Resident Evil 2 |OT| 1998... I'll never forget it

Kinsei

Avenger
Oct 25, 2017
9,208
I’m in LOVE with the game again :)

I can’t say how much I could not stand the ADA section with no ammo and no health ; what they’re were thinking ( said the NERD style ) ?

I love the Sewers ! I now remember I use to love that part back in the day. Hopefully, the game remains great until the end. I hope I won’t see Mr X again, but that’s wishful thinking :(

Can’t wait to be back from work and play it hours.
The Ada section doesn't have health but it does have multiple ammo pickups and a flash grenade.

While the Ada section isn't great, it's better than the Ada section in the original game IMO. The Sherry section on the other hand. I regret ever complaining about the box pushing in the original.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
The Ada section doesn't have health but it does have multiple ammo pickups and a flash grenade.

While the Ada section isn't great, it's better than the Ada section in the original game IMO. The Sherry section on the other hand. I regret ever complaining about the box pushing in the original.
I still think it not enough ammo. But on the other hand, I’m might be terrible at aiming. I feel I have headshot by chance. Maybe I need ti be more precise.
 

ArkkAngel007

Avenger
Oct 25, 2017
1,420
Gotta agree that it's a waste to kill the zombies in Ada's section. Should only have to stun shoot 3 max if you're quick enough.
 

Blade Wolf

Member
Oct 27, 2017
7,308
Taiwan
The Ada section doesn't have health but it does have multiple ammo pickups and a flash grenade.

While the Ada section isn't great, it's better than the Ada section in the original game IMO. The Sherry section on the other hand. I regret ever complaining about the box pushing in the original.
Yeah the new Sherry section sucked and felt like a waste of opportunity imo.
 

Nibel

Enfant terrible
Administrator
Oct 24, 2017
1,559
The differences are minor. You're just doing the same thing in reverse. You've seen pretty much everything after doing either A scenario, followed by either B scenario.
Alright, thanks! Might still do them if I have the time since the game is pretty damn good
 
Oct 30, 2017
5,211
I'm close to the end of Leon A and will play Claire B, but I don't think I'll do Claire A-Leon B.

From what I can gather it's just that

Person A is playable in the gas station, then is immediately in the precinct with major story cutscenes (longer first half)
Person B saves Person A at the gas station, then outside the precinct (shorter first half)
Leon always ends up in the sewer with Ada (same second half for Leon A and B)
Claire probably has the exact same second half in both A and B too, not sure what it is yet

So if I played Claire A, I'd just do with her what I did with Leon in the first half of Leon A and then redo Claire B second half

Correct me if wrong.
 
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Aurc

Member
Oct 28, 2017
2,828
I'm close to the end of Leon A and will play Claire B, but I don't think I'll do Claire A-Leon B.

From what I can gather it's just that

Person A is playable in the gas station, then immediately in the precinct with major story cutscenes (longer first half)
Person B saves Person A at the gas station, then outside the precinct (shorter first half)
Leon always ends up in the sewer with Ada (second half)
Claire probably has the exact same second half in both A and B too, not sure what it is yet

Correct me if wrong.
No, you're right. The story, cutscenes, locations, all that major stuff, stays exactly the same, no matter the scenario. Item placements and puzzle solutions are a little tweaked, but mainly in the beginning of the game. Probably the biggest change you'd see is being able to try out a different pistol you didn't have access to in your A playthrough.
 

Encephalon

Member
Oct 26, 2017
2,740
Japan
I tried for S+ again on Leon B and but I think I'm just about few minutes too late to be able to tackle it in time. 1:29:33 at the save point prior to G2. I assume that'll take 5 minutes, and the lab will take at least 15, but that gives me only 10 minutes to beat G3, beat the Tyrant, and beat G5. I feel like I'll pretty reliably be at least 2 mintues over every time.
 

Son of Sparda

Community Resettler
Member
Oct 25, 2017
3,660
I did a stream for S+ for leon on hardcore and it was on PS4 if you need to watch for tips.

