You can't get S+. You can still get regular S rankCan you use infinite handgun ammo in hardcore and still get ranked?
Are the new Ghost Survivors mode for sadists or what? I had difficulty going through the whole Kendo's campaign on training mode ffs.
G2 is so fucking bad on Hardcore, I had to give up. I was seriously loving Hardcore but G2 broke me and soured me hugely on that run.
https://www.youtube.com/channel/UCDgCscKFAj06xNYG9jTH8RwI'm ready to try my hardcore S+ runs when I get off of work later. Are there any tips or walkthroughs about what to avoid grabbing or wasting time to get?
I'm gonna keep saying this, but having a couple flash grenades saved up before G2 makes him significantly less frustrating.
That's my tactic yea. I have three on me and the pickup and try to waste as little ammo as possible, if any. I just find reliably evading his hits combined with their higher damage on Hardcore near impossible. I've tried him like 12 times today and gave up.
I even beat him on my first Normal play the second time.
I started to practice for my S+ Hardcore runs and am noticing how I hate the camera rotating me when a zombie bites me. The fact that lots of times I didn't know where I am facing after the animation ends killed me more times than anything else.
That's my tactic yea. I have three on me and the pickup and try to waste as little ammo as possible, if any. I just find reliably evading his hits combined with their higher damage on Hardcore near impossible. I've tried him like 12 times today and gave up.
I even beat him on my first Normal play the second time.
I tend to use up two or three full heals on this one because of his damage output. I tend to kite him on his right arm to bait his attacks. He has one where it's three slashes which ends with him smashing the ground. Same with his jumping attack. Both of those give me enough time to pump some rounds into him. You kind of have to damage him a little bit because it'll take three crane hits otherwise.
This person has the hottest take on RE2.
I barely finished the article. Reaffirms my reasons not to take gaming journalism seriously.
That notion is wild, the police station as fortress/safe haven is laughably naive (particularly for people of color). It certainly was in the 90s as well, and really, when has policing in America ever actually been about keeping neighborhoods safe as opposed to keeping a racist status quo up and running?
I'm in the West Lab. Is it too late to go all the way back to the station to use the hiding place film roll? Curious since there is still a few heart locked doors.
You can't go back after the cable car. In case you're playing as Leon, the heart key is specific to Claire.
I started to practice for my S+ Hardcore runs and am noticing how I hate the camera rotating me when a zombie bites me. The fact that lots of times I didn't know where I am facing after the animation ends killed me more times than anything else.
I thought Mr X was supposed to stop stalking you after you finish the clock tower puzzle and get the electric part, but I can still hear him walking around.
This is on the Leon A route.
I started to practice for my S+ Hardcore runs and am noticing how I hate the camera rotating me when a zombie bites me. The fact that lots of times I didn't know where I am facing after the animation ends killed me more times than anything else.
My first time through I had 45 saves and over 14 hours. I went so slow.I've only just got to the sewers in Leon A.
I'm on my 24th save and have racked up 5 hours.
On Assisted Difficulty.
My first time through I had 45 saves and over 14 hours. I went so slow.
I'm attempting to shoot all the mr raccoons this afternoon. Do I need to clear the campaign each time to verify that this has been done or can I quit out once I know I've gotten all of them in the A/B campaigns respectively? I kinda have a clear idea of which ones I've gotten (the guide I'm following has images of the locations and having gone through the campaign quite a few times now I can remember well enough if I've gotten them off image alone) later in the game but there are a few early ones I know I haven't across each A/B run. Just want to know if I should just run through the campaign as fast as possible on assisted mode to get this challenge done.
Cool, so then I don't need to see the campaign all the way through to the end?Once you've shot a raccoon, it doesn't return in any other scenario so you'll only find the ones you haven't shot yet. Yeah, it's best to just do it in assisted.
Cool, so then I don't need to see the campaign all the way through to the end?
the HDR is not screwed up, it's the 2nd calibration setting that is leading everyone astray. EvilBoris looked into it and this is the setting I've been going withJust popped this on my Ps4 pro, first time playing RE2.
Everything looks too bright! I read the HDR is screwed up. Any recommendations? Playing with HDR off? Have Capcom said if they're working on a fix or something?
HDR is well implemented, it's the 2nd calibration setting that is leading people astray. Refer to the tweet from EvilBoris I posted and you should be good. On the blue/red bar, go all the way left and then move right 3 or 4 ticks (I do 3 and it looks good).Hey everyone
Trying to decide on getting this on PC vs XB1X.
I have an OLED TV but I read in the demo thread there were some issues with the raised black levels and HDR implementation in the demo, has that been fixed in the final version? Is the HDR well-implemented?
