- 428: Shibuya Scramble - Even after beating 428, I'm still kind of shocked it came out here in the West. Like many others, my first and only memory of this game was that it got a perfect score from Famitsu back in the day when we still took note of that sort of thing. It was always kind of mysterious. Looking at screenshots, I didn't really get it (there are... real people?). When it was first teased at coming over though, I knew I had to try it. And while it most certainly bombed here, I'm over the moon that Spike Chunsoft took a chance with releasing it as it ended up being an amazing experience that lived up to the hype. While most of Chunsoft's VNs tend to incorporate puzzles and minigames that do nothing to improve the game, 428 forces you to frequently make decisions and swap between multiple character timelines to reach the end. This makes the story itself the puzzle for once, and it's a blast to try and uncover the secrets and twists it hides. The game itself follows multiple people in Shibuya who all get roped up into kidnapping case. Each character has their own unique storyline with their own quirks and tone (Tama's is fairly comical while Osawa's is styled a bit like a thriller for instance), and the photography for each of them is all color graded differently to really make them stand apart. The character stories frequently overlap with one another, and choices you make for someone (something as simple as tossing some garbage for example) will have dramatic effects for others. This leads to a lot of experimentation by the player, and really keeps the game from becoming dull. The most noticeable element, however, is the game's use of photography and film to create its world and characters. Every single scene uses real photos/videos, and they're all acted out by real people. This creates a visual style like nothing else out there, and helps for you to really connect to it. 428 is a really special game that keeps you on your toes, and we're lucky to have it release here. This is a must play if you enjoy narrative-heavy games, don't sleep on it.
- Dragon Quest XI: Echoes of an Elusive Age - I've been a Dragon Quest fan for years now, and I've been eagerly awaiting this game since it was announced. While it was a rather lengthy wait, it was absolutely worth it. The gameplay formula itself is still pretty much what you'd expect from the series (a whimsical and fun JRPG adventure) and there's nothing really wrong with that. The characters are all extremely lovable and interesting, and some of my favorites in the series. Sylvando and Veronica ended up being my favorites thanks to the sharp writing and great voice acting. The combat isn't terribly complex compared to a lot of modern games, but it remains fun and strategic. The skill system for your characters really lets you experiment and fine tune everyone to your liking. And if you don't like it? Pay up and respec them when you wish whenever you want, and enjoy yourself. It's not a stressful game, and it feels like a classic RPG with all the bells and whistles of more modern games. DQXI is also the first HD mainline game in the series, and the visual improvements do wonders to enhance the experience as a whole. Being able to see Toriyama's characters and monsters in such clean visuals with great animation is really the best thing, and added far more to the experience than I ever expected. And I still play the old ones! I spent a ton of hours playing this game (easily my most played new release of the year), and I loved every minute.
- SoulCalibur VI - I initially wasn't very interested in this game. The last game I played in the series was SoulCalibur IV and that was before I really took fighting games seriously. Since then I've been exposed to so many other games in the genre that I've studied, played, and competed in tournaments for, and I kind of just forgot about the series. Earlier in the year, I was at an arcade that happened to have a SCIII cabinet up. My friends and I sat down and played and instantly I remembered why I loved the game as a kid. Following this, I played the demo for VI at EVO this year and well, I knew I had to get it. SoulCalibur VI is a great return to form for the series and my favorite fighting game of the year. Coming from years of Tekken, it's immediately noticeable how easy the movement is here, and honestly? I loved it instantly for that. The movement feels snappy and free, and it does wonders for the feel of the game. The new Lethal Hit mechanic is a nice addition as well, as it really encourages you to play your characters in certain ways to get big rewards. I've had so much fun just playing this game with friends and random people online. SoulCalibur remains incredibly simple to pick up and do cool things, but there's a very interesting game below and learning how to play is immensely rewarding like all great fighting games.
- Super Smash Bros. Ultimate - Growing up, I always loved the series as it was great fun with my friends and as someone who is a big fan of many Nintendo series. I didn't play much of Smash 4 due to the timing of it, and the fact that Mario Kart 8 really took up my multiplayer time on the Wii U, so playing Ultimate has been a bit like meeting up with an old friend. While there's nothing too new for the way it plays, the gameplay here feels polished to perfection. The roster ensures anyone who has ever enjoyed a Smash game will also have their favorite here, and well, it has everything. I've already spent a few dozen hours playing with friends into the middle of the night already. I can't even tell you the last time any game has provided so much fun and laughter to me. While I don't plan on playing this game competitively, I still plan on sinking many more hours into this playing with friends and random foes online. Smash Bros. has really evolved into feeling like a celebration of video games now, and it's pretty great to see. It also has Bayonetta from the Bayonetta series, who makes every game better instantly.
- Celeste - I kind of blind bought this game after having friends recommend it in the first half of the year. It took me a while to beat it, but I'm really glad I did. Celeste is a really wonderful platformer with a lot to love. The controls feel really quick and responsive, which is perfect for the level design here. It's filled with all sorts of spikes and hazards to avoid that require some quick reflexes and coordination to overcome. Similar to something like Super Mario Bros. 3, or many other greats of the genre, Celeste also frequently introduces new toys to play with. You fly through tunnels inside bubbles, bounce off clouds, turn into a ball of energy that moves on its own, and more. This keeps every level from becoming too similar, and really helps to keep things moving. The OST here is also incredible, and probably the best of the year. It matches the game's atmosphere perfectly, and many of the songs will be stuck in your head long after your done. It also features a surprisingly enjoyable story focused on mental health, which I ended up liking more than I expected.
Keeping my list short this year, as I'd rather just have games I really loved rather than just fill out a list just to fill one. There are a few other games I enjoyed or need to spend more time on:
Spider-Man
The Missing
Tetris Effect
Dead Cells
Bloodstained: Curse of the Moon
Dragon Ball FighterZ
BlazBlue Cross Tag Battle (big surprise for me)
Call of Duty: Black Ops IIII
Death Mark
But mostly, this year was primarily about playing older releases for me and replaying old favorites. Including:
Utawarerumono: Mask of Truth
Hollow Knight
Umineko
The House in Fata Morgana
Xenoblade Chronicles 2
Trails in the Sky Second Chapter
Bayonetta 1+2
Donkey Kong Country Tropical Freeze
Okami
Castlevania Requiem
And more.
Overall, even though I mostly played/replayed older games, I quite enjoyed this year. I stayed busy thanks to my backlog and it helped fill up any gaps in releases. I have a few more games I'd like to get through, but I'm taking my time and I'm happy with that.
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