Didn't know you had a full speed run video Oni. I'll def check that out! The fact that you are doing this on PS4 makes it even better.

Son of Sparda Here you go. The first bullet point starts outside the weapons locker because the first couple of steps are pretty quick (go to east hallway, grab some items, escape from zombies (no need to kill them), watch Marvin cutscene, then go to west hallway).

Leon A Scenario
  • Kill zombies outside weapons locker (licker will take over later so it's better if the hallway is clear).
  • Grab hip pouch from West Office safe (9-15-7). Grab handgun upgrade (NED and MRG).
  • If needed, grab handgun ammo from weapons locker.
  • Stop by dark room to drop stuff off. Board up window by staircase.
  • Go up to third floor to pick up spade key. Unlock locker on the way (DCM) and pick up magnum rounds.
  • Pick up boards in C4 room (to board up window in west hallway in front of club door of records room).
  • Start setting up library stacks. Kill zombies if you'd like. Pick up art book.
  • Grab lion medallion (lion-leaf-bird).
  • Insert lion medallion into goddess after cutscene. Drop off mag rounds and extra health items in item box. Keep art book and boards.
  • Board up window in front of record room.
  • Unlock west office door with spade key.
  • Go to east waiting room. Unlock safe for handgun upgrade (6-2-11). Use spade key and discard to get to art room.
  • Go to art room for locker key card. Place art book in hand and place hand on statue to get red ruby.
  • Grab bolt cutters after cutscene.
  • Go to east office. Grab electronic plug and valve. Grab other items (flashbang, gunpowder for shotgun shells) if there’s room in inventory. Watch out for zombies coming in through double doors.
  • Use electronic plug on shutters. Drop off any extra items in item box.
  • Go through west hallway to get to operations room. Use bolt cutters then discard. Grab C4 detonator.
  • Go to weapons locker, use keycard, then grab shotgun and shells.
  • Go to second floor. Use valve. Open locked locker (CAP).
  • Go to STARS room (licker in hallway). Pick up battery to combine with detonator and any other items. Grab flashbang for licker in hallway.
  • Go back to hallway (watch out for licker again, may need to throw flashbang). Grab unicorn medallion (fish-scorpion-jug) in room next to library.
  • Go to second floor library to blow up C4. Grab maiden medallion (maiden-bow-snail). Watch out for licker on way out (use flashbang and shotgun) to library.
  • Use maiden and unicorn medallions.
  • Drop off items and prep for G1 battle. First save?
  • Go to jail and pick up crank.
  • Go through kennel. Shoot dogs in cages or use a grenade (may not be necessary).
  • Go to morgue to pick up flashbang and red herb. Don’t pick up diamond key.
  • Go to generator room to pick up electronic part. Solve puzzle (3-4) and avoid dogs. Get back 1F RPD.
  • Go to save room to pick up electronic plug. Grab boards from item box and board up windows in hallway.
  • Go through hallway and board up windows. Go up outdoor staircase and pick up boards. Go up to east storage room for gear. Grab any items if there’s space.
  • Fall from balcony. Switch hose from R to L. Kill zombies and go to save room for club key.
  • Avoid Mr.X and go to interrogation room. Board up window along the way. Pick up ammo and jewel box.
  • Go to main hall (Mr. X may bust through press room which will give you a shortcut, but if not, go through waiting room). Grab red ruby and gear from item box. Combine ruby with jewel box.
  • Go to west records room (walk to avoid licker), unlock with club key and discard. Grab jack and grenade if there's space. Jiggle heart door to despawn licker in hallway.
  • Go to library. Use jack to free up inventory space, but don't go to clock tower yet.
  • Go to STARS room to pick up magnum. Watch out for licker in that hallway. Mr. X may follow you to this hallway, but he won't enter STARS room. You can wait him out so that you can go back to library without him bothering you.
  • Get to clock tower to get electronic part.
  • Go to east storage room (avoid zombies). Go to outdoor staircase. Get other electronic part from item box. Store magnum. Grab flashbang from item box.
  • Go to jail (avoid dogs). Pick up key card. Avoid Mr. X (there's enough room for you to bait his punch, and run around him) and throw flashbang on zombies.
  • Go to Kendo’s shop, pick up shotgun stock and other items.
  • Get through alligator section and do Ada section.
  • Make way to save room. Grab magnum rounds in locked locker (S-Z-F).
  • Get T-bar near cable car. Grab shotgun stock from safe (2-12-8). Don't pick up blue herb (will wake up zombie). Make sure there are at least 5 spaces in inventory.
  • Go to queen/king puzzle room. Avoid G-adults. Grab queen and king pieces and flame thrower.
  • Head towards where rook piece is. Grab rook piece.
  • Set up puzzle and 2nd save before G2.
  • Head towards nap room. Bring only handgun and flamethrower. Pick up any items and keycard upgrade. Combine flamethrower upgrade with flamethrower.
  • Drop off items in item box and head to east area.
  • Go to puzzle room, and unlock both doors (3123 & 2067). Grab dispersal cartridge.
  • Go to drug testing lab and synthesize herbicide (R-G-B-R-G-B-R-G). Grab hand grenade in that room.
  • Go down shaft and into lounge. Kill zombies on ground with grenade. Head towards signal modulator (avoid lickers).
  • Go up staircase and grab signal modulator. Go back downstairs to lounge.
  • Avoid lickers and activate lights.
  • Go to freezer room, and finish herbicide synthesis.
  • Go back to dispersal room through lounge.
  • Drop off items in server room item box. Go through shaft (avoid lickers and ivies).
  • Disperse herbicide, pick up flashbang, and grab keycard upgrade.
  • Avoid ivies and Mr. X. Go back to nap room for hip pouch if good on time.
  • Head to west area and last save before G3 and Super Tyrant.

