Resident Evil 2 First Person mod (WIP) released

Oct 27, 2017
7,725
#4
Still in need of some fine tuning (I think the default head bob should be curbed a bit, for example), but it's pretty fantastic so far. The developer seems to be working on it pretty actively, which is encouraging. Once this is polished up some more, I'm not sure I'll be able to go back to third person.
 
Oct 25, 2017
2,834
#6
Its impressive that it works so well.


I dont like first person though and LOVE how they made RE2 remake over re7 but for people that prefer it it's cool!
 
Oct 28, 2017
348
#9
Would be amazing if Capcom incorporated something similar to this, and something like the fixed camera mod into the actual game as optional modes.
 

Toxa

Member
Oct 28, 2017
108
#18
it just doesn't works for me , resident evil i s third person games not first.
RE7 was in first person doesn't mean that you should re-done the others games in first person view , that's no really a good idea.
That's not the way it was meant to be played.

same goes for evil within 2
 
Oct 25, 2017
9,866
#21
it just doesn't works for me , resident evil i s third person games not first.
RE7 was in first person doesn't mean that you should re-done the others games in first person view , that's no really a good idea.
That's not the way it was meant to be played.

same goes for evil within 2
Except the mod looks really good, even for a rough first go. And looks like the game plays very well in FP, so saying "it's not how it was meant to be played" seems like it doesn't have much weight here.

And RE7 was a great experience in FP.

That's great work but the perspective is really bad. This needs to be fixed if they want to make this fully playable.
Looks pretty damn good to me.
 
Oct 27, 2017
7,725
#23
This is great. Wish capcom released a fps dlc or something.
The Evil Within 2 had free FPS DLC that was pretty darn good. One hopes Capcom considers something similar. The caveat with TEW2 was that the game was heavily oriented around stealth, but the game lacked first person oriented stealth mechanics. First and third person games are fundamentally different and TEW2 ends up caught in the middle.

Ironically, RE2 Remake's basically non-existent stealth gives it an advantage here.
 
Oct 25, 2017
10,395
Indonesia
#24
it just doesn't works for me , resident evil i s third person games not first.
RE7 was in first person doesn't mean that you should re-done the others games in first person view , that's no really a good idea.
That's not the way it was meant to be played.

same goes for evil within 2
I mean, it's a mod. It's all up to the modders to modify any aspect of games they own. People also have the option to use it or not. And it's free.
 
Oct 27, 2017
873
#27
it just doesn't works for me , resident evil i s third person games not first.
RE7 was in first person doesn't mean that you should re-done the others games in first person view , that's no really a good idea.
That's not the way it was meant to be played.

same goes for evil within 2
I’m confused, why did you say ‘let’s make all games first person’ then?
 
Oct 27, 2017
2,478
#30
Wow, I wish I had waited and not played through most of Leon A in third-person now.
It's certainly not perfect, but it works far better than I expected. Turning off the camera shake and FOV multiplier (scaling the FOV for actions like bringing up a weapon) almost looks like it was made to be a first-person game.
I found that the FOV was too low on my ultrawide monitor at the maximum value with the multiplier set to 0 though, as it maxes out at 100°. The fix for that was to set the multiplier to 2 and FOV offset to around -50, which ended up back at ~110° when setting the multiplier to 0 again.

The game's TAA does not handle first-person well at all though - there's significant amounts of ghosting:


And it really highlights the issues with the keyboard and mouse controls, such as the need for 1:1/raw mouse input, when switching to first-person. I thought it was bad enough in third-person before.
The mod does nothing to change the game's movement either, so you're stuck with animation priority over input priority, which feels even worse in first-person.

One funny thing I noticed is that the player's head disappears from shadows, as the mod is hiding the mesh that the camera is attached to.
That's not the way it was meant to be played.
Who cares? It's how I'd prefer to play it.
 
Oct 28, 2017
1,560
#34
I'm on board. As someone with an iron stomach I actually love just how wild this perspective is. Seems far more intense. I prefer 3rd person for shooters (and most genres) and 1st person for horror games. 1st person just makes horror games feel so much more claustrophobic and intense to me. 1st person is a big part of why RE7 works so well. When Jack comes up from behind you and spins you around by grabbing you by your face that works as well as it does because it's a 1st person game. I hope this modder figures out a way to make it so that the camera doesn't pull out when you get grabbed by an enemy because staring up at a licker sitting on your chest raising its claw to you would be terrifying.

Anyway, I would love to kick some cash in the modder's direction
 
OP
OP
wafflebrain

wafflebrain

Banned
Member
Oct 27, 2017
594
#38
One funny thing I noticed is that the player's head disappears from shadows, as the mod is hiding the mesh that the camera is attached to.
I should've screen capped it when I saw it last night but when you're in the interrogation room with the two way mirror using the mod you can see that you have no head lol, just a neck stump. Thankfully not bloody though :p
 
Oct 27, 2017
8,986
#39
Tango added a pretty decent working FPS mode to EW2. I hope Capcom adds one too.

The game plays perfectly fine as it is but it would be nice to play it like RE7 .. get a closer view of the amazing environment and assets.
 

Harp

Member
Oct 27, 2017
398
#40
No, thanks. I’ll play the game as designed by the developers.
Man, thank god the PC community has never felt this way. Literally the best thing about PC gaming is modding. Makes good games better and sometimes even makes bad games good (Fallout and Elder Scrolls).
That was a lame post on my part. I was going to come back and edit it but something came up.
Fair enough.