I say artificially because it's not the boss that is actually difficult or interesting to fight when, in my mind, bossfights are supposed to be a test of the skills you're asked to develop up to that point. When I think back on that fight, I don't remember the boss, I just remember being annoyed by the random exploding mob spawns. You can increase the difficulty of any fight by just throwing more mobs in there but it won't make the fight any more fun or interesting, it often ends up doing the exact opposite.
You are 100% right, and the skills you are asked to develop up to that point are: fight multiple enemies, deal with an elite (or two sometimes) that spawn, utilize the environment, stay alive, do dmg and win. This is exactly that the boss fights are except in a smaller room, with a bigger "elite".
First dungeon (typically) in City; lots of Hollow, some elites, and then exploder dudes running at you. No?
This is exarcerbated by the fact that the hitstun from the explosions can leave you unable to avoid other damage and effectively one shot you. The mobs can also attack you from different direction and while there is a sound cue to indicate that they are in the vicinity you often have very little time to react and pinpoint exactly where it's coming from. Getting killed by something offscreen is never particularly enjoyable. You know what I did have fun with in that fight? Dodging the boss and using my hammer/shotgun combo up close to deal damage (exactly what I picked the class for).
Very true, but the trick is to not get hit by those guys. They have a loud squealing tell. They die in 1 shot from any starting long-gun (and 3 from the repeater pistol), and always spawn at a distance so they can run to you (you can get your bearings then deal with them, etc).
I think it would be fine if there was a way to seal off the spawns if you play solo, it's probably easier to manage with 2 or more people. As it stands I didn't have the same satisfied feeling I usually do after beating a tough bosses in the souls series or other action games like DMC and that's a shame because again, everything else has been a lot of fun.
Totally understandable. I 100% agree that not everyone will have the same experience.
Anyway, those are just my two cents, I'm sure there are others who will feel differently. I know it must be tough to balance bossfights when the player hs an assortment of ranged weapons to fall back on, I just think throwing in more adds feels more like a band-aid fix to the problem. I'm still curious to see how the next bossfights will looks like, maybe it'll be less of an issue there.
Again, the adds were never a bandaid solution. They are part of the puzzle.
Well I knew the adds thing was going to be controversial to say the least. I'd like to say I told you so but really this shouldn't surprise anyone. Adds are a boss designer crutch that has been hated forever. I respect developers, I know games are not easy to make. That being said saying "we had to put the adds in or you could just literally walk away" shows me a larger problem. Instead of going "how can we make an interesting boss" it's clear the design was "ok we made this boss, how can we make it harder?". If bosses like gorefist aren't hard without the adds then, and here's just a suggestion that clearly no one said during the process, DON'T MAKE THAT GUY A BOSS! See how simple that was? Just don't make it a boss. That's just the first thing.
Told us so? We knew some people would have trouble with it. We also knew some people wouldn't have trouble with it. We could have put sprint on LB and someone would have said "you really shouldn't have put sprint on LB, L3 click is standard" and then said "I hate to tell you I told you so". What does that tell us? We already know not everyone will like every decision. We have reasons for adding the mobs. The tuning values might be too high or too low, but they have legitimate purpose. As mentioned, the fights are puzzles in some way. The boss is the ultimate goal, but not the only thing.
2. We need adds for ammo! No you don't. You have ammo boxes, that you can buy. But what happens when you run out of scrap from buying them? OK. I can almost buy this argument except for the fact that damn near every boss inflicts a status in you. And to get them off you need Consumables! So what happens if you run out of scrap from buying Consumables? See how that line of thinking breaks down basically instantly?
What happens when you run out of scrap? We force you to go farm instead of fighting the boss? If you get afflicted by a disease, you can still beat the boss, and if you die, it's gone (note: It didn't use to, LOL). You run out of ammo, then what? You die and try again? What happens if you need more ammo than is required to kill the boss? Ammo box? Scrap problem again.
I'm not saying remnant is a bad game, I'm saying it's a good maybe even great game that has been plagued by really bad design choices. But it's not to late! These things can be fixed, can be changed. Take adds off a timer tie them to boss % health so you have a true add phase. And not just adds all the time.
Perhaps you should look at it as "plagued with design decisions I don't personally agree with". I may look at a piece of art and say "man I really don't agree with the use of RED in this picture... it's just too loud and takes away from the blues and greens" but does it mean the artist is wrong? Am I wrong? Or... do I just not agree with their specific tasted and/or vision.
1st, I lack the ability to be embarrassed. It's a weird personality quirk. 2nd, adds are a shitty boss mechanic. I played wow at a very very high level. There was a time during Wrath of the Lich King where, upon submitting our weekly logs to world of logs, I'd be ranked in the top 15 dps in the world. So I know about positioning, and knowing what mechanics are coming up. Been doing it for literal years and at a level most never attain.
Edit: also I find it telling instead of making counter points to anything I said you just attacked me.
I was the #1 tank DPS in the world (while taking the least damage) on Patchwerk according to Elitist Jerks after Xav put up his video of "look how many buttons a top level tank has to press" or whatever it was. They thought my methods were "cheating" and "went against the spirit of the competition" yet I still did the highest DPS and took the lowest amount of DMG. I was also in a top 15 world guild that did top 15 Algalon.
What does that have anything to do with anything?
Yeah, and his explanations as I pointed out are pretty bad. Also being "ok with the boss adds" isn't the same thing as enjoying them. Or thinking that they are a good mechanic.
In your opinion, right? Or is it just 100% matter of fact?
You are 100% correct that people have complained about it. But it is also 100% fact that not everyone, nor the majority have complained about it. Who's right here? I mean, really, I don't care whos actually right in the end. It comes down to "did you enjoy the game?" and if not, thats super cool. I'm very happy you even tried the game. We put a lot of work into it and I think other people are having a pretty fun time... and that's all we can ask for!