Oh and another big tip that I feel like isn't well known is that when you pick up items that can be combined with other items, you can combine them right away without needing to free up inventory space. I.e. If I pick up a red herb and there's a green herb already in my inventory, I can just combine the two right away without having to put the red herb in a different space.
Thanks man.

Yeah I knew about the combine thing before picking stuff up. It's really helpful.
My favorite RE content creator, and one of very few speed runners that are good at talking/commentating.

His channel is a treasure if you like classic REs.
I checked out one of his RE2 speedruns before and while he is def a pro at doing this, he also uses the knife trick which isn't possible in the PS4 version of the game. Thanks for linking this tho.
 

CesareNorrez

Member
Oct 25, 2017
1,819
Having played through the scenarios a bunch of times now. I prefer playing Claire A then Leon B.
Having Claire explore the gas station and Leon shoot the zombie in the cutscene is a better reference to the original. While it seems more appropriate for Leon to interact with Marvin, I find Claire's interactions more story and character relevant. In her search for Chris, it's better that she talks to a RPD officer. Leon finding his uniform in the that storage room in the courtyard is an actual scene in scenario B. Feels like a scene is missing of Marvin giving it to Leon in A. The ending with Leon fighting G5 is a character beat that works far better. Sherry and Leon meet for the first time seconds before this segment starts. Leon is so out of touch with Claire that his only response to Sherry is literally "Okay". I can't imagine from a character perspective Claire telling Leon to look after Sherry while she fights G5, nor Leon just being okay with guarding Sherry while Claire goes to fight. (Although I don't think anyone needs to look after Sherry at this point, both characters should participate in this fight, with Sherry doing her best to get the train cars ready for separation).
 

