Nineteen: Yoshi's Crafted World
Yoshi's Woolly World is one of the best Wii U titles. The behind-the-scenes for Yoshi's Crafted World hints at the level of creativity in that title being applied in a 3D space, but the finished product never reaches those heights. This occupies the lowest spot on this list out of disappointment more than anything, with the soundtrack, level design, and pacing all failing to live up to the predecessor.
Eighteen: Cadence of Hyrule
Not recommended for people without rhythm. It was just not easy to get a hang of the game's system. Fortunately, there is a mode the developers put in that lets the player ignore the primary draw to the game, but it turns the game into a fairly forgettable experience.
Seventeen: Pikuniku
A cute, small little adventure game in which the player fights against a dangerous capitalist. The most unfortunate thing about Pikuniku is that the absurdity is the draw, when there were some interesting themes that were explored in shallow ways or never went anywhere.
Sixteen: Travis Strikes Again: No More Heroes
Suda51's games are so appealing that even when they aren't very fun to play, they are still memorable for being greater than the sums of their parts.
Fifteen: Dragon Quest Builders 2
Dragon Quest Builders was an enjoyable, slightly flawed 40 hour game. Dragon Quest Builders 2 is a less-flawed 40 hour game that lasts 60 hours.
Fourteen: Pokemon Shield
It certainly is Pokemon all right, but the biggest issue is being presented with a major change to the formula with Sun and Moon, and that change being so well received, only to go back to what was standard.
Thirteen: Fire Emblem: Three Houses
With a lot of welcome changes comes some frustrations. It would be nice for the developers to stick to a single story, or consider more creative ways to tell it. Fire Emblem: Three Houses would be better served either seeing the same war from different perspectives, or changing It dynamically based on player input. But what's there is a pretty good Strategy RPG regardless.
Twelve: Mortal Kombat 11
For a gamer who grew up in the 90s and never played any Mortal Kombat after those, Mortal Kombat 11 is just the right amount of nostalgia and brutal, cheesy fun.
Eleven: Luigi's Mansion 3
The conceit of a hotel works wonderfully to mix in Luigi's Mansion: Dark Moon's idea of multiple levels for pick-up-and-play gaming, while keeping the feeling of the first game's single location. At 20 hours, it does stretch on a bit much though.
A fantastic RPG in which your choices really do feel real and dynamic. Just don't cheese the game and alter your save data, because looking behind the scenes reveals a somewhat less impressive framework.
SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!
As long as it is accurate, Hellblade was a fascinating look into Pict and Norse culture, and features one of the most easy-to-root-for main characters in a 3D action game in ages.
Turning exercise into an RPG is a bold-ass move, but the fact that it works and can be as engaging as any other RPG on this list is an achievement.
Mindless action does get old after a while, but apparently that happens in the post-game content.
Definitely the least fun to have of any games in this top ten, but it remains one of the very few games to leave a lasting impression through its simple storytelling.
It would have been nice to use the Wii U's gamepad, because Super Mario Maker 2 makes a load of welcome improvements. But, sometimes a designer needs to get their Switch dirty if they want to make something cool.
For a 25 year old game from the Game Boy's pre-Pokemon heyday, this remake strikes a balance between sincerity with the original release and welcome upgrades for newcomers.
Finally a Battle Royale that addressed key concerns from other major releases. It still lacks some features that would be better if permanent, but the core game has delivered over 1,000 hours of mostly good times.
Just the perfect game to let out the inner-asshole that lurks inside everyone.
- Untitled Goose Game - Just the perfect game to let out the inner-asshole that lurks inside everyone.
- Apex Legends - Finally a Battle Royale that addressed key concerns from other major releases. It still lacks some features that would be better if permanent, but the core game has delivered over 1,000 hours of mostly good times.
- The Legend of Zelda: Link's Awakening - For a 25 year old game from the Game Boy's pre-Pokemon heyday, this remake strikes a balance between sincerity with the original release and welcome upgrades for newcomers.
- Super Mario Maker 2 - For a 25 year old game from the Game Boy's pre-Pokemon heyday, this remake strikes a balance between sincerity with the original release and welcome upgrades for newcomers.
- The Liar Princess and the Blind Prince - Definitely the least fun to have of any games in this top ten, but it remains one of the very few games to leave a lasting impression through its simple storytelling.
- Lapis x Labyrinth - Mindless action does get old after a while, but apparently that happens in the post-game content.
- Ring Fit Adventure - Turning exercise into an RPG is a bold-ass move, but the fact that it works and can be as engaging as any other RPG on this list is an achievement.
- Hellblade: Senua's Sacrifice - As long as it is accurate, Hellblade was a fascinating look into Pict and Norse culture, and features one of the most easy-to-root-for main characters in a 3D action game in ages.
- SuperHot - SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!
- Disco Elysium - A fantastic RPG in which your choices really do feel real and dynamic. Just don't cheese the game and alter your save data, because looking behind the scenes reveals a somewhat less impressive framework.
- Luigi's Mansion 3 - The conceit of a hotel works wonderfully to mix in Luigi's Mansion: Dark Moon's idea of multiple levels for pick-up-and-play gaming, while keeping the feeling of the first game's single location. At 20 hours, it does stretch on a bit much though.
- Mortal Kombat 11 - For a gamer who grew up in the 90s and never played any Mortal Kombat after those, Mortal Kombat 11 is just the right amount of nostalgia and brutal, cheesy fun.
- Fire Emblem: Three Houses - With a lot of welcome changes comes some frustrations. It would be nice for the developers to stick to a single story, or consider more creative ways to tell it. Fire Emblem: Three Houses would be better served either seeing the same war from different perspectives, or changing It dynamically based on player input. But what's there is a pretty good Strategy RPG regardless.
- Pokemon Shield - It certainly is Pokemon all right, but the biggest issue is being presented with a major change to the formula with Sun and Moon, and that change being so well received, only to go back to what was standard.
- Dragon Quest Builders 2 - Dragon Quest Builders was an enjoyable, slightly flawed 40 hour game. Dragon Quest Builders 2 is a less-flawed 40 hour game that lasts 60 hours.
- Travis Strikes Again: No More Heroes - Suda51's games are so appealing that even when they aren't very fun to play, they are still memorable for being greater than the sums of their parts.
- Pikuniku - A cute, small little adventure game in which the player fights against a dangerous capitalist. The most unfortunate thing about Pikuniku is that the absurdity is the draw, when there were some interesting themes that were explored in shallow ways or never went anywhere.
- Cadence of Hyrule - Not recommended for people without rhythm. It was just not easy to get a hang of the game's system. Fortunately, there is a mode the developers put in that lets the player ignore the primary draw to the game, but it turns the game into a fairly forgettable experience.
- Yoshi's Crafted World - Yoshi's Woolly World is one of the best Wii U titles. The behind-the-scenes for Yoshi's Crafted World hints at the level of creativity in that title being applied in a 3D space, but the finished product never reaches those heights. This occupies the lowest spot on this list out of disappointment more than anything, with the soundtrack, level design, and pacing all failing to live up to the predecessor.
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