Basically everything at MAX (except textures, which were at High 2) and all the post-processing on. At 3440x1440 it ran at "60" but it wasn't perfectly smooth, with some hiccups here and there. This was on a GTX1080.
There's a weapon keycard, and you use it to unlock a locker at the far end of the broken keypad locker room.
They should really let you disable chromatic aberration on consoles. It is completely hurting image quality.
Days Gone isn't trying for dead people. In fact they are going for the opposite which is to make them more alive like living animals that eat/drink, sleep and even create nests.Only Resident Evil can make zombie fun again, seeing that gif made me realize just how much I actually like zombies.
Shame, zombies are literally ruined by boring, bland video games. Even Days Gone zombies looks boring to me, they just don't feel like dead people at all.
Turn around right at the start and head out, I think that's how you do it.So you can actually go outside ?...my demo ended when I went back to talk to the black police guy(forgot his name) and it said it took me 24 minutes...
Yes, I found it. The problem is that I found it just after being forced to ditch stuff. There is going to be some lost time managing stuff and going back to the store.There`s an item that adds two extra-spaces to your inventory….
I think it will keep going. in doubt do like me: press home and open Spotify which will suspend the game and will pause the time.Sorry if this has already been answered but: if I suspend the game by going to the PS4 home screen and let the game keep running, will the countdown clock keep going in the background? Or will it pause?
Is it really going to kill developers to put a chromatic aberration and lens distortion toggle in the console versions of games instead of forcing them on?
I abhor those awful post processing filters that literally degrade/discolor the image and can cause eye strain. They should be an option.
Granted, it's not Bloodborne level of terrible here, but how hard is it to carry over one more toggle? This is all fluff and it's not like the user has to tweak all sorts of settings for performance. Heck, the PC version has a nice little image showing exactly what it does. Why not just include that? It's so frustrating.
God bless insomniac for allowing such toggles in Spider-Man. Wish other developers were just as thoughtful. They need to talk to Capcom, Namco and a bunch of other developers.
Try deactivating the grain filter, I think it'll help by cleaning up the image.They should really let you disable chromatic aberration on consoles. It is completely hurting image quality.
Damn. To Deluxe version or not to deluxe. That is the question.
While the Noir costume sounds cool enough and so does the alternate gun, the costumes and gun are not enough for me to say the $10 is worth it.
So just trying to decide if it is worth $10 to be able to swap to the original soundtrack.
Any RE2 veterans have an opinion on the original soundtrack and is it a must experience for the extra $10?
I can say to me, especially in a survival horror game, the sound is just as important as everything else.
Turn around right at the start and head out, I think that's how you do it.
I haven't played the original game but I don't think killing zombies is the goal.Not really a fan how random zombie health seems to be. Or maybe how random damage seems to be, I don't know, but perfectly aimed headshots can sometimes still take 6-7 bullets to kill a simple zombie and I'm not a fan of that. I know its a survival horror game, I know you aren't meant to kill everything in this game particular, but this is just a bit too much for me, especailly as I haven't really played the original game. Ran out of time before I could finish the demo as well, because, well, I didn't really know where I had to go. i got 2 emblems before I got booted out the game. So lame.
If things stay like in this demo, Pro is the way to go. XBX version is very, very blurry like if they added a very strong TXAA or FXAA effect. But if you have both consoles you should try both versions. Some people who played both in this thread preferred the sharper image on Pro though.So reading this thread, as someone who has an Xbox One X and a PS4 Pro, it sounds like maybe the PS4 version is the one to go with since it's a bit sharper despite some rougher edges? Or has that general consensus changed to the other way now?
I feel your pain, already made 3 steam accounts just to play it more because I am afraid of getting a virus with the trainer that was released LOL.Ah cool,I will try this on the Pro since I did the 1X demo first and I have like 6 minutes left lol...
If things stay like in this demo, Pro is the way to go. XBX version is very, very blurry like if they added a very strong TXAA or FXAA effect. But if you have both consoles you should try both versions. Some people who played both in this thread preferred the sharper image on Pro though.
OofGore looks awesome, love how when you shotgun a zombie in two the upper half continues to crawl towards and attack, so good.
I noticed this as well. i understand it though. Considering that these will be the main enemies in the game, makes sense to make them challenging to this extent considering how you have much greater aim/control.Not really a fan how random zombie health seems to be. Or maybe how random damage seems to be, I don't know, but perfectly aimed headshots can sometimes still take 6-7 bullets to kill a simple zombie and I'm not a fan of that. I know its a survival horror game, I know you aren't meant to kill everything in this game particular, but this is just a bit too much for me, especailly as I haven't really played the original game. Ran out of time before I could finish the demo as well, because, well, I didn't really know where I had to go. i got 2 emblems before I got booted out the game. So lame.
Yes, it did. You couldn't ditch stuff on the ground in OG. You can here though?Did the original RE2 have an item box or no? Honestly can't recall for the life of me. Or are we supposed to drop items on the spot and pick them up when needed?