emag

Member
Oct 26, 2017
4,619
Having played through the scenarios a bunch of times now. I prefer playing Claire A then Leon B.
Having Claire explore the gas station and Leon shoot the zombie in the cutscene is a better reference to the original. While it seems more appropriate for Leon to interact with Marvin, I find Claire's interactions more story and character relevant. In her search for Chris, it's better that she talks to a RPD officer. Leon finding his uniform in the that storage room in the courtyard is an actual scene in scenario B. Feels like a scene is missing of Marvin giving it to Leon in A. The ending with Leon fighting G5 is a character beat that works far better. Sherry and Leon meet for the first time seconds before this segment starts. Leon is so out of touch with Claire that his only response to Sherry is literally "Okay". I can't imagine from a character perspective Claire telling Leon to look after Sherry while she fights G5, nor Leon just being okay with guarding Sherry while Claire goes to fight. (Although I don't think anyone needs to look after Sherry at this point, both characters should participate in this fight, with Sherry doing her best to get the train cars ready for separation).
I agree with all of that, but the Leon-Ada relationship is so fun that it's hard to wait for the second run.
 

Blade Wolf

Member
Oct 27, 2017
7,308
Taiwan
They’ve stated that there is a new enemy type in ghost survivors. I’m hoping it’s not just the poison gas zombies that seem to be in one of Kendo’s screenshots.
I really hope it's either the big spider or the evolved licker. They really need to put either of those two in the main game.

I'd kill for a PS5 re-release of this game with ALL the enemies from the original being added, maybe even more bosses and a bigger lab.
 
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Oct 25, 2017
797
Thanks man.

Yeah I knew about the combine thing before picking stuff up. It's really helpful.
No problem. Writing things out really helped me get that S+ with plenty of time to spare (I finished in a little less than 2 hours). I mostly carried the handgun without the stock, upgraded shotgun, and ammo for both as a default. That's 5 spaces taken up in the inventory, and I usually carried just one health item (or none if I knew I was going to be picking up a full heal in between item boxes). I only carried defensive items when I knew I absolutely needed them (boss fights, jail Mr. X sequence, NEST lounge, etc.), and more of than not, I used those offensively.
 

Yunyo

Member
Oct 25, 2017
1,378
Sherry section would have been a lot more fun if there was more interactivity or solutions like in other stealth games. As it is it's pure trial and error which is lame.
 

Ogs

Member
Oct 27, 2017
1,270
You know, I really would like the option to unlock unlimited ammo for all weapons. Fully upgraded shotgun and magnum with unlimited ammo would be fun.
 

CesareNorrez

Member
Oct 25, 2017
1,819
Sherry section would have been a lot more fun if there was more interactivity or solutions like in other stealth games. As it is it's pure trial and error which is lame.
If the game gave you just a one time chance, an item or prompt, to get out of Irons grasp that would make that section fine. It just really sucks to fail it and have to repeat. It’s easy once you know his path, but the first time your a bit amped up and prone to make a mistake.
 

demi

Member
Oct 27, 2017
5,356
Son of Sparda Here you go. The first bullet point starts outside the weapons locker because the first couple of steps are pretty quick (go to east hallway, grab some items, escape from zombies (no need to kill them), watch Marvin cutscene, then go to west hallway).

