Ya cause I'm getting the game no matter what but if I can get it early and play it early then I will!!That's what I'd like to know too.
If we preorder before the 16, then we get early access, but if we (pre)order after the 16 we only get access from the 20?
Is that how it's supposed to work?
Combat designer was the lead combat designer on Darksiders 2. This is going to be awesome.
Aren't maps randomly generated? I swear I heard it in a video, maybe form Gamespot. Well even if they aren't they feel like it.I must admit, I am hyped for this game but finding time between MHW and BL3 is going to be tricky.
Been watching plenty of footage and the only issue I have is that the maps seem a little...um...flat. There does not seem to be a lot of verticality in the map design. Its mostly open zones with monsters ready to cave my skull in.
Yup! Randomly generated and there's something of an AI director as I understand it as well!Aren't maps randomly generated? I swear I heard it in a video, maybe form Gamespot. Well even if they aren't they feel like it.
I have good news for you.
First off, the game is 100% solo'able. There's nothing in the game that requires multiplayer (except maybe unlocking a trait or two that are used for multiplayer). You can see all the content, do all the dungeons, and kill all the bosses by yourself, 100% guaranteed.
Secondly, to answer your first question last, the game actually isn't "too random" IMO... but of course, that's just my opinion, so let me explain:
As you've probably seen in some videos, the campaign is generated with a set of guidelines. These are the rules that determine your route through the game. Think of it like this...
Imagine taking a road trip from California (San Francisco) to Texas (Austin). The route planned says "you must drive south, pass through Arizona, then New Mexico, and then Texas". Those are the basic guidelines.
Then the engine says "you must stop at 4 gas stations in each state, and eat at 2 diners... one for breakfast, one for dinner".
That's basically it.
We can guarantee you will see certain story moments because we know you will go from CA to AZ to NM to TX, but we don't know what gas stations you will stop at (we've build way more than 4) and we don't know what diners you will eat at (we've build way more than two). Along the way, you might veer off on a side road, or go to a third diner, or stop at a different gas station, but that's up to you. In fact, they may appear, they may not, but the original guidelines will ensure that at least the base amount will spawn. Which ones actually spawn though, are random.
So, now imagine CA is Earth, AZ is Wasteland, NM is Yaesha, TX is Swamp. Imagine those gas stations could be Texaco, or Shell, or Exxon, or BP, or Chevron, or Marathon, or Tesoro, or Rotten Robbie, or Valero, or Parker's. Each of them are biome themed and offer different stuff... and as mentioned, the engine only ensures you go to 4 of them in each state.
Now imagine those diners are TGIF or Applebees (LOL) or Cheesecake Factory or Red Robin or Black Angus or Bucca di Beppo or Claim Jumpers. Again, these "diners" would all be biome themed and have unique... "dishes" to serve.
When Chevron spawns on your route, you know that you can get X from the gift store. When Valero spawns, you can get Y. When Marathon spawns, you can get Z.
Same for the diners... except with bigger and better rewards.
OK, this analogy got out of hand real quick. The point is...
We have a set of guidelines and... now I'm hungry.
[F]
The idea of this system is so that a) you never see the same thing twice in a single play-through, b) each run/campaign is laid out differently BUT it has a set of rails, so to speak, to keep you heading to the final destination, and c) when you re-roll the campaign (or adventure more) you'll never get the same route.
Also, you literally cannot see and get everything by playing through the game once. It's impossible... because every world has multiple world bosses and you only fight one each run (per biome), every Biome has multiple mini-bosses which work similarly. Every mini-boss has random modifiers. Every area has different world drops as well... BUT, as I said, there are a set of guidelines.
You will know that you can eventually get everything in a biome because multiple elements are tied to "events" that spawn in the world. We may have 10 world-drop items that can appear from exploration. As you pick up 1, there's now 9 that can spawn in the same amount of event spots. Once you get 2, now there are 8. The game rewards playing again and again.
Plus, Adventure Mode will allow you to roll a single biome with no story elements and only part of the aforementioned "route". "I JUST WANNA PLAY ARIZONA OVER AND OVER!" Cool, do it!
Anyway, sorry for the ridiculous analogy. I'll see myself out.
Wait. Is this true? That's stupid.So the preview weekend will allow you to play the game August 16-18, then take the game away from you for a day while officially releasing it on the 20th?
I haven't seen details about how the VIP access works. As in, is it only Fri/Sat/Sun, then we lose access for Monday and can play again on Tuesday, or do we just get early access starting Friday through release.
That's what I'd like to know too.
If we preorder before the 16, then we get early access, but if we (pre)order after the 16 we only get access from the 20?
Is that how it's supposed to work?
3 other guys? You know one of them is gonna get left out, right? It is only 3 player coop. I feel bad for that extra dude :'(I want this to be good so badly, it's very rare to find a game that ticks all the boxes of exactly what I like but I think this game definaltey has it covered. Just a bit worried there isn't more coverage especially when it's so close to release and when it looks so good. I've even managed to convince 3 other mates to buy it (one even bought a Ps4 Pro lol) so we can form a squad from day 1, fingers crossed but I believe in you devs!
