On the contrary, because you like something also doesn't mean it's objectively well designed. I do find a few pet peeves with the design and approach to remaking RE2 so far. Aesthetically there's changes in tone and style and honestly, that's okay. I accept their creative choices. However, I do worry about what another guy mentioned, that rooms blend together. It feels like they were a bit too faithful to the original map at times whilist trying to cram it into their 3rd person reimagining, because a room is basically a small level in the original and in this, it just feels like a room. I liked the police office where there's a few zombie-traps to watch out for, but by and large many rooms that took me minutes in the original I just walked past without having to consider any zombies lying about, and overall the pace at which I traversed the playable areas of RPD in this demo was much faster than when I played the original, and this does worry me. It can come across as if they didn't consider that shifting to more flexible movement and seamless doors would cause the pace to be that much quicker.