A common misconception is that less than 2% of players buy micro transactions, DLC and loot boxes. This number may be true on mobile, but on console the numbers are much higher. DLC attach rates are around 20% on average according to publisher investor calls. The amount of console gamers that actually spend, at least once, on post launch content of any kind is increasing to the 50% mark. EA for example recently said that around 40% of FIFA owners spend on ultimate team as an example.
The report in the article below provides some interesting insight. It does note that the amount that make in game purchases is around the 6% mark, but for some games this number is clearly much higher as noted in EA's statement above.
More at the link - https://www.gamesindustry.biz/artic...on-among-69-percent-of-consumers-report-finds
The report in the article below provides some interesting insight. It does note that the amount that make in game purchases is around the 6% mark, but for some games this number is clearly much higher as noted in EA's statement above.
With nearly 2,000 comments covering over 450 topics, and more than 10,000 poll responses, the debate explored consumers' likes, dislikes, frustrations, and thoughts on the future of the industry.
Based on the responses, 69% of consumers felt that cosmetic microtransactions are an acceptable form of monetisation in games, with only 6% saying they do make make in-game purchases. However, 22% took umbrage with "pay-to-win" microtransactions, describing the model as "toxic" and "sickening".
Although microtransactions have attained a certain level of acceptance among consumers, only 1.3% were "fans" of the model. As it currently stands, 71% of respondents felt that gaming gives them value for money compared to just 9% who don't.
More at the link - https://www.gamesindustry.biz/artic...on-among-69-percent-of-consumers-report-finds