Leon A Scenario
  • Kill zombies outside weapons locker (licker will take over later so it's better if the hallway is clear).
  • Grab hip pouch from West Office safe (9-15-7). Grab handgun upgrade (NED and MRG).
  • If needed, grab handgun ammo from weapons locker.
  • Stop by dark room to drop stuff off. Board up window by staircase.
  • Go up to third floor to pick up spade key. Unlock locker on the way (DCM) and pick up magnum rounds.
  • Pick up boards in C4 room (to board up window in west hallway in front of club door of records room).
  • Start setting up library stacks. Kill zombies if you'd like. Pick up art book.
  • Grab lion medallion (lion-leaf-bird).
  • Insert lion medallion into goddess after cutscene. Drop off mag rounds and extra health items in item box. Keep art book and boards.
  • Board up window in front of record room.
  • Unlock west office door with spade key.
  • Go to east waiting room. Unlock safe for handgun upgrade (6-2-11). Use spade key and discard to get to art room.
  • Go to art room for locker key card. Place art book in hand and place hand on statue to get red ruby.
  • Grab bolt cutters after cutscene.
  • Go to east office. Grab electronic plug and valve. Grab other items (flashbang, gunpowder for shotgun shells) if there’s room in inventory. Watch out for zombies coming in through double doors.
  • Use electronic plug on shutters. Drop off any extra items in item box.
  • Go through west hallway to get to operations room. Use bolt cutters then discard. Grab C4 detonator.
  • Go to weapons locker, use keycard, then grab shotgun and shells.
  • Go to second floor. Use valve. Open locked locker (CAP).
  • Go to STARS room (licker in hallway). Pick up battery to combine with detonator and any other items. Grab flashbang for licker in hallway.
  • Go back to hallway (watch out for licker again, may need to throw flashbang). Grab unicorn medallion (fish-scorpion-jug) in room next to library.
  • Go to second floor library to blow up C4. Grab maiden medallion (maiden-bow-snail). Watch out for licker on way out (use flashbang and shotgun) to library.
  • Use maiden and unicorn medallions.
  • Drop off items and prep for G1 battle. First save?
  • Go to jail and pick up crank.
  • Go through kennel. Shoot dogs in cages or use a grenade (may not be necessary).
  • Go to morgue to pick up flashbang and red herb. Don’t pick up diamond key.
  • Go to generator room to pick up electronic part. Solve puzzle (3-4) and avoid dogs. Get back 1F RPD.
  • Go to save room to pick up electronic plug. Grab boards from item box and board up windows in hallway.
  • Go through hallway and board up windows. Go up outdoor staircase and pick up boards. Go up to east storage room for gear. Grab any items if there’s space.
  • Fall from balcony. Switch hose from R to L. Kill zombies and go to save room for club key.
  • Avoid Mr.X and go to interrogation room. Board up window along the way. Pick up ammo and jewel box.
  • Go to main hall (Mr. X may bust through press room which will give you a shortcut, but if not, go through waiting room). Grab red ruby and gear from item box. Combine ruby with jewel box.
  • Go to west records room (walk to avoid licker), unlock with club key and discard. Grab jack and grenade if there's space. Jiggle heart door to despawn licker in hallway.
  • Go to library. Use jack to free up inventory space, but don't go to clock tower yet.
  • Go to STARS room to pick up magnum. Watch out for licker in that hallway. Mr. X may follow you to this hallway, but he won't enter STARS room. You can wait him out so that you can go back to library without him bothering you.
  • Get to clock tower to get electronic part.
  • Go to east storage room (avoid zombies). Go to outdoor staircase. Get other electronic part from item box. Store magnum. Grab flashbang from item box.
  • Go to jail (avoid dogs). Pick up key card. Avoid Mr. X (there's enough room for you to bait his punch, and run around him) and throw flashbang on zombies.
  • Go to Kendo’s shop, pick up shotgun stock and other items.
  • Get through alligator section and do Ada section.
  • Make way to save room. Grab magnum rounds in locked locker (S-Z-F).
  • Get T-bar near cable car. Grab shotgun stock from safe (2-12-8). Don't pick up blue herb (will wake up zombie). Make sure there are at least 5 spaces in inventory.
  • Go to queen/king puzzle room. Avoid G-adults. Grab queen and king pieces and flame thrower.
  • Head towards where rook piece is. Grab rook piece.
  • Set up puzzle and 2nd save before G2.
  • Head towards nap room. Bring only handgun and flamethrower. Pick up any items and keycard upgrade. Combine flamethrower upgrade with flamethrower.
  • Drop off items in item box and head to east area.
  • Go to puzzle room, and unlock both doors (3123 & 2067). Grab dispersal cartridge.
  • Go to drug testing lab and synthesize herbicide (R-G-B-R-G-B-R-G). Grab hand grenade in that room.
  • Go down shaft and into lounge. Kill zombies on ground with grenade. Head towards signal modulator (avoid lickers).
  • Go up staircase and grab signal modulator. Go back downstairs to lounge.
  • Avoid lickers and activate lights.
  • Go to freezer room, and finish herbicide synthesis.
  • Go back to dispersal room through lounge.
  • Drop off items in server room item box. Go through shaft (avoid lickers and ivies).
  • Disperse herbicide, pick up flashbang, and grab keycard upgrade.
  • Avoid ivies and Mr. X. Go back to nap room for hip pouch if good on time.
  • Head to west area and last save before G3 and Super Tyrant.

