Resident Evil 2 |OT| 1998... I'll never forget it

Oct 25, 2017
1,899
Hardcore can be unforgiving if it's your first go-around even if you have prior RE experience. Enemies can take you to danger in one bite, and they're a lot tankier as well. You also won't have the luxury to really explore and take in the atmosphere in hardcore.
To add to this or sum it up in Marvin words for hardcore mode:

“You take it out or you run”
 
Nov 3, 2017
94
Starting my playthrough this week and want to play on hardcore for the first go around but have my reservations based on RE7 being very reasonable and tense on the hardest setting but then the bosses being far too difficult. I remember getting to the chainsaw fight on the main guy in RE7 and giving up there as it was so hard as to feel cheap. Is that the case with this game? I don’t relish scrapping through the main stuff then having to quit because a boss is artificially tanky.
 
Oct 25, 2017
7,037
Starting my playthrough this week and want to play on hardcore for the first go around but have my reservations based on RE7 being very reasonable and tense on the hardest setting but then the bosses being far too difficult. I remember getting to the chainsaw fight on the main guy in RE7 and giving up there as it was so hard as to feel cheap. Is that the case with this game? I don’t relish scrapping through the main stuff then having to quit because a boss is artificially tanky.
The bosses in this game go down very quickly if you know what you're doing. If you don't then they can feel kinda spongy, but the game always gives you ammo after each one to restock your supply.
 
Oct 28, 2017
5,352
Picking this up soon, back in the day I just played Leon and then Claire, but is there a canon order of things? Claire technically should be the first to play as, right?
I like Leon B better simply because in it he finds his uniform in a locker and comments on breaking it in. In Leon A he just suddenly has it after talking to Marvin at the station.
 
Nov 8, 2017
9
There is no canon order because there are no A/B scenarios and 2nd run is basically an arranged mode, not something that ties into the story of the first playthrough.

And that order isn't consistent in many spots either, like why are the dogs gone in Claire A then if Leon is trailing her?
Fair point with the lickers, would have to be after Leon since the lickers kill the remaining dogs in the cages that Leon sees alive. It's just weird because it feels like they tried to have some continuity at certain points while flat out ignoring it in others. It's like a mishmash of RE1 and RE2's storytelling which just doesn't work for me. Arrange mode is definately a good way of looking at second run. I'm just gonna have to accept the story is not interwoven like the original, which bums me out cause that was my favorite part about it. Oh well, hell of game otherwise though.
 
Oct 25, 2017
4,374
Doing Leon Side B right now and just made it to the sewers with 1:31:00 on the clock. Not sure if I can do this in under 3 hours, but I'm definitely getting closer. You all were right that Leon's weapons are weaker.

Managed to get here with just 1 save, but I did die a bunch trying to get that last electronic piece in the clocktower. That run through the hall with the Lickers is just brutal. Would definitely need to save before that if I were playing Hardcore.
 

OniBaka

Community Resettler
Member
Oct 25, 2017
1,009
Sydney
Yeah but those videos usually take the knife thing into consideration and go into the boss battles unprepared (other than knife ofc) and ignore ammo/health that you would need if you were to fight the bosses normally so it's a bit tough incorporating those into a normal hardcore S+ run.
I did a stream for S+ for leon on hardcore and it was on PS4 if you need to watch for tips.

 
Oct 25, 2017
3,307
Every Leon hardcore run for me so far has been one disaster after another, but for some reason I keep saving and just keep going to see if I can still make it. I'm not even going for S, I'm just seeing how I do for my first Leon A hardcore run right now.

For starters, I can't even get through that first hallway section on hardcore A scenario without getting bitten at least once or twice. I finally did by skipping that room with the wooden board, but that meant I wouldn't be able to board up the west hallway when going through it the first time. In Claire A I actually had to immediately use both first aid sprays in that first east hallway encounter.

Then, recently I used up ALL my supplies on the G1 fight, including the ones they give you. My shit was all gone and I was on danger. Did people figure out what the best weapons for the G boos fights are (outside of the grenade launcher)? I decided to just save and keep going, only later remembering I'd just saved right before that fight and probably should have just tried it again.

The other problem is I've still never been able to do RPD part 2 without Mr. X chasing me through the west hallway where the lickers and all those zombies are. I can get him to lose me for a little bit, but it's never long enough to make it to the jack. Even stunning Mr. X on the other side of the RPD doesn't give me enough time.

