Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
Almost any game with a DX12 mode, on AMD. Which is why I'd really like to hear some impressions from other AMD card owners...
Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
I agree in that graphically it does not seem to be a significant step up, atleast not for the way it runs and the hardware it demands (It runs fine but considering the improvements without rtx are so small I'd expect the FPS to fly past 90-100)And you will hardly ever see a difference. After messing with settings for half an hour almost taking up my demo time between pausing and unpausing, I finally found a flag outside of the RPD which actually changes depending on whether textures is set to high(0.5gb) vs high(1gb) and high(2gb) and that's on a 3GB 1060 so I dunno how the game itself treats my graphics card.
I also had a legit game crash with an error message when I accidentally put image quality to 200% after maxing the rest on DX12.
Overall having played base PS4 and pc I'm just gonna stick with PS4. I'm dissatisfied with just how little the graphics seem to actually scale based on exponentially insane settings and how bad anything but TAA looks as they put an ugly sharpening filter over which you cannot turn off anywhere in the menus.
Too bad PS4 seems to use the "interlaced" setting. Also, turning on World Space Reflections seems to cause an ugly trail-filter effect over reflected objects as you pan the camera. In many areas I find the game actually looks better and clearner without it, and there's still reflections just not real-time.
Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
Shadow of Tomb Raider, Gears 4 and The Division 1, both perform better in DX12.Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
Are you on Windows 10 ? Man .. 30 minutes really is nothing for testing all these variables lol.
Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
To my understanding Shadow of the Tombraider runs better.Geniunely: is there ANY game where DX12 doesn't run worse than DX11? I haven't played a single game that supports DX12 where the recommendation wasn't to just switch to DX11.
I believe that particular area is the most demanding of all in this demo so far.Just to let you know, DX11 performs way better than DX12 on 1080ti, I notice zero difference in visual quality but my framerate went from 35fps in that first corridor after you go under the shutter to 48fps, that's at max settings and 4k, If I drop volumetric to medium I am getting 57-60fps in that corridor.
SSAO gives about a 3fps increase over HBAO+ (from my limited testing I just did.) so if you drop HBAO+ down to SSAO you should get solid 60/4k (unless there are more graphically demanding areas than that first corridor looking towards the fire hose.
Awesome
World of Warcraft runs considerably better on DX12 since the last patch, and Battlefield V also works better for me.
Shadow of Tomb Raider, Gears 4 and The Division 1, both perform better in DX12.
I believe that particular area is the most demanding of all in this demo so far.
Did you try it with shadow cache on?
So does the trainer properly freeze the clock and allow you to play the demo indefinitely? Just wanted confirmation from someone that the trainer actually works as intended. Also that it doesn't contain any viruses.
Weirdly enough turning shadow caching off eats up 10-12FPS for me and turning it on makes it perform better. But considering what shadow cache does it should work that way. You even see it in the graph that if you turn shadow cache on it lowers the "processing requirement" so I'm assuming it's working as intended for me.This game looks mediocre with SMAA, so many jaggies & dithering that is hid with TAA, it's really made for TAA in mind, the days of sharp AA are over my friends.
Some points
-Shadow Cache, just like RE7, that eats up a ton of VRAM, turn that shit off.
-The SSR still sucks on PC just like on Consoles, unless this demo is really old, it probs won't be fixed by the final game.
Also i dunno if anyone noticed this, but the lights from the other room go through the bullet holes in the door, reminds me of Division.
Yeah the rumors of the PC version having RTX reflections would be real nice right now, but yeah the shadow cache is kind of a pick your poison scenario, it seems it's eating up too much VRAM for people, but the performance penalty with it off might be a bit too much also.Weirdly enough turning shadow caching off eats up 10-12FPS for me and turning it on makes it perform better. But considering what shadow cache does it should work that way. You even see it in the graph that if you turn shadow cache on it lowers the "processing requirement" so I'm assuming it's working as intended for me.
I'm disappointed about the SSR as well, atleast PC will have rtx. While I dont have an rtx card yet I will someday in the future so it's good to know it's there.
