RE7, 8, DMC5, and Monster Hunter Rise have also had their mods released, but they're essentially limited to 6 DOF camera & gamepad like PSVR. RE8 has early motion control.
Release Initial VR and Scripting System Release · praydog/REFramework
THIS IS THE OLD VERSION! GET THE NEWER VERSION HERE! Adds A fleshed out scripting system using Lua (check the wiki!) Generic 6DOF VR support to RE7, RE2, RE3, RE8, DMC5, and MHRISE Full motion con...
github.com
Generic 6DOF VR support to RE7, RE2, RE3, RE8, DMC5, and MHRISE
To use VR:
- Full motion controls in RE2 and RE3 (when using FirstPerson, it is not enabled by default)
- Physical knife damage in RE2/RE3
- Physical grenade throwing in RE2/RE3
- Early WIP motion controls for RE8
- Install SteamVR
- Simply extract ALL of the files in the zip for your respective game into your game install folder
What is the status of RE7 and RE8?
RE7 and RE8 are fully 6DOF and playable with a gamepad, but with a few caveats:
You've been warned!
- RE7 has no motion controls at the moment
- RE8's motion controls are in an experimental and incomplete state
- There is no full body IK yet like RE2/RE3
- The audio positioning will not match up with your HMD rotation
- You cannot aim with your head yet
What about the others like DMC5 and MHRise?
They are both fully 6DOF but with the least support, they have the same issue of audio positioning being incorrect.
DMC5 has some issues with some incorrect UI elements.