Anyway, as of now I'm saved in the sewers, having limped around on danger for like the fourth time.
 
Oct 28, 2017
5,352
Fair point with the lickers, would have to be after Leon since the lickers kill the remaining dogs in the cages that Leon sees alive. It's just weird because it feels like they tried to have some continuity at certain points while flat out ignoring it in others. It's like a mishmash of RE1 and RE2's storytelling which just doesn't work for me. Arrange mode is definately a good way of looking at second run. I'm just gonna have to accept the story is not interwoven like the original, which bums me out cause that was my favorite part about it. Oh well, hell of game otherwise though.
A and B definitely feel like different universes.

Changes that don't make sense:

Mr. X's continued presence in the lab section of B (or Leon B, anyway) when he clearly dies before that in Claire A
The Birkin fights
Annette and which of the two protags she interacts with

Other than that, though, the stories do fit neatly with each other, with Leon and Claire even having different final bosses. I think B scenario is the "canon" one with whoever you chose being the one who ends up dealing with
Birkin and Mr. X.

There's some continuity, but some irreconcilable differences as well... it's like halfway between RE1 and the OG RE2 in that regard.
 
Oct 25, 2017
7,037
For starters, I can't even get through that first hallway section on hardcore A scenario without getting bitten at least once or twice. I finally did by skipping that room with the wooden board, but that meant I wouldn't be able to board up the west hallway when going through it the first time. In Claire A I actually had to immediately use both first aid sprays in that first east hallway encounter.
TBH I find that section to be one of the hardest to get through on hardcore without taking damage. The path to squeeze past the two zombies at the end is quite specific so I always make sure to take a detour and grab the first aid in the bathroom to be on the safe side.

As for the board, I just skip it. It's not hard to get past the zombies in the west hallway with a few well placed leg stuns and you can despawn the licker later on by just quickly running out of the hallway and back into the main hall when it first spawns.
 
Oct 25, 2017
5,259
What's the best way to use gunpowder in Clare B? Given how limited ammo is, I've kind of been hoarding it. Should I make handgun ammo, acid rounds, or SMG bullets?
 
Oct 26, 2017
10,762
So I asked this a couple nights ago but didn't get a clean answer, but based on the way the game models damage, should I put lots of my ammo in my box or does it still consider that "on my person" to class zombies? Like I just came out of the first boss fight with 40-odd 9mm rounds and wondering whether or not it'd be more effective to keep it on me or put it away, just to get more likely head explosions with Claire's magnum.
 
Oct 26, 2017
5,096
"Marvin we really need to get you to a hospital"

looks back outside where characters just came from five minutes ago




A and B definitely feel like different universes.

Changes that don't make sense:

Mr. X's continued presence in the lab section of B (or Leon B, anyway) when he clearly dies before that in Claire A
The Birkin fights
Annette and which of the two protags she interacts with

Other than that, though, the stories do fit neatly with each other, with Leon and Claire even having different final bosses. I think B scenario is the "canon" one with whoever you chose being the one who ends up dealing with
Birkin and Mr. X.

There's some continuity, but some irreconcilable differences as well... it's like halfway between RE1 and the OG RE2 in that regard.
Mr. X can possibly be explained due to it being a mass produced model, where the Mr. X in NEST is not the same one hat hunted Leon/Clare in RPD/Sewers
 
Oct 25, 2017
697
Son of Sparda Here you go. The first bullet point starts outside the weapons locker because the first couple of steps are pretty quick (go to east hallway, grab some items, escape from zombies (no need to kill them), watch Marvin cutscene, then go to west hallway).

