(Click for general game info; click here for the demo.)
Latest drivers: (as at 11/01/2019)
Intel: Depends on your processor; download the driver update utility
GameGPU (Russian; demo build)
Tips and tricks:
Cap the frame rate/potentially improve frame times (1): Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Potentially improve frame times (2): Use exclusive fullscreen rather than borderless fullscreen.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Extend/pause the timer: See this post. (Credit to dmix90.)
Display area: Self-explanatory
Reticule color: White; Red; Blue; Green
Dot sight: White; Red; Blue; Green
Color space: sRGB/Rec. 709
Graphics API: DirectX 11/DirectX 12
Display mode: Fullscreen; Borderless window; Windowed
Rendering mode: Normal/Interlaced
Image quality (resolution scale): 50% -> 200% in increments of 10%
Frame rate: 30fps; Variable; 60fps
Anti-aliasing: Off; FXAA; TAA; FXAA + TAA; SMAA
Texture quality: Low (0GB); Medium (0.25GB); Medium (0.5GB); High (0.25GB); High (0.5GB); High (1GB); High (2GB); High (3GB); High (4GB); High (6GB); High (8GB)
Texture filter quality: Low (bilinear); Medium (trilinear); High (aniso 2x); High (aniso 4x); High (aniso 8x); High (aniso 16x)
Shadow quality: Min; Low; Medium; High; Max
Shadow cache: Off/On
Contact shadows: Off/On
Screen-space reflections: Off/On
Subsurface scattering: Off/On
Particle lighting quality: Low/High
Ambient occlusion: Off; SSAO (set areas only); SSAO; HDAO; HBAO+
Lens flare: Off/On
Motion blur: Off/On
Lens distortion: Off; On; On (+ chromatic aberration)
Film noise: Off/On