I know it's impractical as all hell, but instead of SD cards I'd love if a new Switch has replaceable NVMEs. They're cheaper than SD Cards at this point anyway lol.
Just slap a removable lid at the back, and boom. 1TB Storage for about 100 Bucks. (And yeah, I realize it's not going to happen)
Anyone know if there's 500Mbs read speed in the pipeline for sd cards in the not too distant future? Or is it not even being working on?
For internal storage there have been BGA NVMe SSDs for quite a while now, which could hit over 1GB/s R/W, although both cost and power consumption would likely rule them out for Nintendo. Much more likely would be UFS, which could hit a few hundred MB/s at a lower cost and more reasonable power draw.
The bigger issue is external storage. If you're still using SD or microSD cards and allowing games to be installed on them, then that sets the baseline performance a lot lower, as games would still have to assume a minimum performance threshold at whatever the cheapest SD card on Amazon can provide, which is pretty low. There are UHS-II cards which can do 250MB/s to 300MB/s, but they cost a lot more than standard SD cards, and it's very difficult to enforce performance standards with them; once you've got an SD card slot on the system, people aren't going to be very happy if they buy a card, plug it in and are then told it isn't compatible.
Another option is the UFS cards mentioned above. I remember speculating about them just after the Switch was announced, as Samsung had just announced them. They would offer the benefit of a guaranteed minimum performance baseline, as you can't buy UFS cards that offer less than a few hundred MB/s of bandwidth. Unfortunately, they've never really taken off, and with even Samsung not actually supporting them in their phones, it looks extremely likely that they never will, which means they'll permanently be more expensive than comparable SD cards due to lack of competition.
If they want to guarantee certain flash speeds then there are two other options. One would be to drop expandable storage altogether, which would annoy a lot of customers, and force them to include much more internal storage, pushing up the price of the console itself. The other is to just go back to a proprietary memory format, which as a PS Vita owner scares the shit out of me.
Realistically I think SD cards are here to stay. However, if they genuinely did want to set some minimum bandwidth threshold for their flash memory, then I honestly think UFS cards would actually be the best of the available bad choices. The new Switch model would be pretty much the only major device using them, but I think it would actually be big enough to keep the format alive for its lifetime, and might be enough to push prices down a bit, even though they'd continue to be more expensive than SD cards.
I am thinking of this in reverse, using their contract with Nintendo to subsidize their move into the laptop market, thus the very particular specs I listed for the Pro model, I've been looking at this year for a Pro and I just don't think the technology is lining up for Nintendo and Nvidia at the price point Nintendo would want to hit for the SoC, 7nm is definitely finding customers fast, but next year when 5nm goes live, Nintendo will find better prices on 7nm hardware. Hercules from Nvidia is something we know they are working with and that fits the very end of this year or next year better as well. Lpddr5 is also something that works out better for Nintendo next year too, and Macronix did announce 128GB and 256GB 3D NAND in 2021 and 2022 if I'm reading that announcement right about the layers.
Lastly, in Spring last year, Nikkei reported that the more powerful Switch that comes after the lite model was delayed, that sounds like a 2020 Switch model was delayed, maybe to late 2020 or maybe to 2021.
But that's what I'm getting at. If there was a genuine market for Windows laptops for Nvidia, then that would warrant them pushing in more R&D dollars and pushing the design of the chip towards one designed for a Windows laptop, which would give us some context on the design. If there isn't a genuine market for ARM Windows laptops there, then we'd be looking at a chip designed almost entirely for Nintendo, with Nvidia's requirements an afterthought if anything. As it is, I don't think there's a big market for Nvidia outside of Nintendo for the chip, so I'd see something that's 90% or more Nintendo's requirements, with very little of Nvidia's other requirements in there. For a laptop Nvidia may want A77 CPU cores, but for Nintendo A75s may make more sense. Ditto for GPU, where I'd see a 384-core GPU hitting Nintendo's needs, even if Nvidia may not be able to sell it as well in other markets. The only places I'd see Nvidia pushing in hardware would be on the audio/video codec side, where they would want a next-gen Shield TV which can do AV1/8K/etc., which Nintendo wouldn't use, and perhaps Tensor cores, as Nvidia is already selling the TX1 as an "AI" processor with zero neural-net specific hardware, so I assume they see a market there.
If Nvidia could get a big ARM Windows customer during the design phase (ie Microsoft, literally the only option), then I could see a design that's much more on the Nvidia end of the spectrum than the Nintendo end, but I don't think there's a huge chance of it.
Also, it sounds like Orin is smaller than Tegra X1, on 5nm. Now I don't expect such a big GPU or the clocks it would likely have, but they talked about a range of Orin chips in that link above, so a Switch 2 based on that SoC in 2023 or 2024 could lead to a model in between sharing some architecture with it, particularly the Hercules CPU, not that A77 wouldn't do great for a Switch, but if Nvidia has access to the Hercules chip, they will probably use it for a new SoC, as the AI market is heating up for them.
Similar die size doesn't mean similar cost. Wafer costs for 7nm are a lot higher than 16nm/14nm, and will almost certainly increase by a lot again for 5nm. I also don't think there's much point considering chips like Xavier or Orin as the "base" of anything used for Nintendo, as they're so heavily focussed on the automotive space. The actual name of the chip is DRIVE AGX Orin (Nvidia have never referred to Xavier or Orin as Tegra chips, as they're a completely separate line from their consumer-focused SoCs), and aside from all the automotive-specific hardware on it, it has a TDP in the range of 65-70W, which is well beyond anything that would be intended for a Switch–like device.
Besides, Nintendo is by far the biggest customer Nvidia has ever had, and probably will ever have in the SoC space. Any tiny bit of reduced R&D costs from adapting an existing chip (which would be pretty minimal, given they'd have to take a hacksaw to something like Xavier or Orin) would be negated by the long-term costs of a less well-designed chip for Nintendo's purposes. The next Nintendo device that needs a new SoC, whether that's this year, next year, or not until 2023, will get a new design from Nvidia with whatever CPU cores, GPU architecture and other bits and pieces are available from Nvidia and Nintendo considers good value for money.
Calling it now, Switch Pro is going to have 3 RTX 3080 TIs, 128gb of ram, have Windows 20 built in, and even include a coupon for a free taco at your preferred Mexican establishment.
No burrito no buy!