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Resident Evil 2 Demo Impressions Thread [Demo Spoilers Only]

Nov 27, 2017
1,082
I know alla bout the E3 demo, what is the completion trigger ? I just wanna know how i want to spend my time on it
From what I played, it's talking to Marvin after reaching the library. It gave me my results and ending demo time (about 17 minutes for that particular playthrough). I was rushing though (skipping cutscenes and skipping some rooms). Not sure if cutscenes factor into game time but i'm thinking so.
 
Oct 25, 2017
13,649
So I just played the demo. Took my time and didn't finish in 30 minutes. But I liked what I saw.

My only question is because I suck terribly partially due to being disabled (arthritis and I have to wear braces on my hands), is there an easy mode available in the full game? I assume the demo was on normal. I could probably play it on normal, but still.
 
Oct 25, 2017
4,782
Last edited:
Nov 27, 2017
1,082
Played the Demo about 3 times so far. Some things i noticed.

The gore from the E3 Demo is toned down. Elliot isn't demembered after being pulled from the shutter, and the guy with the sinewy jaw isn't as graphic in this demo. I hear there's an "extreme gore" option in the main game? Guessing this is the tame version of that.

Any PC players know if SLI is supported? Going to test out when i get home later.

Overall really loving what i played.
 
Oct 25, 2017
6,043
I use 49" X900E TV as my PC monitor, and custom 3440x1440 resolution is great on it. I found that my gtx1070 can deliver great ultrawide experience for games that I cannot easily play on full 4K.
Never thought about doing that! I have a 55" 4K TV! Is it as simple as setting a custom resolution in NVIDIA control panel?
 
Oct 29, 2017
76
"Ok, this works...for now....When you are running out of time - minimize demo (alt+tab) and terminate process through task manager. Start game - you have 30 minutes again.

Tested couple of times - it works...for now."

from steam forum. Interesting if true!
 

Isee

Avenger
Oct 25, 2017
3,194
It seems wierd then the above user said 12 gigs. You say everything but shadows and textures were at high? Was that user at 4k?
1440p. ~13GB is what the ingame settings suggest. Those high res textures are probably not in the demo build... Think about it, the demo size is just ~8GB total.
We'll find out once the full game releases.
 
Oct 25, 2017
2,335
It seems wierd then the above user said 12 gigs. You say everything but shadows and textures were at high? Was that user at 4k?
To use 13GB of VRAM on 4K, you have to set texture quality at the highest which is 8GB. I should note that the "high" setting encompasses several amounts of vram usage. I'm guessing the difference isn't as massive as people are assuming, most especially at the higher end.
 
Oct 25, 2017
3,800
From what I played, it's talking to Marvin after reaching the library. It gave me my results and ending demo time (about 17 minutes for that particular playthrough). I was rushing though (skipping cutscenes and skipping some rooms). Not sure if cutscenes factor into game time but i'm thinking so.
actually, you don't have to go that way! once you get the spade key you can go back downstairs through the room across the locker room, use the key, and come back out into the lobby and end the demo without Marvin calling you at all! it might be faster, for speedrun purposes, because you don't have to slowwalk during his dialogue
 

WBacon

Capcom USA
Verified
Oct 28, 2017
138
California
Game breaks as soon as I view this screen, gonna leave this I think.


Do you have Windows Media Codec installed? The game relies on Windows' WMV codec. Some European Windows do not come with the codec due to the Microsoft antitrust case with the EU Commission.

If you have the stripped down "N" edition Windows, you'll need to install the codec pack below:

For Windows 10
https://www.microsoft.com/en-us/software-download/mediafeaturepack

Windows 7
https://www.microsoft.com/en-us/download/details.aspx?id=16546

Windows 8.1
https://www.microsoft.com/en-us/download/details.aspx?id=42503
 
Oct 26, 2017
8,992
Remember that you’re playing it on an X. OG XB1 and S drop to their 40s, PS4 bade down to 50s, while the X of course runs the 900p with fairly little issues at 60.

Very strange not to have an enhanced demo though.
But isn't that only when the framerate is unlocked that a game in X goes to max framerate automatically?

But apparently the demo is listed as X enhanced, which is odd. This would mean it is significantly worse than how it is on Pro.
 
Oct 26, 2017
6,756
Oh btw just to be sure, does staying in the menu, tweaking the settings consume your time limit ot jsut when you start the game, Do the cutscenes count too?
 

Akronis

Lizard Daddy
Member
Oct 25, 2017
2,007
lol playing at 3440x1440 and the VRAM in the options menu states 14GB. I doubt it actually uses that much, that'd be an unprecedented amount of VRAM especially for a non open-world title.

I'm guessing they are rough estimates of the worst possible scenario for VRAM. It ran (for the brief 3 minutes I tested) silky smooth for me at a locked 120.
 
Oct 28, 2017
3,081
Just finished. Utterly amazing. Shooting undead humans beings has never been this fun... they found a a way to make zombies both loyal to classic REs but also relevant today, particularly not knowing when they are really dead can be quite tense.

Anyway, any easter eggs so far? Only found this one:

 
Oct 25, 2017
1,358
This was pretty fun as someone who never played the original RE2. The flashlight being the main light source definitely works for me as a way to increase tension. I might get this game.
 
Nov 27, 2017
1,082
actually, you don't have to go that way! once you get the spade key you can go back downstairs through the room across the locker room, use the key, and come back out into the lobby and end the demo without Marvin calling you at all! it might be faster, for speedrun purposes, because you don't have to slowwalk during his dialogue
Wow great find! Going to try that in my next playthrough!
 
Oct 26, 2017
2,156
Played the Demo about 3 times so far. Some things i noticed.

The gore from the E3 Demo is toned down. Elliot isn't demembered after being pulled from the shutter, and the guy with the sinewy jaw isn't as graphic in this demo. I hear there's an "extreme gore" option in the main game? Guessing this is the tame version of that.

Any PC players know if SLI is supported? Going to test out when i get home later.

Overall really loving what i played.
Which E3 clip are you referring to? Elliot is ripped in half here like on E3 gameplay demo. Dude with half face too. The problem is on E3 they had proper black and brightness levels. Capcom messed them up in this demo and everything is too bright and washed out the deep red of blood and gore isn't properly displayed.