- Oct 27, 2017
Texture quality: Low (0GB); Medium (0.25GB); Medium (0.5GB); High (0.25GB); High (0.5GB); High (1GB); High (2GB); High (3GB); High (4GB); High (6GB); High (8GB)
All this is doing is allocating amount of VRAM to texture caching. When they're loaded High (0.25GB) would not look any different than High (8GB), but lower allocation space may cause streaming issues since it will be swapping through HDD .. which might not be that much of an issue on SSD's in the first place.
Is my understanding correct ?