Genre: Survival-Horror (third-person, inspired by Haunting Ground and Clock Tower specifically)
Platforms: PC. PS4 (though it'll be releasing on PC first)
Release Date: October 31st, 2017 (for the PC Early Access version, final PC release & PS4 version hit in 2018).
Price: $12.99 USD
Remothered: Tormented Fathers on Steam: http://store.steampowered.com/app/633360/Remothered_Tormented_Fathers/
Trailer:
Early Access 1-Day to Release Teaser:
Remothered: Tormented Fathers is the first game in a planned trilogy series that is deeply inspired by the Clock Tower series/Haunting Ground (also cited influence by Rule of Rose, Silent Hill, and Alien: Isolation), a third-person survival-horror game by an independent team releasing for PC & PS4 (though on PC first through an Early Access release). There was also a closed beta earlier this year I was a part of leading up to this release.
Before speaking in-depth about Remothered, I want to talk about its development, as I've been loosely following this game for almost 10 years now. This game originally started development in 2007 as an RPG Maker fan game for Clock Tower. It was scrapped and revamped in 2009 to be remade in a new engine as a point'n'click style. But in 2012, it got scrapped and started again as the game you see before you, there were publishers who were interested in publishing it but the creator, Chris Darril, refused to make this a sole creation for him and his team in Italy. There's a lot more to this story, and it's all pretty interesting in its own right.
To the left, the original RPG Maker version of the game. To the right, the point'n'click remake that got scrapped.
Remothered's final form has ended up being a third-person horror game that takes some direct influence from Haunting Ground, mixing it some with the mansion/gothic stylings of the original Clock Tower. One of the big goals for the team was to make an indie horror game that is of higher production value and of different style than most see within the space, to create a higher caliber horror title and turn it into a franchise (or a trilogy, as it were). They have a particular focus on the story of the game, apparently with each entry of the trilogy both containing a self-contained story with a conclusion, but set in an interconnecting narrative between the three games. Each game is supposed to be 6-8 hours each.
In Tormented Fathers, we join Rosemary Reed, a mysterious 35 year old woman with a foggy agenda who goes to the house of retired ex notary, Dr. Richard Felton, searching for answers about a girl named Jennifer, who despite her young age had a negative impact on many of those around her. This is just a front however, hiding Rosemary's true intentions...
However, when Rosemary let's part of her true investigation become know, Dr. Felton begins to have a fit and suddenly begins a hunt for blood to eradicate Rosemary and all she knows from this house. Rosemary, meanwhile, must survive and find what it is she's looking for. Things of course will only get worse from here.
Like the Clock Tower games and Haunting Ground, in Remothered you are either in 'exploration' or 'chase' mode. In Exploration Mode you are free to investigate the house, solve puzzles, read documents, all while a stalker freely explores the areas you must evade and not be seen by. If seen however, you enter 'chase' mode, where you begin to move faster, and no longer can investigate freely but can use objects in the environment to try to faze and dupe your chasers, until you manage to escape their pursuit. It is also possible to temporarily incapacitate the stalkers, but they cannot die.
The game includes a soundtrack Nobuko Toda (best known for her work on the Metal Gear Solid series, The Evil Within, and Halo) and Luca Balboni (an uprising Italian musician who's won a few awards), quite an art team as well from independent Italian game talent, and apparently a story that Chris has really wanted to tell in the medium for almost a decade, through the revamps. To see if it all comes together or not.
Some of the official characters bios:
Some official gameplay points:
It's definitely an interesting project, I'll be posting my own thoughts as I go through it.
Everyone get ready to enter the world of 'old man butt' modern survival-horror!
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