Leon A Scenario
  • Kill zombies outside weapons locker (licker will take over later so it's better if the hallway is clear).
  • Grab hip pouch from West Office safe (9-15-7). Grab handgun upgrade (NED and MRG).
  • If needed, grab handgun ammo from weapons locker.
  • Stop by dark room to drop stuff off. Board up window by staircase.
  • Go up to third floor to pick up spade key. Unlock locker on the way (DCM) and pick up magnum rounds.
  • Pick up boards in C4 room (to board up window in west hallway in front of club door of records room).
  • Start setting up library stacks. Kill zombies if you'd like. Pick up art book.
  • Grab lion medallion (lion-leaf-bird).
  • Insert lion medallion into goddess after cutscene. Drop off mag rounds and extra health items in item box. Keep art book and boards.
  • Board up window in front of record room.
  • Unlock west office door with spade key.
  • Go to east waiting room. Unlock safe for handgun upgrade (6-2-11). Use spade key and discard to get to art room.
  • Go to art room for locker key card. Place art book in hand and place hand on statue to get red ruby.
  • Grab bolt cutters after cutscene.
  • Go to east office. Grab electronic plug and valve. Grab other items (flashbang, gunpowder for shotgun shells) if there’s room in inventory. Watch out for zombies coming in through double doors.
  • Use electronic plug on shutters. Drop off any extra items in item box.
  • Go through west hallway to get to operations room. Use bolt cutters then discard. Grab C4 detonator.
  • Go to weapons locker, use keycard, then grab shotgun and shells.
  • Go to second floor. Use valve. Open locked locker (CAP).
  • Go to STARS room (licker in hallway). Pick up battery to combine with detonator and any other items. Grab flashbang for licker in hallway.
  • Go back to hallway (watch out for licker again, may need to throw flashbang). Grab unicorn medallion (fish-scorpion-jug) in room next to library.
  • Go to second floor library to blow up C4. Grab maiden medallion (maiden-bow-snail). Watch out for licker on way out (use flashbang and shotgun) to library.
  • Use maiden and unicorn medallions.
  • Drop off items and prep for G1 battle. First save?
  • Go to jail and pick up crank.
  • Go through kennel. Shoot dogs in cages or use a grenade (may not be necessary).
  • Go to morgue to pick up flashbang and red herb. Don’t pick up diamond key.
  • Go to generator room to pick up electronic part. Solve puzzle (3-4) and avoid dogs. Get back 1F RPD.
  • Go to save room to pick up electronic plug. Grab boards from item box and board up windows in hallway.
  • Go through hallway and board up windows. Go up outdoor staircase and pick up boards. Go up to east storage room for gear. Grab any items if there’s space.
  • Fall from balcony. Switch hose from R to L. Kill zombies and go to save room for club key.
  • Avoid Mr.X and go to interrogation room. Board up window along the way. Pick up ammo and jewel box.
  • Go to main hall (Mr. X may bust through press room which will give you a shortcut, but if not, go through waiting room). Grab red ruby and gear from item box. Combine ruby with jewel box.
  • Go to west records room (walk to avoid licker), unlock with club key and discard. Grab jack and grenade if there's space. Jiggle heart door to despawn licker in hallway.
  • Go to library. Use jack to free up inventory space, but don't go to clock tower yet.
  • Go to STARS room to pick up magnum. Watch out for licker in that hallway. Mr. X may follow you to this hallway, but he won't enter STARS room. You can wait him out so that you can go back to library without him bothering you.
  • Get to clock tower to get electronic part.
  • Go to east storage room (avoid zombies). Go to outdoor staircase. Get other electronic part from item box. Store magnum. Grab flashbang from item box.
  • Go to jail (avoid dogs). Pick up key card. Avoid Mr. X (there's enough room for you to bait his punch, and run around him) and throw flashbang on zombies.
  • Go to Kendo’s shop, pick up shotgun stock and other items.
  • Get through alligator section and do Ada section.
  • Make way to save room. Grab magnum rounds in locked locker (S-Z-F).
  • Get T-bar near cable car. Grab shotgun stock from safe (2-12-8). Don't pick up blue herb (will wake up zombie). Make sure there are at least 5 spaces in inventory.
  • Go to queen/king puzzle room. Avoid G-adults. Grab queen and king pieces and flame thrower.
  • Head towards where rook piece is. Grab rook piece.
  • Set up puzzle and 2nd save before G2.
  • Head towards nap room. Bring only handgun and flamethrower. Pick up any items and keycard upgrade. Combine flamethrower upgrade with flamethrower.
  • Drop off items in item box and head to east area.
  • Go to puzzle room, and unlock both doors (3123 & 2067). Grab dispersal cartridge.
  • Go to drug testing lab and synthesize herbicide (R-G-B-R-G-B-R-G). Grab hand grenade in that room.
  • Go down shaft and into lounge. Kill zombies on ground with grenade. Head towards signal modulator (avoid lickers).
  • Go up staircase and grab signal modulator. Go back downstairs to lounge.
  • Avoid lickers and activate lights.
  • Go to freezer room, and finish herbicide synthesis.
  • Go back to dispersal room through lounge.
  • Drop off items in server room item box. Go through shaft (avoid lickers and ivies).
  • Disperse herbicide, pick up flashbang, and grab keycard upgrade.
  • Avoid ivies and Mr. X. Go back to nap room for hip pouch if good on time.
  • Head to west area and last save before G3 and Super Tyrant.