Oh and another big tip that I feel like isn't well known is that when you pick up items that can be combined with other items, you can combine them right away without needing to free up inventory space. I.e. If I pick up a red herb and there's a green herb already in my inventory, I can just combine the two right away without having to put the red herb in a different space.
Is this walkthrough relevant for console (ie. no Knife Trick/Glitch)? Would like to try when Ghost Survivors is out, while I have the game out again.
 
Oct 25, 2017
797
Is this walkthrough relevant for console (ie. no Knife Trick/Glitch)? Would like to try when Ghost Survivors is out, while I have the game out again.
Yeah I played on Xbox. The only time I used the knife (outside of using it defensively) is the very beginning of G1 since he's stuck in the opening animation for a good chunk of time.
 

demi

Member
Oct 27, 2017
5,356
Yeah I played on Xbox. The only time I used the knife (outside of using it defensively) is the very beginning of G1 since he's stuck in the opening animation for a good chunk of time.
I took a brief overview, and I feel I won't have trouble doing this - but my only issue is the sewers and the G-Adults. Do you have a general strat for when you encounter them - especially the tunnel before the flamethrower?
 
Dec 6, 2017
3,678
US
I'm very pleasantly surprised by what a breath of fresh air its length has been for me.

I've been getting tons of enjoyment out of beating the game in various ways, 4th Survivor and everything. I really missed this type of 'compact', yet addictive, style and didn't really know it.

Love how intimate and kind of...cozy...this feels again.
 
Oct 25, 2017
797
I took a brief overview, and I feel I won't have trouble doing this - but my only issue is the sewers and the G-Adults. Do you have a general strat for when you encounter them - especially the tunnel before the flamethrower?
Ah yes, I guess I didn't really type out what I did there since that part is pretty ingrained in my head. That part is actually not too bad once you know the G-adult behaviors. I also opted not to bring my handgun during the sewers because I needed to free up 5 spaces for all chess pieces and flamethrower.

So for the G-adults, the first one you encounter is after you drop down from the little platform. It'll be slightly submerged in the water. Get kind of close to it, fire a shot, and during its rising animation, rush past it (make sure to run along its tiny right hand). The next one is coming in from the little alcove where you can pick up magnum rounds. I chose not to get the magnum rounds because I would have gotten boxed in by two G-adults. So instead, I ran a little to my left and just ran past its tiny right hand. You might get grabbed regardless so bring one defensive item that you don't mind discarding if you don't get grabbed. After you're done with the second one, you're pretty much in the home stretch because the last one is coming out of the sewer pipe and is stuck in that animation.
 

thepenguin55

Member
Oct 28, 2017
1,959
The Ada section doesn't have health but it does have multiple ammo pickups and a flash grenade.

While the Ada section isn't great, it's better than the Ada section in the original game IMO. The Sherry section on the other hand. I regret ever complaining about the box pushing in the original.
While the Ada section is definitely more frustrating than the Sherry section, I think from a gameplay standpoint its far more interesting than Sherry's section (which is tedious) but from a narrative standpoint I think the Sherry section blows the doors off of the Ada section in that it's just far more interesting.

Playing with the OG music is honestly one of the reasons why I might revisit those two scenarios
Trust me, OG music plus OG costumes makes for one helluva nostalgia run.
I think where I land with the OG OST vs New OST, I prefer the lowkey ambient nature of the new OST up until
I get to the sewers
. From that point onward there's just something about the moodier more bombastic nature of the OG OST that works so much better with the rest of the game.
 