Did the original RE2 have an item box or no? Honestly can't recall for the life of me. Or are we supposed to drop items on the spot and pick them up when needed?
Gore looks awesome, love how when you shotgun a zombie in two the upper half continues to crawl towards and attack, so good.
Hard to say by the demo, but it seems pretty fair having a durability and that you have to pick it up after every defensive attack. I think i'll try that out when i play the demo again.Genuine question though, does anybody think that the knife is overpowered?
I honestly ran through the demo (on a second steam account and only used the knife after I got it and managed to kill every Z no sweat.
This is exactly the type of feedback I was looking for. With a glowing recommendation like this, there is no way I can pass it up. Thank you.Yes, honestly the original soundtrack is imperative (from what I have played so far) and even if it wasn't, I would still recommend it as honestly it's probably the best soundtrack I have ever heard in a video game.
I'd add, comparing the two back and forth, the X does have some benefits and is clearly higher resolution which you can tell when standing at the opposite end of a room and look at the detail on a door for example - you can see more detail on the X but jaggies on the Pro. The Pro also exhibits lots of aliasing and more artefacts on the screen space reflections. But the overly-aggressive anti-aliasing on the X, whilst leaving the image jaggy-free, does make it look far too soft in comparison. I'd still take the X version though as personally I prefer that soft to look to the jaggies and artefacting on Pro, but it's whatever you prefer. Hopefully they'll improve the anti-aliasing on the Pro and lower it on the X, for the final product.If things stay like in this demo, Pro is the way to go. XBX version is very, very blurry like if they added a very strong TXAA or FXAA effect. But if you have both consoles you should try both versions. Some people who played both in this thread preferred the sharper image on Pro though.
If things stay like in this demo, Pro is the way to go. XBX version is very, very blurry like if they added a very strong TXAA or FXAA effect. But if you have both consoles you should try both versions. Some people who played both in this thread preferred the sharper image on Pro though.
I'm not sure what you mean, besides RE7 we haven't had a "typical" RE in over 15 yearsIt's okay, just typical RE. Hype is overblown like usual and since it's a remake I'm saying no to whoever says it's Game of the Year worthy tbh.
I think the love for it is clearly based in nostalgia, which is completely fine, but people need to say that it's nostalgia and not give seemingly unbaised declarations of why they love it.
Days Gone isn't trying for dead people. In fact they are going for the opposite which is to make them more alive like living animals that eat/drink, sleep and even create nests.
Japan censoring is so weird with all their anime titties and hentai stuff, who knew a little blood wouldnt be allowed.
I'd add, comparing the two back and forth, the X does have some benefits and is clearly higher resolution which you can tell when standing at the opposite end of a room and look at the detail on a door for example - you can see more detail on the X but jaggies on the Pro. The Pro also exhibits lots of aliasing and more artefacts on the screen space reflections. But the overly-aggressive anti-aliasing on the X, whilst leaving the image jaggy-free, does make it look far too soft in comparison. I'd still take the X version though as personally I prefer that soft to look to the jaggies and artefacting on Pro, but it's whatever you prefer. Hopefully they'll improve the anti-aliasing on the Pro and lower it on the X, for the final product.
But "very, very blurry" is every bit as much nonsense as those who said RDR2 was very blurry on the Pro. It's soft, sure, but it's not "very, very blurry"!
It's okay, just typical RE. Hype is overblown like usual and since it's a remake I'm saying no to whoever says it's Game of the Year worthy tbh.
I think the love for it is clearly based in nostalgia, which is completely fine, but people need to say that it's nostalgia and not give seemingly unbaised declarations of why they love it.
It's probably the grain filter effect. you can turn it off in the options.The reflections are like all grainy on the ps4 pro. Is that due to HDR? I'll probably get it on PC
Not exactly sure but I heard the enhanced consoles have two modes, a 60fps mode and a 4k/30fps mode. With the base consoles trying to target 60fps but fluctuating more between 30-60fps but maybe it has improved in the main game as this demo is from an older build or maybe they will end up just locking base consoles at 30. So this game uses the RE Engine, which has a very heavy Post processing pipeline. So it makes it harder to tell the resolution compared to other games and makes the IQ of the game much more blurry. I think the only way to get over this issue as much as possible is to either play the higher res mode when the game comes out or the PC version. That is all I know at least. I hope this helps.
I would sacrifice some realism to be able to tell when zombies were completely dead, and would definitely sacrifice some knife power to not have it be breakable. those two issues aside,
this is probably the greatest demo I've played in my life. This is a perfect zombie game, in atmosphere, gunplay, scares, gore, all of it, pitch perfect. Just fucking floored by this thing. I SCREAMED when I saw the lobby, grown man just hollering about a video game. It looks amazing. I had this shit preordered last year and man I don't regret that one iota. Cannot WAIT to get into this thing.