Exactly. That's it!
I wanted some more Souls style navigating the world's up and down but it seems it's basically random zones stitched together. Unless I am massively missing something, there does not seem to be ways to progress vertically in the the world. I guess it's way more complicated to have random generation and put verticality into it.3 other guys? You know one of them is gonna get left out, right? It is only 3 player coop. I feel bad for that extra dude :'(
Also I agree that the game seems to be lacking coverage. I also feel the artstyle/level design is a little on the bland side from the previews so far. I know it is randomly generated but all of the generated levels seem to... How do I put it....? They lack
Exactly. That's it!
I say that because the Steam store page makes it sound like that's the case...
Pre-order Remnant: From the Ashes to guarantee early access to the game in our VIP Preview Weekend before the game releases on August 20, 2019
Edit: I see in the post above that the devs supposedly spoke about "VIP access" being a 4-day early access to the full-game so maybe we already have confirmation of that. Still, weird wording using "Preview Weekend" if it's really the full-game releasing to players who pre-ordered which have full access to the game just like a normal release day. I'm obviously not complaining about that but rather the communication could have been a bit better.
"Originally posted by "Gunfire Games":
The differences in difficulties are EXP gain only. We don't want people to feel like they are missing out for not playing a harder (or the hardest) mode so we made the EXP gain compensation for the time involvement required."
I'm not sure they were ever competing with that.Heeeeeh damn man I really didn't want to read something like that but here goes :
VERY wrong move here. Nobody remotely serious will bother playing this more than 3 weeks period. If you cant keep player engaged with itemisation / rewards, most of your playerbase will flock to Borderlands 3
I'm not sure they were ever competing with that.
This is a much smaller scale game, with some "Dark Souls with guns" vibes. It's not an item based dungeon crawler.
I mean, you get rewarded with more XP.i dont think it really matters, people wanna be rewarded when playing at higher difficulty with proper loot tiers or at least better equipment
Even Bloodborne has this, since you need to do chalice runs in NG+ to get better weapons, yet its not exactly a looter. Shame
I mean, you get rewarded with more XP.
it's just not the kind of game you thought it was. it doesn't have randomly generated loot.
I can answer any questions about the game (within reason). Let me know!
are those weapons in Bloodborne entirely new weapons or just the same weapons but with different stats?ok, i wanted a dark souls / bloodborne with guns. if it doesnt offer better weapons like in said souls games at higher difficulty, there's no point. people wont play it only for the challenge. why lose your time only to get xp
are those weapons in Bloodborne entirely new weapons or just the same weapons but with different stats?
cause in this game, you just upgrade your weapons to +20 or something and then you put a mod on them to give them some magic abilities.
I'm really excited to see what you do with the OT :) I hope we get a bit of a community for the game growing in the OT, as it looks awesome to me. I can't wait to play it this weekend.for now the title i have for ot is : Remnant From The Ashes: A New Soul Rises From The Ashes
feel free to suggest others
Hm...I'm curious though pessimistic about the longevity and content. Also the loot. Will it make me want to come back? Why is it a looter shooter aside from simply a Left for Dead esque game? What makes the rush for better loot worth it?
i mean there is loot but its not a pure shooter looter
armors got unique perks / resistances as well as set bonuses, weapons got their own signature skill and you need to down some bosses to get specific craft materials. Since bosses are randomly generated, you wont necessarily get what you need in one campaign's run. Also you need to level up traits which I assume is the main draw of higher difficulties since you get more xp by running those
I'm guessing the main appeal is to get everything available and level all the traits of all the characters, as of now
more content is scheduled down the line, expansions etc so they'll surely flesh it out on the go which is not unusual in that genre
Like with every game like this you use the loot to kill new enemies with and get new loot. You also can change your playstyle up a bit with the loot. Most people will probably beat the campaign in co-op a few times to see some bosses and then shelf itBut my question is what do you "need" the loot for? I feel like this is a Left for Dead-type game dressed up as a Looter Shooter. Which is fine, but might not be what I was looking for.
But my question is what do you "need" the loot for? I feel like this is a Left for Dead-type game dressed up as a Looter Shooter. Which is fine, but might not be what I was looking for.
3 other guys? You know one of them is gonna get left out, right? It is only 3 player coop. I feel bad for that extra dude :'(
Also I agree that the game seems to be lacking coverage. I also feel the artstyle/level design is a little on the bland side from the previews so far. I know it is randomly generated but all of the generated levels seem to... How do I put it....? They lack
for now the title i have for ot is : Remnant From The Ashes: A New Soul Rises From The Ashes
feel free to suggest others
Heads up Easy Allies is going to have a dev on tomorrow to show the game off
Damn, that one is as good as Queen's. Gonna be hard to choose.