Oct 25, 2017
797
While the Ada section is definitely more frustrating than the Sherry section, I think from a gameplay standpoint its far more interesting than Sherry's section (which is tedious) but from a narrative standpoint I think the Sherry section blows the doors off of the Ada section in that it's just far more interesting.
I agree with this. All of the lore explored in Sherry's section really expanded on Chief Irons and how fucked up he and Umbrella are.

I do want to add that a cool little touch in the Ada section
are the notes you picked up before the incinerator. You'd think they're just notes from sewer workers talking about the NEST keycard writsbands, but it's heavily implied that Annette was the one who left them for Ada to pick up to lure her there.
 

Noisepurge

Member
Oct 25, 2017
2,008
Fourth Survivor AHHHHHHHHH

I made it to the second floor of the RPD and died
For tips i can recommend watching a no-damage run to see some pointers on where to use the grenades and what fights you can just run past. Other than that, for normal runs the herbs are best used on the rooms where you know you will have to face a lot of enemies.
I used them at the first bridge with tons of dogs and then at the rest at the very end.

 
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Stoze

Member
Oct 26, 2017
1,102
Started my 4th playthrough, going for S+ Hardcore now, Claire A. Made it just before Birkin 1 in 24 minutes before saving, felt good about that. I plan on saving before each Birkin fight, but man the more I think about it the more I realize the trek between Birkin 1 and 2 is going to be long and hellish. Lab should be pretty easy.
 

Nemesis_

Member
Oct 27, 2017
901
Does anyone have any advice on the easiest or best way to purchase the Z Version of the game digitally on Xbox One?
 

Masagiwa

Member
Jan 27, 2018
3,189
Started my 4th playthrough, going for S+ Hardcore now, Claire A. Made it just before Birkin 1 in 24 minutes before saving, felt good about that. I plan on saving before each Birkin fight, but man the more I think about it the more I realize the trek between Birkin 1 and 2 is going to be long and hellish. Lab should be pretty easy.
Remember you only have max 3 saves for S+ and your fighting Birkin basically five times as Claire.

EDIT: sorry 4 times in A scenario.
 

Stoze

Member
Oct 26, 2017
1,102
Whats the best way to deal with Mr.X? I just cant seem to escape. Any tips
If you don't mind using some ammo, you can pump some damage into him and he will eventually take a knee and stay where he is for a substantial amount of time (guessing either 30 sec or 1 min). I think it's like 2 or 3 magnum headshots will down him, or 2 or 3 acid/fire grenades if you're Claire. You can use that time to run and put a few rooms between him and you and then start walking around so he doesn't detect you.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
18,218
Sweden
If you don't mind using some ammo, you can pump some damage into him and he will eventually take a knee and stay where he is for a substantial amount of time (guessing either 30 sec or 1 min). I think it's like 2 or 3 magnum headshots will down him, or 2 or 3 acid/fire grenades if you're Claire. You can use that time to run and put a few rooms between him and you and then start walking around so he doesn't detect you.
That 30 sec to 1 minute seems really long, he starts chasing me again real quick after I've kneeled him, maybe 15 seconds. Havent really timed.

Doesnt feel like 1 minute, that is a lot of time to escape.
 

Stoze

Member
Oct 26, 2017
1,102
That 30 sec to 1 minute seems really long, he starts chasing me again real quick after I've kneeled him, maybe 15 seconds. Havent really timed.

Doesnt feel like 1 minute, that is a lot of time to escape.
Yeah you're right, a minute is way off. I think because I would be looking at my map and planning so much that added more time in my head, but somewhere between 15-30 more accurate.
 
Oct 25, 2017
797
Kneeling him (or flashbang) gives you enough time to lose him, but there are certain sections where he will show up no matter what even if he's halfway across the station.