If not, I can pick up the PC version on sale for around $45 but I'd be willing to pay $60 for the XB1X version if the HDR and black levels will look good on my OLED.
Thanks!
yeah man i saved every time i killed a zombie. i kept running back to the save room esp when Mr. X came for me.
Dope
the HDR is not screwed up, it's the 2nd calibration setting that is leading everyone astray. EvilBoris looked into it and this is the setting I've been going with
set the first setting according to what you see, it's the 2nd setting (the red/blue bar) that needs to be adjusted according to the tweet. The HDR in this game is great.
As soon as you shoot a Mr. Racoon it's recorded in the "master" save data. You never need to finish the game or anything for it to register. Once you get the last one it'll immediately unlock the infinite knife, even mid-game.I'm attempting to shoot all the mr raccoons this afternoon. Do I need to clear the campaign each time to verify that this has been done or can I quit out once I know I've gotten all of them in the A/B campaigns respectively? I kinda have a clear idea of which ones I've gotten (the guide I'm following has images of the locations and having gone through the campaign quite a few times now I can remember well enough if I've gotten them off image alone) later in the game but there are a few early ones I know I haven't across each A/B run. Just want to know if I should just run through the campaign as fast as possible on assisted mode to get this challenge done.
Only starting to attempt B scenario HC S+ runs but as for scenario A: I'd recommend clearing the library, west office and corridor to dark room. If you counter stab G1 with the infinite knife first it will be on the ground after the fight. Knifing the bosses is very good on PC 60-120 fps and OK on consoles, flamethrower does way more damage with Leon.Does anyone have any good tips or guides for me to S+ the hardcore difficulty runs? I have the infinite knife already and I've attempted hardcore running Claire B. I usually get to G-Birkin stage 1 and die (I don't bother saving it there either as I want to use my 3 saves later on if I can help it).
Should I instead attempt the A scenarios? How much healing should I keep on me? Which rooms should I kill the zombies & which should I not bother with? What weapons should I be holding onto in my inventory? If I counter-stab G-Birkin with the infinite knife do I lose it for good for that playthrough? Should I flash and knife the bosses?
Does anyone have any good tips or guides for me to S+ the hardcore difficulty runs? I have the infinite knife already and I've attempted hardcore running Claire B. I usually get to G-Birkin stage 1 and die (I don't bother saving it there either as I want to use my 3 saves later on if I can help it).
Should I instead attempt the A scenarios? How much healing should I keep on me? Which rooms should I kill the zombies & which should I not bother with? What weapons should I be holding onto in my inventory? If I counter-stab G-Birkin with the infinite knife do I lose it for good for that playthrough? Should I flash and knife the bosses?
Son of Sparda Here you go. The first bullet point starts outside the weapons locker because the first couple of steps are pretty quick (go to east hallway, grab some items, escape from zombies (no need to kill them), watch Marvin cutscene, then go to west hallway).
Leon A Scenario
- Kill zombies outside weapons locker (licker will take over later so it's better if the hallway is clear).
- Grab hip pouch from West Office safe (9-15-7). Grab handgun upgrade (NED and MRG).
- If needed, grab handgun ammo from weapons locker.
- Stop by dark room to drop stuff off. Board up window by staircase.
- Go up to third floor to pick up spade key. Unlock locker on the way (DCM) and pick up magnum rounds.
- Pick up boards in C4 room (to board up window in west hallway in front of club door of records room).
- Start setting up library stacks. Kill zombies if you'd like. Pick up art book.
- Grab lion medallion (lion-leaf-bird).
- Insert lion medallion into goddess after cutscene. Drop off mag rounds and extra health items in item box. Keep art book and boards.
- Board up window in front of record room.
- Unlock west office door with spade key.
- Go to east waiting room. Unlock safe for handgun upgrade (6-2-11). Use spade key and discard to get to art room.
- Go to art room for locker key card. Place art book in hand and place hand on statue to get red ruby.
- Grab bolt cutters after cutscene.
- Go to east office. Grab electronic plug and valve. Grab other items (flashbang, gunpowder for shotgun shells) if there's room in inventory. Watch out for zombies coming in through double doors.
- Use electronic plug on shutters. Drop off any extra items in item box.
- Go through west hallway to get to operations room. Use bolt cutters then discard. Grab C4 detonator.
- Go to weapons locker, use keycard, then grab shotgun and shells.
- Go to second floor. Use valve. Open locked locker (CAP).
- Go to STARS room (licker in hallway). Pick up battery to combine with detonator and any other items. Grab flashbang for licker in hallway.
- Go back to hallway (watch out for licker again, may need to throw flashbang). Grab unicorn medallion (fish-scorpion-jug) in room next to library.
