You're not supposed to blast through everything thoThe only thing that concerns me is that the enemies seem tougher: 4+ headshot to kill them? Definitely too much. Even though you have more ammo.
Amazing for everything else
That's just the demo of course. But I'm feeling the game is nudging a bit in the direction of avoiding combat when possible.
Thats a good thing, its totally classic Resident Evil.Yeah, that's definitely the vibe I'm getting. Zombies are super avoidable thanks to the fluid controls, and with the exception of some bottlenecks there doesn't seem to be the need to kill a whole lot of them.
That's just the demo of course. But I'm feeling the game is nudging a bit in the direction of avoiding combat when possible.
why does this game look so weird compared to the gameplay trailers previously released?
Dhoondo jagged mess yahaa ab zoom in kar kar ke
That is until you get unlimited ammo. Then you can have some fun.
dont do this `__`Can't help but feel like Leon just looks like the Quiet Man now
Wow, just wow.
It's a true horror game this time. One of the scariest thing I played this gen (including PT).
In what ways? The footage I've seen looked tense and intense, survival horror rather than...horror if that makes sense. I tend to connect the former with pressure and the looming threat of being overwhelmed, and the latter with dread and unease.Wow, just wow.
It's a true horror game this time. One of the scariest thing I played this gen (including PT).
Can you go into more detail on this? I didn't know or expect this to have a mechanic like that. Can you also barricade doors RE4-style?- The barricading windows mechanic will be interesting. I will barricade the window outside of the saferoom because safespace. Funny to see that zombie, he wants to break through but can't.
Probably because of audio design and new soundtrack. It's very similar to SH now.It's interesting you say PT because I got Silent Hill vibes often through my time with the demo.
Wow, just wow.
It's a true horror game this time. One of the scariest thing I played this gen (including PT).
Very dark, dreadful atmosphere. Corridors are very narrow, you never feel safe – even if there's no zombies.In what ways? The footage I've seen looked tense and intense, survival horror rather than...horror if that makes sense. I tend to connect the former with pressure and the looming threat of being overwhelmed, and the latter with dread and unease.
As someone who's skipping the demo and waiting for the full game. What do you guys think about the difficulty setting? Is Normal challenging? For comparison sake (different games, I know) is it as challenging as TEW1 was or as easy as TEW2 was on normal? I'm worried that if I go with normal in RE2 it'd turn out to be a joke like it was in TEW2.
It was mostly the police station. RE3 spent time in the streets and different locations around Racoon City.To those that played the original, is the bulk of the game spent in the police station? I remember reading the novelization of RE2 and seeing my dad playing when I was a kid, and I always thought it was a game that spent a lot of time on the streets of Racoon City.
But the remake footage and previews make it seem like the game is largely focused on the station, in the way that RE1 was set in the mansion
i would say the first 3rd of the original is set in the RPDTo those that played the original, is the bulk of the game spent in the police station? I remember reading the novelization of RE2 and seeing my dad playing when I was a kid, and I always thought it was a game that spent a lot of time on the streets of Racoon City.
But the remake footage and previews make it seem like the game is largely focused on the station, in the way that RE1 was set in the mansion
A good chunk of the game is set in the police station.To those that played the original, is the bulk of the game spent in the police station? I remember reading the novelization of RE2 and seeing my dad playing when I was a kid, and I always thought it was a game that spent a lot of time on the streets of Racoon City.
But the remake footage and previews make it seem like the game is largely focused on the station, in the way that RE1 was set in the mansion
Cool, now I have to wait for the remake of that tooIt was mostly the police station. RE3 spent time in the streets and different locations around Racoon City.
The only thing that concerns me is that the enemies seem tougher: 4+ headshot to kill them? Definitely too much. Even though you have more ammo.
Amazing for everything else
It's supposed to encourage you to avoid combat and conserve ammo until necessaryThe only thing that concerns me is that the enemies seem tougher: 4+ headshot to kill them? Definitely too much. Even though you have more ammo.
Amazing for everything else
RE7 was 60fps tooand everyone complaining about the graphics simply just don't seem to understand why 60 FPS requires a trade off
Demo was piss easy at least, easier than TEW2, to the point I'm thinking Hard might not be hard enough in release.As someone who's skipping the demo and waiting for the full game. What do you guys think about the difficulty setting? Is Normal challenging? For comparison sake (different games, I know) is it as challenging as TEW1 was or as easy as TEW2 was on normal? I'm worried that if I go with normal in RE2 it'd turn out to be a joke like it was in TEW2.
1. Yup.Two questions (sorry if they were already answered):
1. The 30 minutes only counts game time, not time on the title screen before playing, right?
2. It's 1080/60 on the Pro in this demo, but someone said there are other options in the full game. I'm assuming the other main option would be higher res locked at 30fps, is that correct?