Switch to dx11 and turn down your textures to High 3GB or 6GBCan't get stable 60fps with max settings, SMAA, SSAO @ Direct X 12 4k HDR. RTX 2080ti, i7 8700k. All encounters drop fps to 30s or 40s.
Not a rumor. It's confirmed.Yeah the rumors of the PC version having RTX reflections would be real nice right now, but yeah the shadow cache is kind of a pick your poison scenario, it seems it's eating up too much VRAM for people, but the performance penalty with it off might be a bit too much also.
sRBG color is brighter but it gets rid of the crushed blacks better, try that?Brightness is so fucked for me, I can't see shit in dark areas.
Either try changing the colour options in the menu like someone else said above or what I did was in the brightness settings bit I put the white graph far right, black graph far left and leave the last one in the middle. Looks far less washed out.Brightness is so fucked for me, I can't see shit in dark areas.
Yeah, i got same drops here, but my internal res is only 100%....and it's pretty damn smooth in the lobby and in general gameplay but when you crawl under fence to get to the east wing and mini cutscene with Leon looking around with his flashlight starts -> performance drops to ~50fps for some reason.
3440x1440 70-100fps (capped).
All maxed apart from AA (off) and Textures (High 6GB).
Ryzen 1700
Titan X Pascal
16GB RAM
One of the few games where that extra GB of VRAM on the Titan X Pascal over the 1080Ti is a blessing.
Also worth noting, whilst the gameplay is all ultrawide, none of the cutscenes (even in-engine) are Ultrawide.
Trainer works fine. Scanning with MalwareBytes gives you a Riskware.GameHack warning, basically a false positive.So does the trainer properly freeze the clock and allow you to play the demo indefinitely? Just wanted confirmation from someone that the trainer actually works as intended. Also that it doesn't contain any viruses.
Can't get stable 60fps with max settings, SMAA, SSAO @ Direct X 12 4k HDR. RTX 2080ti, i7 8700k. All encounters drop fps to 30s or 40s.
Not a rumor. It's confirmed.
Although it looks a bit odd because Leon is so shiny, if it's due to him being in the rain then that's fine but if that's sweat then lol !
Well so was was under the VRAM limit when I turned shadow caching off and yet it affected my performance significantly.
Gears 4 doesn't have a DX11 mode, right? I can't remember but it's UWP so it probably doesn't have a DX11 version.Shadow of Tomb Raider, Gears 4 and The Division 1, both perform better in DX12.
You're correct.Weird question - I felt like RE4 played better with a controller than M+KB because the game was designed around not having insane precision in your aiming abilities. What's the take on this one?
Can someone post link to the damn trainer already? My google-fu is lacking in that area.
EDIT: https://mega.nz/#!q1djkSAC!mvNycAaXfvo71RBL1a5rxe1eg0yeQFTlcuIiIS_lnCw
No. These are just API differences DX12 doesn't have any exclusive rendering features like DX11 did with tessellation.
I guess those with 2 GB VRAM GPUs are fucked in the asses. :/ Think I'll play it on the PS4.
The trigger is Marvin calling you when you enter the library. If you return to him the demo ends.Does the demo end after you get the unicorn medallion and talk to Marvin? Because it says I only took 24 minutes to finish the demo.
Same for me, +10-13 fps on my GTX 970 (and +300-400mb of VRAM though)Weirdly enough turning shadow caching off eats up 10-12FPS for me and turning it on makes it perform better.
Why would you want it to be easy aiming in a Resident Evil game? :PYou're correct.
It's because the aiming here is the exact same as RE7 with that bloom mechanic where you have to wait a bit before the reticule becomes small. Also there's a weird floatiness to aiming in RE7 and this game which doesn't work well with controller. On PC it works a lot easier which is reverse from what it was like in RE4-6
Not a rumor. It's confirmed.
Although it looks a bit odd because Leon is so shiny, if it's due to him being in the rain then that's fine but if that's sweat then lol !
Well so was was under the VRAM limit when I turned shadow caching off and yet it affected my performance significantly.