- Go to second floor library to blow up C4. Grab maiden medallion (maiden-bow-snail). Watch out for licker on way out (use flashbang and shotgun) to library.
- Use maiden and unicorn medallions.
- Drop off items and prep for G1 battle. First save?
- Go to jail and pick up crank.
- Go through kennel. Shoot dogs in cages or use a grenade (may not be necessary).
- Go to morgue to pick up flashbang and red herb. Don't pick up diamond key.
- Go to generator room to pick up electronic part. Solve puzzle (3-4) and avoid dogs. Get back 1F RPD.
- Go to save room to pick up electronic plug. Grab boards from item box and board up windows in hallway.
- Go through hallway and board up windows. Go up outdoor staircase and pick up boards. Go up to east storage room for gear. Grab any items if there's space.
- Fall from balcony. Switch hose from R to L. Kill zombies and go to save room for club key.
- Avoid Mr.X and go to interrogation room. Board up window along the way. Pick up ammo and jewel box.
- Go to main hall (Mr. X may bust through press room which will give you a shortcut, but if not, go through waiting room). Grab red ruby and gear from item box. Combine ruby with jewel box.
- Go to west records room (walk to avoid licker), unlock with club key and discard. Grab jack and grenade if there's space. Jiggle heart door to despawn licker in hallway.
- Go to library. Use jack to free up inventory space, but don't go to clock tower yet.
- Go to STARS room to pick up magnum. Watch out for licker in that hallway. Mr. X may follow you to this hallway, but he won't enter STARS room. You can wait him out so that you can go back to library without him bothering you.
- Get to clock tower to get electronic part.
- Go to east storage room (avoid zombies). Go to outdoor staircase. Get other electronic part from item box. Store magnum. Grab flashbang from item box.
- Go to jail (avoid dogs). Pick up key card. Avoid Mr. X (there's enough room for you to bait his punch, and run around him) and throw flashbang on zombies.
- Go to Kendo's shop, pick up shotgun stock and other items.
- Get through alligator section and do Ada section.
- Make way to save room. Grab magnum rounds in locked locker (S-Z-F).
- Get T-bar near cable car. Grab shotgun stock from safe (2-12-8). Don't pick up blue herb (will wake up zombie). Make sure there are at least 5 spaces in inventory.
- Go to queen/king puzzle room. Avoid G-adults. Grab queen and king pieces and flame thrower.
- Head towards where rook piece is. Grab rook piece.
- Set up puzzle and 2nd save before G2.
- Head towards nap room. Bring only handgun and flamethrower. Pick up any items and keycard upgrade. Combine flamethrower upgrade with flamethrower.
- Drop off items in item box and head to east area.
- Go to puzzle room, and unlock both doors (3123 & 2067). Grab dispersal cartridge.
- Go to drug testing lab and synthesize herbicide (R-G-B-R-G-B-R-G). Grab hand grenade in that room.
- Go down shaft and into lounge. Kill zombies on ground with grenade. Head towards signal modulator (avoid lickers).
- Go up staircase and grab signal modulator. Go back downstairs to lounge.
- Avoid lickers and activate lights.
- Go to freezer room, and finish herbicide synthesis.
- Go back to dispersal room through lounge.
- Drop off items in server room item box. Go through shaft (avoid lickers and ivies).
- Disperse herbicide, pick up flashbang, and grab keycard upgrade.
- Avoid ivies and Mr. X. Go back to nap room for hip pouch if good on time.
- Head to west area and last save before G3 and Super Tyrant.
Oh and another big tip that I feel like isn't well known is that when you pick up items that can be combined with other items, you can combine them right away without needing to free up inventory space. I.e. If I pick up a red herb and there's a green herb already in my inventory, I can just combine the two right away without having to put the red herb in a different space.
Questions for a Claire B run
1) When Leon needs a zombie to be confirmed dead he has the shotgun, but Claire doesn't get the shotgun, does the grenade launcher do the same thing?
2) Is it true the Tyrant is triggered by watching the computer monitor?
1. Fire rounds from the grenade launcher can one shot zombies. Acid can melt their legs. But really, you get enough ammo for the handgun to use that to take out most zombies in that game, just aim for the head and let the reticle focus before shooting whenever possible to get about a 50% boost in damage per bullet. She also has the machine gun and the Spark. Her arsenal is much better than Leon's overall.
2. He is triggered by picking up the battery from the STARS office iirc. So leave that (and blowing up the C4) until the very end when you are done with the area and picked up everything you want.
It's not so much about taking out zombies as it is about the confirm kill. Like with Leon I'm willing to use 1 shotgun ammo vs a potential 3-9 handgun bullets since the former gets me a confirm kill.
That said I don't know if fire ammo is significantly more scarce than shotgun ammo.