Raccoon Police Department
- The RPD has seen a huge facelift, mostly in order to feel more "logical" architecturally.
First floor:
Front Hall:
- The second floor is accessible immediately now, no shortcut with the emergency ladder
- The stained glass is gone
- The RPD Hall is actually supported by natural lights/actual windows rather than feeling mostly locked down
- The front desk is in front of the statue instead of behind
- The statue seems to give way to a secret passageway instead of only giving off a medallion.
- The access to the second floor means that doors like the library room are now locked with the spade key, since it was only meant to be accessed later in the game through the west wing
The Front Hall music is in in a more subdued, atmospheric version
Remake 2 map of First floor:
RE2 Original map
In this map of the first floor, every blue lines indicates a barrier, meaning the path is blocked.
No blue card key is needed in order to unlock the doors that leads to both wings. Only the east wing is accessible immediately by activating the shutter gate.
East wing:
- Areas like the Press Room are immediately accessible instead of going the long way around, it also doesn't need a club key. But this time, the faucet puzzle that gives the wheelcog is gone.
- The Watchman's Room is accessible immediately and is where you meet Elliot, safe to say the magnum won't be there this time, as you had to use a club key to get there later in the game
- The Eastern Office is locked in the demo with the use of chains.
- The stairs to 2F (dubbed Emergency Exit) are locked and inaccessible because of a locked door.
- The path leading to the interrogation rooms (one now renamed observation room) is blocked by a barrier, but this time it seems that they are accessible through either the second or third floor staircase.
- A bathroom has been added.
- A Break Room has been added, seemingly blocked by the shutter gate where Elliot died in the Watchman's room. Another room seems to exist above the Boiler Room, though seemingly unnamed
West wing:
- The Reception Room is the same
- The Records Room is inaccessible, locked behind a club key instead of a spade key
- The Northwest Corridor that leads to the 2F staircase is blocked by a barrier, Leon has to go through the Operations Room, and climb through a window that leads to the staircase room.
- The Confiscation Room is now the Safety Deposit Room, a more high-tech room where lockers are electronically locked. The shotgun can be found here.
- The Save Room is the Darkroom, mostly unchanged.
- Information Office is now the West Office, mostly unchanged, though you apparently can't access it from the front hall anymore (it was locked by Marvin in the original).
There are more changes in the East Wing than the West wing, where a chunk of the map is still inaccessible in the demo.
The Save Room theme is still a thing
This is the extent of what you can do in the demo in the first floor. Green line is what you have to do first, Yellow line is what you have to do in second. Blue lines are optional rooms.
Second Floor
The second floor is harder to discern and would need far more work to recreate, as it is hidden by the third floor map.
West wing :
Looking at the in-game map, you actually start at the top (not shown), leading to rooms that are mostly new. The catch is, you access the library through the third floor and not the second, and you aren't allowed access to the STARS Office. The door from the
Lounge is locked, the lounge itself is new puzzle room that overlooks the Reception Room of 1F.
East wing :
An area that is completely locked off in the demo. The map gives a glimpse of a similar layout as the original. Chief Irons Room can be briefly seen on the top right.
Third floor
I combined what we had of the in-game map of the third floor, with the map that the capcom stream got.
This is a completely new map that has been greatly extended, the east wing could potentially be a cog room, but it might also be something completely new. No information on whether or not the map indicates you can go through the east wing of 3F through the main hall in the same way you could for 2F in the original.
That's all I have so far