV. Not enough to buy one myself, but I had nothing against it.
My last two TVs have been 3D. I can't speak to gaming but I've had a fantastic experience with 3D movies at home. I'll be hanging onto my 3D tv sets and Blu-ray discs as long as possible. As with all things some 3D movies are better than other 3D movies, and some I consider the definitive version, like Mad Max Fury Road 3D.
The Avatar game was amazing (well, the look of it at least as the actual gameplay was pretty generic I guess) in 3D on PC (pretty sure it was considered reference material as far as 3D in games goes). It really felt like playing on a diorama with action figures. Still have a working PS3DTV to this day.
I liked 3D which I'm pretty sure, going by the internet's disdain for it at the time, makes me a terrible person. AC3 and Gears 3 are two I remember really enjoying and I really liked 3D on the 3DS. It bums me out that the only way I can play new 3D games on console now is pretty much VR and I'm not particularly interested in dropping hundreds of dollars on that just yet.
I still have that Playstation 3dtv and while it has been put away for awhile, I did use it a daily for years. It was a great option for a desktop tv that could do 3d when I didn't have the space for a full size screen.
I actually really enjoyed the 3d in 3ds games and I was annoyed that Nintendo stopped supporting it in a system that had that in the actual name. It's not far off from the Switch lite in a sense but that's a different story altogether.
I'm also one of those people that will always choose to see a movie in 3d and I still buy movies on bluray in 3d. I enjoy watching movies and playing games in 4k, but at the same time 3d can add to an experience more than a resolution bump can. I'm looking forward to 3d coming back with better technology so it gets another chance outside of the movie theatre.
I still use the 3D on my 3DS today. It was/is great. It helped when the tech was built right into the system and nearly every game took advantage to varying degrees. Not needing glasses was ideal. I still feel that's the direction that needs to be taken and wish theaters and film studios could figure it out. I feel 3D has largely stagnated because there hasn't been an attempt to remove the glasses barrier.