Oh and another big tip that I feel like isn't well known is that when you pick up items that can be combined with other items, you can combine them right away without needing to free up inventory space. I.e. If I pick up a red herb and there's a green herb already in my inventory, I can just combine the two right away without having to put the red herb in a different space.
 
Oct 28, 2017
19
Finished Hardcore S+ for Leon A campaign, clocked at 01:58:24. The actual amount spent after dying and restarting over and over was 7 hours haha. I recommend getting the unbreakable knife before aiming for Hardcore S+ rank! its a life saver!

Special thanks to YouTuber uhTrance for his walkthrough
 
Oct 25, 2017
7,037
I recommend getting the unbreakable knife before aiming for Hardcore S+ rank!
That reminds me. I still have to get the infinite knife and do the no item box run to get the plat.

I should probably look up a Mr. Raccoon guide and do a quick run before Ghost Survivors drops.
 
Fair point with the lickers, would have to be after Leon since the lickers kill the remaining dogs in the cages that Leon sees alive. It's just weird because it feels like they tried to have some continuity at certain points while flat out ignoring it in others. It's like a mishmash of RE1 and RE2's storytelling which just doesn't work for me. Arrange mode is definately a good way of looking at second run. I'm just gonna have to accept the story is not interwoven like the original, which bums me out cause that was my favorite part about it. Oh well, hell of game otherwise though.
My question is, were the dogs already zombies by the time the lickers killed them? I’d hate to think of poor doggos being eaten by lickers when they can’t even defend themselves.
 
Oct 25, 2017
4,374
Phew, got S+ (3 saves) on my first Leon B run, but just barely at 2:39. Got the last of those pesky raccoons, too. Finally wrapped up all of the stories on Standard difficulty. I think I'll take a bit of a break before attempting hardcore (if ever) and trying Hunk's run.

This sure is a hell of a game, isn't it?
 
Oct 27, 2017
449
USA
Think I'm still pretty early in, just finishing solving the Goddess Statue, but really enjoying this so far. I feel it's been just the right amount of tension so far on standard difficulty. Think I'm doing ok on ammo and healing items, but always feel a bit paranoid that I don't have enough lol.

Also really love the way they handled the map in this game. Really handy when it marks not only when a room is clear, but also the items I don't pick up so I can come back for them later when I clear inventory.
 

OniBaka

Community Resettler
Member
Oct 25, 2017
1,009
Sydney
Honestly I say the game provides you enough bullets during a boss fight provided you make good use of them, unless you literally have zero resources going in.
 
Nov 1, 2017
993
Nice progress :). Annin was tough because he only has one knife. If you are unlucky the Ivy's or Mr X can insta kill you.
Yeah Annin is the only Tofu I haven't completed. I keep trying to save the knife towards the end but I keep using it earlier on pure instinct. I got to the courtyard once with Annin so I know I can do it soon. I find when I leave and come back to it after a day I beat each Tofu 2nd or 3rd try.
 
Oct 26, 2017
995
Berlin
Yeah Annin is the only Tofu I haven't completed. I keep trying to save the knife towards the end but I keep using it earlier on pure instinct. I got to the courtyard once with Annin so I know I can do it soon. I find when I leave and come back to it after a day I beat each Tofu 2nd or 3rd try.
I had the same trouble with Annin. Glad I am not alone on this. I use sub weapons on pure instinct as well. Auto trigger :p. You can do it. You have to be a little bit lucky as well.
 
Oct 25, 2017
7,037
Honestly I say the game provides you enough bullets during a boss fight provided you make good use of them, unless you literally have zero resources going in.
Thanks to the adaptive difficulty I'm pretty sure it's possible to beat every boss even if you go inwith absolutely nothing on you (except the weapons of course).
 
Dec 7, 2017
5,009
Spain
I’m in LOVE with the game again :)

I can’t say how much I could not stand the ADA section with no ammo and no health ; what they’re were thinking ( said the NERD style ) ?

I love the Sewers ! I now remember I use to love that part back in the day. Hopefully, the game remains great until the end. I hope I won’t see Mr X again, but that’s wishful thinking :(

Can’t wait to be back from work and play it hours.