1GB extra for me lol.Same for me, +10-13 fps on my GTX 970 (and +300-400mb of VRAM though)
But I'm running at 1440P and max shadows.
1GB extra for me lol.Same for me, +10-13 fps on my GTX 970 (and +300-400mb of VRAM though)
The only place where I see any "difference" is his face and his vest. Which looks super ridiculous, unless we are to believe it's raining outside and he just entered all wet and stuff. But then his shirt itself looks dry. That and there are some lighting and shadowing in other scenes, nothing too drastic tbh but that may be due to PC's higher settings rather than rtx.While I'm under the impression the game is meant to get RT reflections, this video shows screen space reflections.
Makes sense. But yeah, the reflections you see on shiny floors etc in this video are clearly SSR either way. Has all the perspective weirdness and nothing off screen is reflected, etc.The difference happens here if you get outside the police station, as it's rainy outside.
If that's the case then I'm not sure why he looks completely dry on the PS4 footage, they can still fake wet surfaces with shaders as every other game did before rtx came out.The difference happens here if you get outside the police station, as it's rainy outside.
Because they didn't go outside.If that's the case then I'm not sure why he looks completely dry on the PS4 footage, they can still fake wet surfaces with shaders as every other game did before rtx came out.
Audio Engineer here. True Binaural audio is headphones only. Binaural literally means "2 ears". Its intended to simulate the phase correlation between audio hitting your two ears which helps give the impression of 3 dimensional sound.
If that's the case then I'm not sure why he looks completely dry on the PS4 footage, they can still fake wet surfaces with shaders as every other game did before rtx came out.
If that's the case then I'm not sure why he looks completely dry on the PS4 footage, they can still fake wet surfaces with shaders as every other game did before rtx came out.
Not a rumor. It's confirmed.
Although it looks a bit odd because Leon is so shiny, if it's due to him being in the rain then that's fine but if that's sweat then lol !
Well so was was under the VRAM limit when I turned shadow caching off and yet it affected my performance significantly.
Lmao...I didn't even know you could go outside in the demo.Because on the Ps4 footage, they likely didnt got outside. Basically Leon being wet depends if you left outside before the cutscene.
The only place where I see any "difference" is his face and his vest. Which looks super ridiculous, unless we are to believe it's raining outside and he just entered all wet and stuff. But then his shirt itself looks dry. That and there are some lighting and shadowing in other scenes, nothing too drastic tbh but that may be due to PC's higher settings rather than rtx.
Indeed.Oh man i hate comparisons like this with different gamma/color space, a lot of people are going to be like "PS4 has better shadows!"
Gonna have to wait until DF for a good comparison, im going to bet Consoles are something like high settings for most, medium/high for shadows & contact shadows off, low/medium for volumetric lighting, SSAO & TAA+FXAA
I wish the Mouse Sensitivity slider had a lower range. Even with both sliders all the way to the left, the ADS sens still feels way too high. I use 1600dpi for fast desktop browsing, but always set a very low in-game sens for fine aim and this RE2 demo is the first game I've run into where I can't set the sensitivity low enough without just dropping the DPI to 800.
Thanks for the tip. I know of Kovaak from his aim training program.I recommend using povohat's mouse interception driver/library. The UI for it is written by a person called Kovaak.
http://mouseaccel.blogspot.com/2015/12/new-method-for-mouse-acceleration.html
The software is at the mega.nz mirror. Using this you can tweak your mouse sensitivity with otherwise impossible precision. The original purpose of it was to allow very configurable mouse acceleration in games where it's desired, instead of being stuck with Windows' basic fixed, linear rate.
For your use purpose, it should allow you to lower your sensitivity to levels below what's possible in this game, without changing your DPI or the Windows mouse sensitivity setting. Simply lower the Post-Scale X value and leave everything else alone.
The perspective and occlusion artifacts are nowhere to be found with ray traced reflection. Reflections would be less than per pixel resolution not doubt, but they're rarely that resolution with SSR either. In BF5 they make everything feel more tied together in ways I didn't expect too, with things like a gun taking on the color of the surrounding environment, etc.Digital Foundry staff confirmed the RTX support, and RE2Make was featured prominently on Nvidia's YouTube with the RTX labeling, but it was never clear what, if anything, it had to do with RTX support.
The surfaces that have screen space reflections wouldn't even benefit that much from raytracing (with the perspectives you get in the game, and that it's usually just a reflective floor). You'd probably have slightly less artifacting, but RTX gets very similar artifacts due to low ray samples per pixel...
Handgun sounds fine. The shotgun though...PC version looks way better than the 1X demo. These crappy gun sounds are killing it for me though.
GTX 1080
i7 6700K
16GB RAM
Game seems to run perfectly fine at 1080p with max settings. Didn't see a drop below 60, VRAM maxed out at 6.5GB. Guessing the demo doesn't actually have the high-res textures considering the small size. Visually, kinda looks more underwhelming than I expected. Also looks quite washed out, which is strange.
Have you managed to dial in the best looking settings possible while maintaining 60fps at 1080p? I have a 970 too and most of the chatter in here is about 10 series GPUs or better. You got recommendations?Same for me, +10-13 fps on my GTX 970 (and +300-400mb of VRAM though)
It´s a small gun, ofc it won´t sound like a Desert Eagle.I haven't even got the shotgun yet. The handgun sounds awful to me.
I think binaural sounds in this game is not working properly. I have a surround sound headset as my mixamp does the sound processing for me, but when games themselves support binaural audio I disable it and make my headphones stereo only. I do this in Overwatch and BFV, it works wonders in those games. In this game however, audio still feels stereo as something behind/in front of me will still feel like it's to me left or right...so I can only assume that it's not working as intended and I just turned my headphone's sound processing on and changed settings to surround in the game.
Yea it's brightness. I calibrated mine according what the sliders asked me in the game's display settings. It's probably because my monitor itself is so bright that I had to turn the game's overall brightness lower.hey, i took the same screenshot but mine feels different and i can't figure out what it is. can it be the brightness in your opinion, or some other option?
Yea it's brightness. I calibrated mine according what the sliders asked me in the game's display settings. It's probably because my monitor itself is so bright that I had to turn the game's overall brightness lower.
Additionally you are not using TAA, I can see that because Leon's hair had aliasing and your overall image is sharper.
I don't, still have some strange stutter and framedips sometimes, maybe gameready drivers will help?Have you managed to dial in the best looking settings possible while maintaining 60fps at 1080p? I have a 970 too and most of the chatter in here is about 10 series GPUs or better. You got recommendations?